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	<id>http://wiki.linuxmce.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BeatrisMoris01</id>
	<title>LinuxMCE - User contributions [en]</title>
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	<updated>2026-07-22T00:16:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Fable_s_Queer_Representation_Is_A_Progressive_Product_Of_Its_Time&amp;diff=47083</id>
		<title>Fable s Queer Representation Is A Progressive Product Of Its Time</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Fable_s_Queer_Representation_Is_A_Progressive_Product_Of_Its_Time&amp;diff=47083"/>
		<updated>2025-10-07T09:16:01Z</updated>

		<summary type="html">&lt;p&gt;BeatrisMoris01: Created page with &amp;quot;&amp;lt;br&amp;gt;Fable was first launched in a world where LGBTQ+ representation was still in its infancy. Civil partnerships weren’t yet legal in the UK, let alone gay marriage, and wider acknowledgement and support for transgender people was virtually non-existent, the virtriol of the current climate repalced with ignorance and apathy. I was in primary school when Lionhead’s Fable arrived in 2004, an ambitious RPG that approached the concept of player morality in an RPG like fe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Fable was first launched in a world where LGBTQ+ representation was still in its infancy. Civil partnerships weren’t yet legal in the UK, let alone gay marriage, and wider acknowledgement and support for transgender people was virtually non-existent, the virtriol of the current climate repalced with ignorance and apathy. I was in primary school when Lionhead’s Fable arrived in 2004, an ambitious RPG that approached the concept of player morality in an RPG like few games before it ever had, especially in the mainstream console space. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It was a groundbreaking experience, although it was also yet another victim of Peter Molyneux’s perpetual habit of broken promises and needless overhype that painted games as something they’d never be capable of being. You couldn’t plant a tree and watch it grow throughout the course of the campaign, but you could choose to make a whole town to fall in love with you or instead murder them in cold blood. Much like the studio’s previous efforts, the definition of good and evil in Fable was laughably black and white. This didn’t change much with future games, which would continue to usher you down a duo of paths that would lead to the same conclusion with only a few notable consequences setting them apart. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But I’m not here to talk about Fable’s morality system - instead, I want to touch on the unique place it occupied in the queer zeitgeist back in 2004 and how, in many ways, it was ahead of its time. Fable is a game that isn’t afraid to show that men can be attracted to our male hero, and your character can flirt with fellow boys, shower them with gifts, or even offer their hand in marriage instead of opting for a traditional heteronormative relationship. It was a bold step forward at the time, yet in retrospect is still lined with a surrounding homophobia that is damaging to the progression it is trying so desperately to claim as its own. Having replayed the entire game earlier this month, it left a bad taste in my mouth. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Men in Fable are old-fashioned, many of them bald, working class villagers who walk about towns like Bowerstone and Oakvale spouting a generic selection of lines as they toil away in the working hours before retiring to the local pub in the evening. They voted Leave, basically. They’ll moan about their spouses and shower praise upon me as I pass through town, and if one of them tickles my fancy, I can spoil them with chocolates and perfume until they’re down to get hitched. I’m pretty sure that’s how real romance works, right? Unlike the straight relationships in Fable, which often feel like they’re coming from the heart, gay romances appear to be viewed from a farcical perspective. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When the idea of marriage between two men is brought up, NPCs will often refer to you &amp;quot;as just a couple of blokes being blokes&amp;quot; and how the concept of genuine love between two people of the same-sex is viewed as a joke, or lacks the legitimacy of its straight counterparts. I saw it as a joke when I first played Fable as a child, but now it just feels hurtful and outdated, like Lionhead added such inclusivity purely to paint it as a joke for its audience that likely consisted of white, straight men. Girls couldn’t play games back in 2004, I’m fairly sure it was illegal. I suppose when society itself wasn’t accepting of gay marriage upon the game’s initial arrival, a respectful portrayal of such concepts weren’t on the minds of a development team who were trying to create a world that felt both faithful and fantastical. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It’s an unfortunate product of its time, and the respect I feel for Fable’s willingness to encourage discussion around LGBTQ+ issues is diluted by a portrayal that feels achingly heteronormative. Gay men in reality aren’t always making jokes about how they’re bumming all of the time and are just a couple of blokes on the banter train. Queer communities can make these jokes about themselves, but it comes with a deeper acknowledgement that they are people too who deserve love, respect, and rights like everyone else. They didn’t have that in 2004, and other media in the UK at the time was a stark representation of that. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Little Britain was still airing at the time, which is a painfully bigoted show that openly mocks gay men, transgender women, and pretty much everyone who wasn’t a white guy. Though Little Britain stars and writers Matt Lucas is gay and David Walliams, though he often keeps his private life away from public view, has discussed having relationships with men, the jokes feel like punching down rather than winking at stereotypes as cutting satire. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lucas and Walliams have since said they regret doing Little Britain, but given it made the careers of both men I imagine they wouldn’t be where they are now without it. The show fed off the accepted prejudice of minority groups for cheap laughs and crass humour, knowing its audience were eager to overlook their own bigotry in favour of laughing at those less fortunate than they are. Emily Howard, Walliams’ ‘laydee’ character, likely screwed with a younger version of me who had yet to see trans women in the media who truly represented me. If I had, perhaps I’d be a lot happier today than I actually am. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I’d put [https://cerebralbusiness.com/ Fable Game Site] in the same ballpark as Little Britain, a game which was happy to poke fun at those different from the average joe for a brief giggle. Another example is how dresses are sold in the game’s shops and you can wear them, but the item descriptions suggest that doing so is an act of abnormality, like you’re going to be made fun of by going against what this fantasy world expects of you. Why? Fable is filled with hobbes, balverines, and ancient magic - but god forbid a bloke wears a dress. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fable was a problematic step forward for queer representation, and its sequels did a much better job with gay relationships as female playable characters and lesbian relationships allowed for a greater expression of romance that, while still played for laughs, didn’t feel like it was aiming for anything particularly sinister. With a reboot on the horizon, Playground Games will need to recognise the missteps of past games, and how it will need to create a fantasy world that is inclusive, forward thinking, and doesn’t accidentally dip its toes into the pool of old-fashioned bigotry. Keep the classic British tone, but understand the prejudices that such an attitude has long been attached to. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Next: Saints Row Highlights Gaming&#039;s Toxic Relationship With Nostalgia &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BeatrisMoris01</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=10_Easy_Bosses_That_Still_Had_High_Stakes&amp;diff=43601</id>
		<title>10 Easy Bosses That Still Had High Stakes</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=10_Easy_Bosses_That_Still_Had_High_Stakes&amp;diff=43601"/>
		<updated>2025-10-05T07:41:47Z</updated>

		<summary type="html">&lt;p&gt;BeatrisMoris01: Created page with &amp;quot;&amp;lt;br&amp;gt;Bosses have been a staple of video gaming since time immemorial. The idea of attaining a sense of accomplishment is something that video game developers struggle with all the time, and bosses have become a great way for games to challenge your skills and reward you for defeating them after a grueling encounter. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fighting bosses can always be a tense encounter, although this can&amp;#039;t be said for some of the easier bosses that have appeared in video games. That...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Bosses have been a staple of video gaming since time immemorial. The idea of attaining a sense of accomplishment is something that video game developers struggle with all the time, and bosses have become a great way for games to challenge your skills and reward you for defeating them after a grueling encounter. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fighting bosses can always be a tense encounter, although this can&#039;t be said for some of the easier bosses that have appeared in video games. That being said, the stakes attached to these bosses are so high that they still stress you out even if you know that victory isn&#039;t that far away. Here are some of the easiest video game bosses around that still never fail to make players sweat profusely. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;10  Calamity Ganon - The Legend Of Zelda: Breath Of The Wild &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Breath of the Wild is one of the greatest open-world games ever made. The title can be especially challenging during the early going, with Link being so weak that he&#039;s barely able to take a few hits before losing his life. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, after Link gets enough upgrades and cool weapons, most of the enemies in the game become a complete breeze. This applies to the final boss, Calamity Ganon , who is one of the hardest enemies in the game... but becomes an absolute cakewalk if you&#039;re completely kitted out. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;9  Gwyn, Lord Of Cinder - Dark Souls &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It might be hard to digest that a boss from Dark Souls is labeled as &#039;easy&#039;. However, veterans of the series know that Gwyn is one of the easier bosses out of all the challenges that you can undertake in Dark Souls. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After going through the DLC and fighting the fearsome duo of Ornstein and Smough, Gwyn seems like a disappointing challenge in comparison. His attacks might have a wide range but can still be easily dodged. The fact that makes this boss a cakewalk is that he can easily be parried as well, making him totally trivial to engage with after you&#039;ve mastered this mechanic. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8  The End - Metal Gear Solid 3: Snake Eater &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Most people fear the idea of fighting The End. His pinpoint sniper shots can be hard to deal with if you don&#039;t form a strategy on how to defeat this boss. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Thankfully, there&#039;s an easy way to defeat this boss — simply wait for him to die. It&#039;s a unique way to get rid of this boss, but still doesn&#039;t take away from the tension while fighting him. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7  Lavos - Chrono Trigger &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lavos is the major antagonist of Chrono Trigger who is constantly teased as the biggest threat to the world throughout the title. Watching the effect this parasitic creature has on the entire earth is rather hard to fathom. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, given how much of a big threat he&#039;s supposed to be, the actual act of fighting him at the end of the game is nowhere near as challenging. It might sound like a letdown, but the high stakes of this battle more than make up for its lack of difficulty. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6  Sephiroth - Final Fantasy 7 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Final Fantasy 7 is one of the greatest video games ever made. At the heart of this game is its major antagonist, Sephiroth, who strikes fear in your heart whenever you encounter this powerful ex-SOLDIER. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The final fight against him is a tense affair, even though fighting him isn&#039;t all that challenging if your party is properly kitted out. Even his most powerful attack, Supernova, only takes away a substantial percentage of the party&#039;s remaining health and is incapable of killing them. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5  Jack Of Blades - Fable &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Most people are already aware of the disappointment that is the Lucien &amp;quot;boss&amp;quot; fight in Fable 2 . However, the first game wasn&#039;t all that great when it came to making a difficult boss fight either. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, Jack of Blades was still a riveting antagonist who left players shaking in their boots after they were done with this battle. It might not be the most challenging fight in Fable, but it&#039;s a blast to play through with all the context. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4  The Vizier - Prince Of Persia: Two Thrones &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Prince of Persia trilogy is one of the greatest [https://Cerebralbusiness.com/ FableFansite gaming] series of all time. The final chapter in this trilogy was a fitting sendoff... although the final boss fight could&#039;ve done with some work. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, that doesn&#039;t take away from the epic nature of fighting the Vizier after being tormented by him for the longest time. There&#039;s certainly enough clever platforming and combat acumen required before you fell the final boss of the game once and for all. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3  Photoshop Flowey - Undertale &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Undertale is one of the most unique RPGs ever made. The simple art style and aesthetics of this game hid a title that is absolutely brimming with character. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The final antagonist of the normal route, Flowey, is certainly an intimidating battle that messes around with the fourth wall. While it might seem like a challenge to get past this boss fight, you will get unlimited opportunities to fight this boss and gauge its attack patterns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2  Corypheus - Dragon Age: Inquisition &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The intimidating nature of Corypheus made him one of the scariest antagonists in Dragon Age: Inquisition . His striking character design along with the way he manipulates events in the shadows makes him seem larger than life. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is why you might have your heart in your throat during this encounter. Thankfully, there&#039;s no need to panic — Corypheus is not really that challenging in battle and will fall as long as your party is leveled up and kitted out to the max. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1  Saren - Mass Effect &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mass Effect serves as a starting point for one of the most critically-acclaimed sci-fi RPG franchises of all time. The first game in the series wasn&#039;t perfect by any stretch of the imagination, but it&#039;s still a great experience that any gamer should check out for themselves. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The final boss fight against Saren is pretty notable, with the player being able to talk him down to skip the first phase of the fight as well. While the second fight seems intimidating, you&#039;ll be fine as long as you use Medi-Gel and run in and out of cover. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NEXT: Last Bosses In Fighting Games Ranked By How Cheap They Are &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BeatrisMoris01</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=User:BeatrisMoris01&amp;diff=43600</id>
		<title>User:BeatrisMoris01</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=User:BeatrisMoris01&amp;diff=43600"/>
		<updated>2025-10-05T07:41:45Z</updated>

		<summary type="html">&lt;p&gt;BeatrisMoris01: Created page with &amp;quot;Hi! &amp;lt;br&amp;gt;My name is Casey and I&amp;#039;m a 26 years old boy from Lith.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my blog ... [https://Cerebralbusiness.com/ FableFansite gaming]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! &amp;lt;br&amp;gt;My name is Casey and I&#039;m a 26 years old boy from Lith.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my blog ... [https://Cerebralbusiness.com/ FableFansite gaming]&lt;/div&gt;</summary>
		<author><name>BeatrisMoris01</name></author>
	</entry>
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