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	<updated>2026-10-28T01:27:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Cyberpunk_2077:_Every_Iconic_Pistol_Ranked&amp;diff=63679</id>
		<title>Cyberpunk 2077: Every Iconic Pistol Ranked</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Cyberpunk_2077:_Every_Iconic_Pistol_Ranked&amp;diff=63679"/>
		<updated>2025-10-14T00:08:53Z</updated>

		<summary type="html">&lt;p&gt;BlaineLerner: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://testifix.com/ Cyberpunk 2077 money guide] 2077 features a total of 25 Iconic Pistols that players can find and test against the gangs of Night City. Every Iconic Pistol in [https://testifix.com/ Cyberpunk 2077 cheats] 2077 is worthy of its own discovery to be mounted to V’s stash wall, and players will need to know where to find them and if they’re even worth the trouble. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grabbing a new piece of iron and pulling the trigger agains...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://testifix.com/ Cyberpunk 2077 money guide] 2077 features a total of 25 Iconic Pistols that players can find and test against the gangs of Night City. Every Iconic Pistol in [https://testifix.com/ Cyberpunk 2077 cheats] 2077 is worthy of its own discovery to be mounted to V’s stash wall, and players will need to know where to find them and if they’re even worth the trouble. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grabbing a new piece of iron and pulling the trigger against the gonks of Night City is made all the more fun with the best Pistols in hand for [https://testifix.com/ Cyberpunkpulse cyberpunk 2077 blog] 2077 . With 25 to choose from, only one Pistol can be crowned as the true Legend of V’s arsenal in Night City. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How to Get Plan B: Found in the Municipal Landfill after Act One on Dexter DeShawn&#039;s corpse. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dexter DeShawn&#039;s very own pistol that was used to shoot V can later be claimed by V, and Plan B certainly shouldn&#039;t be a Plan B, but a Plan Z. It&#039;s not a good pistol in terms of damage output and speed, and the fact that players literally lose eurodollars just by using it shows that this can be left in the quiet life and not the blaze of glory. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How to Get Apparition: Looted from Frank Nostra in War Pigs, or purchased from Herold at the EBM Petrochem Stadium if players did not choose the Corpo lifepath. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A Pistol that relies on players having low health is a weapon that is just not worth its asking price, especially since it means using some of the worst Cyberware to stop healing interference. Apparition might improve damage, fire rate, and reload speed, but that&#039;s only if players are a shot or two away from death. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How to Get Catahoula: Random loot chance from Airdrops in Dogtown. ( Phantom Liberty ) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Catahoula is a pretty standard Pistol, and that&#039;s why it&#039;s not all that special when compared to other Iconic Pistols. It does the job, even if the job has a fairly slow fire rate. The default BARGHEST Iconic Modifier is also nice, but most players won&#039;t see a benefit to extended movement speed on kills. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How to Get Kappa X-MOD2: Found within Eventide Resort &amp;amp;amp; Spa, Dogtown, in a blocked entrance that requires 10 Body. ( Phantom Liberty ) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Smart Link weapons will always have a love-hcate relationship , as some might not want to invest in the Hands Cyberware to access the Smart capabilities of this Pistol. On top of being a Smart weapon, the only real intrigue comes from two mod slots that don&#039;t exactly offer much, but its Smart Link does benefit from a fast firing time and easy headshot. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How to Get Lexington X-MOD2: Earn the 1st place prize in Shoot to Thrill from Robert Wilson. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A weapon with great handling cannot be saved by the fact that the only real benefit of this Pistol is the fact that it uses more attachments than other weapons, allowing for a further variety of play styles . It&#039;s a fairly average weapon not worth using over alternatives. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How to Get Kongou: Looted from Yorinobu&#039;s Penthouse at the bed during The Heist. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Kongou isn&#039;t a necessary Pistol for the arsenal of V, and its main advantage of not needing cyberware to use its ricochet ability comes in at a rather pointless time considering the Hands Cyberware provides that technology fairly easily. The weapon itself also lacks an advantage to players, as who wants to shoot at the floor for trajectory instead of a headshot? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How to Get Skippy: Found by a body in an alley at Vista del Rey, Heywood. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Who doesn&#039;t love Skippy? This AI-Pistol is fun to be around, especially with his love of music. Skippy provides an interesting weapon to players due to how it&#039;s a Smart Link pistol that uses two modes: Puppy Loving Pacifist (limb shots) or Stone Cold Killer (headshots). A gun that will only shoot specific areas is great, but the fact that players are locked into the opposite choice after around 100 kills makes it a lacking gun, especially after returning it to Regina. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How to Get Riskit: Picked up from Bree Whitney in Shot by Both Sides. ( Phantom Liberty ) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Riskit requires players to risk their life, putting their very future on the line with each shot due to how Riskit requires low health to be more effective. At low health, players can see critical damage with every shot from the gun, but an Iconic Modifier that only kicks in during intense shootouts where death could be a bullet away, makes this one to keep in the stash and not in V&#039;s hands. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How to Get Seraph: Complete all of Sebastian Ibarra&#039;s Gigs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Watch Night City burn with Seraph, a Pistol that fires out bullets that have a chance to immolate enemies. Those affected with this this will have more damage dealt to them with each bullet fired, which can make for a pretty beefy choice of weaponry against high-health enemies, but not against much else. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How to Get Death and Taxes: Found in Maiko Maeda&#039;s office in Clouds, or Judy&#039;s Apartment after Ex-Factor. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A rather lethal Pistol that&#039;s great for its damage output and handling, Death and Taxes provides decent damage especially when combined with a double tap to the head. However, getting taxed by losing health is pretty lethal to players, and while this can&#039;t kill players, getting to critical health while being shot just makes this weapon a tad more annoying, even if the benefit of poisoning enemies is nice. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BlaineLerner</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Cyberpunk_2077:_5_Reasons_Why_It_s_GOTY_Material_5_Why_It_s_Way_Too_Frustrating&amp;diff=57867</id>
		<title>Cyberpunk 2077: 5 Reasons Why It s GOTY Material 5 Why It s Way Too Frustrating</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Cyberpunk_2077:_5_Reasons_Why_It_s_GOTY_Material_5_Why_It_s_Way_Too_Frustrating&amp;diff=57867"/>
		<updated>2025-10-12T00:05:47Z</updated>

		<summary type="html">&lt;p&gt;BlaineLerner: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There’s no easy way to say this, but Cyberpunk 2077 is a pretty spectacular disaster. The glitches and bugs notwithstanding, the game that was years in the making was a substantial disappointment for gamers who do not own high-end PCs or use older hardware. Not to mention, some quests wouldn’t start properly, the AI was quite shoddy, players didn’t have as many customization options as NPCs, and the game also got trans representation wrong . &amp;lt;br&amp;gt;&amp;lt;br...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There’s no easy way to say this, but Cyberpunk 2077 is a pretty spectacular disaster. The glitches and bugs notwithstanding, the game that was years in the making was a substantial disappointment for gamers who do not own high-end PCs or use older hardware. Not to mention, some quests wouldn’t start properly, the AI was quite shoddy, players didn’t have as many customization options as NPCs, and the game also got trans representation wrong . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: All Cyberpunk 2077 Hidden Choices &amp;amp;amp; What They Affect &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But, some gamers have pointed out that the graphics, gameplay, and combat systems are quite advanced and actually quite satisfying. Amid all these polarized perspectives, the question has to be asked, is Cyberpunk 2077 Game Awards worthy? In the modern era of gaming, games can’t just be flashy or exhilarating, they have to be culturally relevant and engaging on every level. In 2021, could Cyberpunk 2077, essentially being an early access game , nab the coveted Game of the Year award? We explored this further &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Too Frustrating: The Gear Customizations Are Inconvenient &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cyberpunk 2077 ’s hype was anchored hugely by the promise of super customizations, but, after the game was released, players realized the lack of options in costume and gear. This is not a straightforward problem, per se, as the issue is quite manifold. There are a huge number of gear and costume options for non-player characters and in several sizes. But, in many cases, even after a player has reached the maximum amount of street cred, they are stuck with the same jackets, helmets, and shirts, only in different colors. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players have also demanded a better-planned gear catalog, that doesn’t make them choose between being effective and looking awesome, as they almost always look ridiculous when trying to keep up with max armor while simultaneously acquiring new gear. It’s important to note that GOTY judges the overall experience the game offers, and Cyberpunk fails to deliver on some aspects, especially as the trailer had promised. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What Works: The Main Quest Is Engaging &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In spite of all the criticism on various levels, hard-core gamers who were ready to invest quite a bit of time in the game agree that the main storyline is the best part about Cyberpunk 2077, and not the side quests. Despite the threaded writing, the relationship between V and Johnny Silverhand (Keanu Reeves’ mercenary) it&#039;s filled with possibilities and camaraderie. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Cyberpunk 2077: Every Hidden Gem Location in Kabuki &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Plus, the storyline has been designed to encourage exploration and to help gamers keep on track to finish the story, especially Night City , which has been curated to make the gameplay more satisfying. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Too Frustrating: The Boring Open World Holds The Game Back &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Game Awards is keen on rewarding developers and creators who have upgraded their genres to make them more engaging and have made the experience more seamless. In many ways, it’s about recognizing the features that push the format forward and make better content. But, Cyberpunk completely drops the ball in terms of innovation, especially with its open-world format . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The city is acutely flashy and robust in terms of visuals... until one starts engaging with it. There are so few shops you can buy things from, and there are almost too many NPCs behind stalls, but they aren’t selling anything, there’s isn’t enough credible real-world connection that can engage the players. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What Works: The Gigs Help The Overall Character Progression &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It’s common knowledge that GOTY has a whole category dedicated to the Best Role-Playing Game . In this category, the jury is looking to identify the games with feature-rich player character customizations, which essentially makes the experience more immersive. Cyberpunk does take some credible leaps in this direction; the gigs, for instance, which let the player do some ‘chores’ and earn eurodollars to get upgrades, are very helpful. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: What Cyberpunk 2077&#039;s Best Moments Are &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Someone may ask a player to place a tracker or smuggle someone, through; these standalone ‘gigs’ are independent from side quests and make the gameplay really fun besides being beneficial to the player. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Too Frustrating: The Plot Is Shallow And Gimmicky &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cyberpunk 2077 was built up to be a grand tale akin to the likes of The Witcher 3 , and that definitely didn&#039;t turn out to be the case. In fact, it’s somewhat hard to take it seriously as a nominee for GOTY. Not every game has to have a messaging or a comprehensive sense of community, but Cyberpunk has been marketed for too long as the next big thing in gaming, the Neo from The Matrix . It can’t afford to piggyback on some Twitter hashtags to seem cool and carry on with a rocker boy-esque Keanu Reeves. It needs more heart, and at least some form of worldliness, and it’s not too much to ask for considering how dystopian games have managed to do it over and over again. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What Works: Realistic Combat &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cyberpunk actually has an excellent combat system for an RPG; it’s realistic and mindful of manual engagement. Certain limitations have been deliberately put in place to make it more realistic and satisfying. Not every gun shoots the same way every time, just like in real life, and, at times, it can take more than one shot to kill an enemy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: [https://Testifix.com/ Cyberpunk 2077 Endings], Ranked Worst To Best &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The combat difficulty is very restrained but effective; modding and finding stronger guns lets players aim better. Even if players want to steer clear of guns, the stealth mode is great. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Too Frustrating: Not A Balanced Gameplay &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Despite great combat design, the AI needs a lot of work in Cyberpunk , especially in terms of enemy scaling . For pro gamers who are quick with devising strategies for role-playing games, Cyberpunk’s challenges may seem too easy. The game lets players become overpowered too easily, which is bizarre, as it also features an upgrade system. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To put it simply, the combat can seem too easy irrespective of the choice of weapon unless one chooses to shift modes and start from ‘Very Hard.’ Yet, therein lies the problem; players should be able to steadily graduate from one level to the next, and this aspect really hampers the overall gameplay. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What Works: Choices Matter And It Elevates The Experiences &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a pretty crucial and applauded aspect vis-a-vis Cyberpunk’s RPG design; in any RPG, the choices need to make actual changes in the play, and not just superficial ones. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In [https://Testifix.com/ Cyberpunk 2077 weapons], actions matter a lot. Players can experience that just from the opening section itself, and,  [https://Testifix.com/ CyberpunkPulse] when it comes to genre-focused and mission-led games, this aspect definitely makes it very thrilling, as it says a lot about each player’s tactics and reactions, and, in a broader sense, distinguishes one player from the next. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Too Frustrating: The Bugs And Performance Issues (Obviously) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The fact that the game had so many hilarious glitches and bugs in the first place can single-handedly disqualify it from running, especially when one looks back at how long it&#039;s been in the making. But, the fact that it’s practically unplayable unless it’s on high-end PCs makes it very difficult to consider it seriously for the GOTY. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The glitches are so spectacular and funny that it made way for a maelstrom of jokes and memes on Twitter, notably about the bad motorists who yell at the players for their own bad driving—though, as a side note, CDPR does have major patches coming this year which promise to fix these issues. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What Works: The Replayability &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cyberpunk 2077 is definitely one of the most replayable games of this decade; it’s chock-a-block with entertainment, players can start afresh and make different moves, but the replayability is primarily about trying different builds. Players can go back to hidden quest options to see what they’ve missed. Players can opt for different kinds of combat in each round, and they can even switch lifepaths or genders, which essentially lets them have entirely new experiences. Bugs and issues aside, the replayability makes Cyberpunk a great investment. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NEXT: Cyberpunk 2077: All Free Car and Vehicle Locations &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BlaineLerner</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=10_Worst-Ever_Games_In_The_Cyberpunk_Genre_Ranked&amp;diff=52489</id>
		<title>10 Worst-Ever Games In The Cyberpunk Genre Ranked</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=10_Worst-Ever_Games_In_The_Cyberpunk_Genre_Ranked&amp;diff=52489"/>
		<updated>2025-10-10T00:01:14Z</updated>

		<summary type="html">&lt;p&gt;BlaineLerner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As the gaming world continues to debate the merits and misgivings of the long-awaited Cyberpunk 2077 , it&#039;s time to consider where the game ranks in the pantheon of all-time cyberpunk video games. Stripped down its essence, Cyberpunk is the fusion of &amp;quot;low life and high-tech,&amp;quot; the retro-futuristic result of which can be found among innumerable video game examples. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Cyberpunk 2077: 10 Unpopular Opinions (According To Reddit) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While Cyberpunk 2077 &#039;s overall narrative has been praised, the technical glitches have driven gamers mad, especially given how much time and money went into the making of the game. To see if it makes the all-time worst cyberpunk games, scroll below. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Heavy Metal: Geomatrix (2001) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Released by Sega and Capcom in 2001, Heavy Metal: Geomatrix is a 3D cyberpunk fighting game for Sega and Dreamcast that did not resonate among fans and critics alike. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Based on the Heavy Metal comics, the game features four large arenas that serve as battlegrounds for the main characters. Fighters are fused with hulking metallic technology as they fight in dark industrial settings. The game received a paltry 3/10 from Game Informer , a 3.4/10 from GameSpot , and a 4/10 from CVG . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;James Cameron&#039;s Dark Angel (2002) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Save for Blade Runner , video game adaptations of popular [https://Testifix.com/ CyberpunkPulse Cyberpunk 2077] movies and TV shows haven&#039;t been well received. One glaring example is James Cameron&#039;s Dark Angel , released on PS2 and Xbox in 2002. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Fallout 4 Or Cyberpunk 2077, Which Game Is Better &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With a D+ grade from GameRevolution , 3.8/10 rating from GameSpot , 4/10 rating from IGN , and 48/100 Metascore, the game was criticized across the board for its weak and repetitive gameplay, glitches, blindspots, poor story, and inferior stealth mode. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Judge Dredd: Dredd vs. Death (2004) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another risible cyberpunk video game dismissed by almost everyone who played it was Judge Dredd: Dredd vs. Death , the ancillary tie-in with the 1995 Sylvester Stallone cyberpunk action flick . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The third game in the series, Dredd vs. Death is a first-person shooter that offers single and multiplayer modes as Dredd tries to conquer the evil corporation filled with vampires and violent ex-cons. The game earned a 3/10 from Eurogamer , 4/10 from Maxim , 2.5/5 from Nintendo Power, and 5/10 from IGN . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MindJack (2011) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Boasting a 3/10 Edge rating, 4/10 IGN mark, and a 43/100 Metascore, MindJack is a third-person shooter released on PS3 and Xbox 360 that did not strike a chord among cyberpunk enthusiasts. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: 10 Cyberpunk TV Shows To Watch If You Play Cyberpunk 2077 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The story follows Jim Corbijn, a special agent with the ability to hack into the minds of his AI foes. When Jim is dispatched to District 7 to investigate a shooting, he becomes involved in a government conspiracy called Project MindJack, which further endangers his life. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rise Of The Robots (1994) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Released by Time Warner Interactive in 1994, Rise of the Robots began as a PC fighting game that made its way onto various video game consoles. Players assume the role of a cyborg called ECO35-2 and fights various cohorts en route to the final boss (The Supervisor) of the evil ElectroCorp. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With 2/5 ratings from AllGame and Next Generation , the game also received a 5% on Amiga Power and a weighted average of 4/10 from EGM . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Johnny Mnemonic (1995) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another abysmal cinematic cyberpunk title translated to the gaming industry includes Johnny Mnemonic: The Interactive Action Movie. The movie drew such poor reviews that its designer, Propaganda Code, shut down after its release. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Cyberpunk 2077 &amp;amp;amp; 8 Other Awesome Video Games Keanu Reeves Appears In &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Based on the 1981 William Gibson vignette, the point-and-click game drew a 1/5 rating from Mac User , 2/5 from AllGame and CGW , and 3/10 from Edge . The game was panned for its poor gameplay and a lack of imagination, with Hardcore Gamer calling it one of Sony Imagesoft&#039;s worst titles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Daikatana (2000) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While it fared a bit better for PC users, the N64 edition of the Japanese cyberpunk game Daikatana earned a lowly 42/100 Metascore. However, it also garnered 3.7/10 from GameSpot and 3.87/10 from EGM . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The story concerns Hiro Miyamoto, a swordsman in 2455 Japan who must find the cure to a global pandemic while rescuing a colleague&#039;s kidnapped daughter. The game was panned for its mediocre graphics, stodgy gameplay, and forgettable settings. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;DreamWeb (1994) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Developed by Creative Reality in 1994, DreamWeb is a top-down point-and-click PC game featuring distinctive cyberpunk iconography. The story tracks a barkeep named Ryan living in a dystopic future metropolis who is cursed by the bizarre dreams of a force called DreamWeb and must defeat the seven evils that operate the program. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: 10 Movies Cyberpunk 2077 Fans Need To See &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;DreamWeb earned poor reviews upon release, including 1.5/5 star-reviews from Dragon and Adventure Gamers , as well as 2/5 stars from Adventure Classic Gaming . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bomberman: Act Zero (2006) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With a 34/100 Metascore and 2/5 GamePro rating, Bomberman: Act Zero is one of the all-time worst cyberpunk games ever made. The standalone entry in the series was blasted by fans and critics for extended loading times, poor soundtrack, boring and repetitive gameplay, and uninteresting camera angles. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The game revolves around Bombermen, technologically-enhanced entities forced to do battle with one another underground and find their way to Earth&#039;s surface. If a player dies, they go back to the first of 99 levels. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Akira (1988) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Given its pedigree and overwhelming fanfare, the original Akira video game proved to be one of the biggest disappointments in the gaming industry up to that point. The game drew poor reviews across the board, including a paltry 17/40 grade by Famicom Tsushin . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Meant as a marketing tie-in with the film of the same name, Akira was too rudimentary to make much of an impact in the gaming world. Players assume the role of Kaneda, a motorcyclist out to clear his name following the military abduction of his friend, Tetsuo. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NEXT: 10 Behind-The-Scenes Facts About Akira &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BlaineLerner</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=User:BlaineLerner&amp;diff=52488</id>
		<title>User:BlaineLerner</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=User:BlaineLerner&amp;diff=52488"/>
		<updated>2025-10-10T00:01:10Z</updated>

		<summary type="html">&lt;p&gt;BlaineLerner: Created page with &amp;quot;Hello, I&amp;#039;m Gretchen, a 25 year old from Fresno, United States.&amp;lt;br&amp;gt;My hobbies include (but are not limited to) Hooping, Book collecting and watching Psych.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my webpage :: [https://Testifix.com/ CyberpunkPulse Cyberpunk 2077]&amp;quot;&lt;/p&gt;
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&lt;div&gt;Hello, I&#039;m Gretchen, a 25 year old from Fresno, United States.&amp;lt;br&amp;gt;My hobbies include (but are not limited to) Hooping, Book collecting and watching Psych.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my webpage :: [https://Testifix.com/ CyberpunkPulse Cyberpunk 2077]&lt;/div&gt;</summary>
		<author><name>BlaineLerner</name></author>
	</entry>
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