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	<id>http://wiki.linuxmce.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlyssaFavenc50</id>
	<title>LinuxMCE - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.linuxmce.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlyssaFavenc50"/>
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	<updated>2026-10-29T07:01:23Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://wiki.linuxmce.org/index.php?title=PUBG_Console_Update_13.1_1.74_-_Patch_Notes_Xbox_PS4_Today_August_12&amp;diff=49631</id>
		<title>PUBG Console Update 13.1 1.74 - Patch Notes Xbox PS4 Today August 12</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=PUBG_Console_Update_13.1_1.74_-_Patch_Notes_Xbox_PS4_Today_August_12&amp;diff=49631"/>
		<updated>2025-10-08T17:55:34Z</updated>

		<summary type="html">&lt;p&gt;AlyssaFavenc50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;PUBG has been one of the forerunners of the battle royale genre, building up the entire hype for the years to come. While the game has suffered a decline in its popularity since its launch, the developers are still actively working on bringing some interesting changes to the [https://Shuntaktravel.com/ PUBGGameWorld Game Blog].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MORE : Battlegrounds Mobile India Ban Fear Looms Due To [https://Shuntaktravel.com/ PUBG weapons] Mobile Association &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;PUBG has received an all-new update today which makes a plethora of changes in the game. Here are the complete patch notes of the update. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://Shuntaktravel.com/ PUBG loot guide] Console Update 13.1 (1.74) - Patch Notes, Xbox, PS4 (Today, August 12) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;WEAPON BALANCE UPDATE&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;SRS&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ballistics of the following Sniper Rifles have been adjusted: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**KAR98K( +JULIE’S KAR98K)  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MOSIN-NAGANT   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;M24 **&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased muzzle velocity (+20-25m/s) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Slightly flatter bullet trajectory &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased drag &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased damage coefficient at long range (0.9 → 0.95) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some mechanics of the following Sniper Rifles have been adjusted: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**KAR98K( +JULIE’S KAR98K)  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MOSIN-NAGANT   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;M24 **&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased bolt-action delay &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased bolt-action speed &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Faster transition to scoping after bolting. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased rate of fire &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;DMRS&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The following balance changes have been applied to DMRs: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased bullet drop and reduced damage coefficient at long range for the Mini 14, QBU, SKS and SLR. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased damage coefficient at long range for the Mk12. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;ARS&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;QBZ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased damage (41 → 42) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Slightly reduced horizontal recoil &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;G36C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Slightly reduced horizontal recoil &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;LMGS&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;DP-28&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased damage (51 → 52) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;M249&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduced horizontal recoil during extended sprays &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;SMGS&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;PP-19 BIZON&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased damage (35 → 36) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;BUG FIXES&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;GAMEPLAY&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where specific flora could cause collision damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a flickering issue on the wooden windows of a particular Taego building. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the final Blue Zone wouldn’t function correctly in Custom Matches when setting the final Blue Zone location slider to 100%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the MP5K reload animation was canceled when using a boost item. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed some locations where items couldn’t be looted due to being obstructed by other objects. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a visual issue on Miramar where lines would appear on building walls when scoped. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed the abnormal driving sound of the Pony Coupe. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where players would get stuck between the barbed wire and street lights at Hosan Prison. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where black smoke in the Hosan Prison building was floating in the air. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue with grass growing inside the Hosan Prison building. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the iron floors in Hosan Prison would pass bullets when shot from below, but not the other way around. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where some windows in Hosan Prison would allow you to see the inside while not being able to enter. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue with characters getting stuck in the Taego Studio area. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where dead players’ bodies were standing under certain circumstances. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where bots were killed when jumping off the plane on Taego. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where characters were forced to move to another area when moving to specific areas in the ocean. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue with trees floating in the air. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where there was a signboard in the room, making it difficult to move around. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where when using a waypoint while in the plane in Taego, it could not be used in some areas. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue in Taego where the houses were located high and a jump was required when entering. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed where characters would get stuck in the Taego Shipyard area. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where there was a building in front of the door. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where items that were spawned in the buildings would stick out. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue that affected the emote volume when adjusting the gameplay volume in Settings. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the sound of falling into the water was abnormal in the pond near Taego’s Airport. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the White Zone of the Comeback BR is displayed when rewinding the replay to the point where the Comeback BR ends. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where, when entering TDM with a male character and ending the session, the female character was displayed in the Store preview. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where spectating time was not counted as playtime. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed severe hitch issues during gameplay. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the range of the thrown smoke effect was narrow when throwing a smoke grenade under most vehicles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where players could fire at the frying pan by looking up and shooting in TPP mode. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a graphic issue that occurred when wearing a DBS skin on a female character. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;UI&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the Ranked lobby background color was different from the previous lobby. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where certain Pass Mission words were spelled incorrectly when set to Polish. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the sound effect did not play when entering the back button from the Customize Pose page. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the marker could not be placed on left direct message position after zooming in on the world map. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the game mode text was not displayed when entering a Custom Match. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the OES Event end notification icon was displayed as a Supply Crate icon. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where expired match history alert is not aligned on Match History Report screen. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where Survival Traits Backpack image for Survival Page was low in resolution. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**ITEMS &amp;amp;amp; SKINS **&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a graphical error when equipping Son Heung-mins’s Jersey and PGI.S Tactical Skirt at the same time. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed the graphical issue when playing in Zombie Mode with Young Sergei equipped. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where black texture was displayed around the neck when a female character equips Julie’s Jacket and performs VICTORY DANCE – 2 PHUT HON (KAIZ REMIX). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a clipping issue when wearing the Vigilante Jacket over the Mermaid Outfit. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlyssaFavenc50</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=How_Long_It_Would_Take_To_Beat_All_The_Xbox_Game_Pass_Games_Leaving_January_2022&amp;diff=45493</id>
		<title>How Long It Would Take To Beat All The Xbox Game Pass Games Leaving January 2022</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=How_Long_It_Would_Take_To_Beat_All_The_Xbox_Game_Pass_Games_Leaving_January_2022&amp;diff=45493"/>
		<updated>2025-10-06T12:23:55Z</updated>

		<summary type="html">&lt;p&gt;AlyssaFavenc50: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players are always being inundated with an influx of new titles on Xbox Game Pass each month, such as Bioware’s Mass Effect Legendary Edition or Mobius Digital&amp;#039;s Outer Wilds . However, Microsoft has conversely announced that several titles will also be departing the service at several points this month. As it stands right now, seven games are set to leave the Netflix-like gaming subscription service before the middle of the month. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Thanks to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players are always being inundated with an influx of new titles on Xbox Game Pass each month, such as Bioware’s Mass Effect Legendary Edition or Mobius Digital&#039;s Outer Wilds . However, Microsoft has conversely announced that several titles will also be departing the service at several points this month. As it stands right now, seven games are set to leave the Netflix-like gaming subscription service before the middle of the month. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Thanks to the heads up from Microsoft, there’s technically just enough time for Xbox Game Pass subscribers to download and beat the titles that are on the metaphorical chopping block. For those looking to get the most out of their investment, the publisher&#039;s announcement that there’s actually two departure dates currently on the horizon has also provided a handy place for players to start their time trial-esque quest. While the majority of titles are set to leave on January 15, it’s worth keeping in mind that one game is departing a few days earlier than that on January 10. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Xbox Game Pass Game Olija Explained &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Released in beta form to widespread online fame back at the start of 2017, [https://Shuntaktravel.com/ PUBG updates]: Battlegrounds has in many ways helped to pave the way for the battle royale phenomenon that’s gripped the gaming landscape in recent years. Following over 70 million downloads and a revenue influx north of $6.2 billion, fueled in-part by a wildly popular mobile version, PUBG Corporation’s game is set to go free-to-play on January 12. It’s for this reason that Microsoft has announced that PUBG:  [https://Shuntaktravel.com/ Resource] Battlegrounds will be the first game to depart Xbox Game Pass this month on January 10. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Obviously, PUBG: Battlegrounds will be accessible to every Xbox owner for free two days after its removal from Game Pass, so there’s less pressure for subscribers to beat that clock. Due to the battle royale nature of the title, the amount of time it would take to beat PUBG is a far more nebulous topic than some of the other considerable time sinks leaving the service in January. Getting a win on Game Pass is likely the barometer that many will subscribe to, and is a feat that’s highly dependent on skill and luck. For the completionists looking for a challenge, it’s worth keeping in mind, however, that getting all of the achievements in PUBG can take well over 200 hours. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Mass Effect Legendary Edition&#039;s Game Pass Addition Showcases a Trend For the Service &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mimimi Games’ well received Desperados 3 is one of the titles that will be leaving Xbox Game Pass on January 15. Published by THQ Nordic back during the summer of 2020, the latest entry in the long-running series revolves around the early Wild West-themed exploits of main protagonist John Cooper . On average, beating the game’s real-time strategy centric campaign, and mastering its challenging stealth mechanics in the process, takes roughly 26 hours for most players. Sampling all of the sights that the 1870s-set adventure can take up to 65 hours though, which is worth keeping in mind considering the meaty games leaving the subscription service this month. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of the games departing Microsoft’s subscription service at the halfway point of this month, Square Enix’s Kingdom Hearts 3 is going to be one of the adventures that consumes the most amount of time for many players. As the epic accumulation of over 17 years worth of Disney-themed adventures, this latest entry in the iconic action RPG series serves up plenty of memorable moments across its roughly 30 hour long main story. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Naturally, that history means it’s advisable that newcomers at least have some understanding of the narrative gauntlet that Sora and his Kingdom Hearts companions have undertaken prior to the events of the third game. Those that fall in love with Kingdom Hearts 3 should be wary of the invisible ticking clock, however, as seeing everything that this epic crossover has to offer can take anywhere between 65 and 91 hours. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Xbox Game Pass subscribers who want to experience a solid cooperative game that’s probably a little too reflective of real life for many right now, have until January 15 to do so. That’s because when that date finally arrives, Pandemic: The Board Game ‘s time in Microsoft&#039;s subscription will come to an end. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Inspired by the 2008 board game of the same name, Pandemic revolves around the technically fictional premise that four deadly viruses have escaped from captivity and are threatening the future of the human race. Considering that the game is designed to be played with friends, and can subsequently be enjoyed and completed in under two hours with a bit of coordination, racing against the clock to beat it won’t take too much time out of the bigger race to finish everything else leaving Game Pass. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ghost of a Tale is the second action RPG that’s departing Xbox Game Pass on January 15. Revolving around the story of a mouse and a minstrel caught up in a perilous adventure, Ghost of a Tale was brought to life by Lionel &amp;quot;Seith&amp;quot; Gallat, a Universal Pictures and DreamWorks veteran . Naturally considering this pedigree, his and indie studio SeithCG’s efforts have led to the creation of a charmingly heartwarming tale. Typically getting to the end of that adventure takes most players only 10 hours, with completionists often being able to stretch proceedings out to roughly 19 hours in their quest to see everything on offer. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the quest to beat the clock and finish everything leaving Xbox Game Pass before January 15, TateWorlds Entertainment’s Mount &amp;amp;amp; Blade: Warband is likely going to be the most daunting prospect for the majority of subscribers. To see the main narrative adventure that the medieval-themed action RPG and strategy hybrid tells to its conclusion, can take a staggering 77 hours. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pushing past what constitutes the primary story portion of the game, in an attempt to beat everything else that the adventure has on offer, can take anywhere up to 265 hours. It’s worth mentioning at this point that if subscribers feel as though they’re going to fail in their quest to beat everything that’s leaving Xbox Game Pass in time, Microsoft offers a 20% discount on every game currently available on the service, for players who want or need to own anything outright. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As it&#039;s title conveniently alludes to, YIIK: A Postmodern RPG is an indie role-playing game developed by Ackk Studios. Set within an alternate version of 1990s era New Jersey, this quirky adventure revolves around the mysterious supernatural disappearance of a young woman, and the subsequent attempts of her small hometown to uncover what&#039;s happened to her. Seeing the mystery through to its conclusion before its looming departure from Xbox Game Pass on January 15 will take players on average 21 hours, a figure that’s extended to 40 if they wish to uncover everything that the village of Frankton, and its multiple endings, have in store for them. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MORE: Xbox Game Pass&#039; 2022 Calendar So Far &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlyssaFavenc50</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=PUBG_Console_Update_13.1_1.74_-_Patch_Notes_Xbox_PS4_Today_August_12&amp;diff=45001</id>
		<title>PUBG Console Update 13.1 1.74 - Patch Notes Xbox PS4 Today August 12</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=PUBG_Console_Update_13.1_1.74_-_Patch_Notes_Xbox_PS4_Today_August_12&amp;diff=45001"/>
		<updated>2025-10-06T04:38:37Z</updated>

		<summary type="html">&lt;p&gt;AlyssaFavenc50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;PUBG has been one of the forerunners of the battle royale genre, building up the entire hype for the years to come. While the game has suffered a decline in its popularity since its launch, the developers are still actively working on bringing some interesting changes to the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MORE : Battlegrounds Mobile India Ban Fear Looms Due To [https://shuntaktravel.com/ PUBG patch notes] Mobile Association &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;PUBG has received an all-new update today which makes a plethora of changes in the game. Here are the complete patch notes of the update. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://shuntaktravel.com/ PUBG strategy] Console Update 13.1 (1.74) - Patch Notes, Xbox,  [https://shuntaktravel.com/ https://Shuntaktravel.Com/] PS4 (Today, August 12) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;WEAPON BALANCE UPDATE&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;SRS&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ballistics of the following Sniper Rifles have been adjusted: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**KAR98K( +JULIE’S KAR98K)  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MOSIN-NAGANT   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;M24 **&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased muzzle velocity (+20-25m/s) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Slightly flatter bullet trajectory &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased drag &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased damage coefficient at long range (0.9 → 0.95) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some mechanics of the following Sniper Rifles have been adjusted: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**KAR98K( +JULIE’S KAR98K)  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MOSIN-NAGANT   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;M24 **&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased bolt-action delay &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased bolt-action speed &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Faster transition to scoping after bolting. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased rate of fire &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;DMRS&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The following balance changes have been applied to DMRs: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased bullet drop and reduced damage coefficient at long range for the Mini 14, QBU, SKS and SLR. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreased damage coefficient at long range for the Mk12. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;ARS&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;QBZ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased damage (41 → 42) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Slightly reduced horizontal recoil &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;G36C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Slightly reduced horizontal recoil &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;LMGS&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;DP-28&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased damage (51 → 52) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;M249&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduced horizontal recoil during extended sprays &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;SMGS&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;PP-19 BIZON&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased damage (35 → 36) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;BUG FIXES&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;GAMEPLAY&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where specific flora could cause collision damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a flickering issue on the wooden windows of a particular Taego building. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the final Blue Zone wouldn’t function correctly in Custom Matches when setting the final Blue Zone location slider to 100%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the MP5K reload animation was canceled when using a boost item. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed some locations where items couldn’t be looted due to being obstructed by other objects. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a visual issue on Miramar where lines would appear on building walls when scoped. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed the abnormal driving sound of the Pony Coupe. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where players would get stuck between the barbed wire and street lights at Hosan Prison. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where black smoke in the Hosan Prison building was floating in the air. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue with grass growing inside the Hosan Prison building. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the iron floors in Hosan Prison would pass bullets when shot from below, but not the other way around. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where some windows in Hosan Prison would allow you to see the inside while not being able to enter. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue with characters getting stuck in the Taego Studio area. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where dead players’ bodies were standing under certain circumstances. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where bots were killed when jumping off the plane on Taego. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where characters were forced to move to another area when moving to specific areas in the ocean. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue with trees floating in the air. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where there was a signboard in the room, making it difficult to move around. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where when using a waypoint while in the plane in Taego, it could not be used in some areas. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue in Taego where the houses were located high and a jump was required when entering. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed where characters would get stuck in the Taego Shipyard area. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where there was a building in front of the door. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where items that were spawned in the buildings would stick out. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue that affected the emote volume when adjusting the gameplay volume in Settings. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the sound of falling into the water was abnormal in the pond near Taego’s Airport. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the White Zone of the Comeback BR is displayed when rewinding the replay to the point where the Comeback BR ends. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where, when entering TDM with a male character and ending the session, the female character was displayed in the Store preview. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where spectating time was not counted as playtime. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed severe hitch issues during gameplay. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the range of the thrown smoke effect was narrow when throwing a smoke grenade under most vehicles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where players could fire at the frying pan by looking up and shooting in TPP mode. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a graphic issue that occurred when wearing a DBS skin on a female character. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;UI&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the Ranked lobby background color was different from the previous lobby. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where certain Pass Mission words were spelled incorrectly when set to Polish. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the sound effect did not play when entering the back button from the Customize Pose page. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the marker could not be placed on left direct message position after zooming in on the world map. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the game mode text was not displayed when entering a Custom Match. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where the OES Event end notification icon was displayed as a Supply Crate icon. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where expired match history alert is not aligned on Match History Report screen. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where Survival Traits Backpack image for Survival Page was low in resolution. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**ITEMS &amp;amp;amp; SKINS **&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a graphical error when equipping Son Heung-mins’s Jersey and PGI.S Tactical Skirt at the same time. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed the graphical issue when playing in Zombie Mode with Young Sergei equipped. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed an issue where black texture was displayed around the neck when a female character equips Julie’s Jacket and performs VICTORY DANCE – 2 PHUT HON (KAIZ REMIX). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed a clipping issue when wearing the Vigilante Jacket over the Mermaid Outfit. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlyssaFavenc50</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Everything_You_Need_To_Know_About_PUBG_In_2021&amp;diff=42398</id>
		<title>Everything You Need To Know About PUBG In 2021</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Everything_You_Need_To_Know_About_PUBG_In_2021&amp;diff=42398"/>
		<updated>2025-10-04T01:36:14Z</updated>

		<summary type="html">&lt;p&gt;AlyssaFavenc50: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Player Unknown&#039;s Battlegrounds , commonly called PUBG , is still going strong in 2021. According to Steam&#039;s player stats, there is still an average of about 300,000 PUBG players logging on to play every day. This number puts it in the number three spot of most played games on Steam, even above Apex Legends . [https://shuntaktravel.com/ PUBG missions] is alive and well. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;PUBG first released way back in 2016 and since then the game has seen many changes. Graphical updates, new maps, weapons, vehicles, and much, much more. So what does the game look like in 2021? We&#039;ll deal primarily with the PC version and then go into some details about the Mobile version . Here&#039;s our guide. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Game Is Currently In Season 11 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Season 11 started towards the end of March 2021 and will run for two months until the end of May. With Season 11 came the return of one of the new maps , Paramo , as well as a brand new mechanic the &amp;quot; Emergency Pickup &amp;quot; (a sort of Apex redeploy system), and some balance changes to some of the most popular weapons in the game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Considering the game has been out for five years, the Season 11 patch notes were massive : there was a load of bug fixes , quality of life improvements , and changes to the game&#039;s UI . Huge respect goes to the PUBG team that has been quite consistent with game updates for a couple of years now. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There Are Seven Maps In The Game &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;PUBG has come a long way from the fledgling map of Erangel, the map that started it all. Not only has that map undergone its fair share of changes, but there are also now six other playable maps. These are: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Haven&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Miramar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Paramo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Karakin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vikendi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Erangel (remastered)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sanhok (remastered)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Out of these maps, Erangel , Sanhok , Miramar , and Vikendi are playable on every game mode , whereas a map like Paramo or Haven is either season-specific or is so small that you can only play them as a solo or duo. Karakin and Haven are currently out of rotation in Season 11. Which is the best map? It&#039;s completely personal preference, although for nostalgia&#039;s sake we have to say Erangel. Miramar sucks. Always has done. Always will. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Current Game Modes In PUBG 2021 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Since the game&#039;s inception in 2016, the main purpose of the game has always been to be a Battle Royale . As such, most of the game modes in the game still follow that same formula, although they are spread out over several different modes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is a first-person and third-person mode available, and you can play as a solo, in a duo, or with a four-person squad. Custom game modes are now available in PUBG as well, including a Zombies mode and a Team Deathmatch Mode . With all these fancy modes it&#039;s still the classic solo gameplay that gives you the best PUBG experience in 2021. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Weapons In PUBG &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We&#039;ve come a long way from the M16A4 dominating the meta. PUBG is now absolutely packed with different weapons, probably too many to list in this overview guide. In short, there are 11 categories of weapon : Assault Rifles, Designated Marksman Rifles, Rifles, Submachine Guns, Sniper Rifles, Light Machine Gun, Shotguns, Bows, Pistols, Throwables, and Melee weapons. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As of Season 11, the M16A4 is still considered to be one of the best guns in the game, especially with a decent Scope and a Suppressor. With the changes in the patch notes, the Scar-L is also back in business. The AWM is still the top dog when it comes to sniper rifles, and the UMP45 packs a close-range punch. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Vehicles In PUBG &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are a bunch of different vehicles in the game&#039;s current state, including the classic Buggy , UAZ , and the beloved Dacia . As of Season 9, you can now also shoot while driving a vehicle , a feature that players had been requesting for what feels like years and years. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;New water and air vehicles have definitely changed up the way PUBG is played. The Aquarail is a much faster, and arguably safer, way of traveling over water, and the Motor Glider is a lot of fun, although an easy target. Old school fans of PUBG will be happy to hear that getting killed while jumping out of a moving vehicle is still very much a thing in 2021. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There Are Microtransactions, But No Pay To Win &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Microtransactions have been a thing in PUBG for a couple of years now. It all works with a rotating crate system . Players can unlock crates with BP. These cost real cash . The locked crate system was phased out back in 2019. You can get various cosmetics from crates, primarily clothing items and gun skins. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The devs at the PUBG team have been adamant that no pay-to-win elements will ever be released via microtransactions , and in the game&#039;s current state, they&#039;ve stayed true to their words. There is no need to spend any money on crates in PUBG unless you want that bling. That being said, PUBG Mobile brought in a lot of revenue in 2020. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;PUBG Mobile &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;PUBG Mobile has a slightly different Season set-up than the PC or console version, with the PUBG Mobile season 12 starting on March 6th. All [https://shuntaktravel.com/ simply click the following post] platforms share a sort of similar theme for cosmetics, with a big focus on Cyberpunk during Season 11/12. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is no new map or weapons for the season, although there may well be some extra mobile-exclusive Team Deathmatch maps arriving on mobile within the next couple of seasons. This is probably to capitalize on some of that Call of Duty: Mobile success, although PUBG will remain a Battle Royale at heart. Oh, and there&#039;s a new PUBG game coming for mobile . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Is There Going To Be A PUBG 2? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;PUBG Corp confirmed earlier this year that yes, there is a PUBG 2 in development , although the game is not expected to release until at least 2022. It will remain a Battle Royale at its core and will likely expand on the existing formula of the original PUBG. Expect a big graphics upgrade and better console support for the next-gen consoles . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NEXT: PUBG 2 Is In Development, In Case You Were Wondering &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlyssaFavenc50</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=User:AlyssaFavenc50&amp;diff=42397</id>
		<title>User:AlyssaFavenc50</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=User:AlyssaFavenc50&amp;diff=42397"/>
		<updated>2025-10-04T01:36:09Z</updated>

		<summary type="html">&lt;p&gt;AlyssaFavenc50: Created page with &amp;quot;I like my hobby Hooping. Appears boring? Not at all!&amp;lt;br&amp;gt;I  to learn Hindi in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my web blog - [https://shuntaktravel.com/ This Webpage]&amp;quot;&lt;/p&gt;
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&lt;div&gt;I like my hobby Hooping. Appears boring? Not at all!&amp;lt;br&amp;gt;I  to learn Hindi in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my web blog - [https://shuntaktravel.com/ This Webpage]&lt;/div&gt;</summary>
		<author><name>AlyssaFavenc50</name></author>
	</entry>
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