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	<updated>2026-07-21T21:59:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=How_To_Upgrade_Gear_In_Throne_And_Liberty&amp;diff=62113</id>
		<title>How To Upgrade Gear In Throne And Liberty</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=How_To_Upgrade_Gear_In_Throne_And_Liberty&amp;diff=62113"/>
		<updated>2025-10-13T12:43:48Z</updated>

		<summary type="html">&lt;p&gt;Cassandra3404: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Once you have upgraded your item to a certain level, you can no longer upgrade it further. For example, if you have an Uncommon (Green) headpiece, you can only level it up to level six . Level six is then the maximum upgrade level for that i&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I told the duo that I had requested Wand and Staff for my own playthrough at the behest of one of TheGamer&#039;s resident MMO expert, and they laughed - clearly, the team behind Throne &amp;amp; Liberty is aware of the importance of the mage class to MMO history, and the natural curiosity players will have for it here when magic usage is far more flexi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Amazon’s track record with MMOs is solid, but also undermined by problems. Both New World and Lost Ark had huge launches with over a million players on day one. New World is of course getting revamped later this year with New World: Aeternum tied into a console release, but its performance on PC has been lacklustre for months. Current player numbers have it hovering around the 5,000 mark. Lost Ark is much healthier, with around 20,000 active players. Those games have given Amazon time to learn the ins and outs of publishing MMOs in the west, but will it be enough for Throne &amp;amp; Liberty to stick the landing alongside its pe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The scale of the world itself is very impressive. It felt like I barely made a dent on the available regions, but the free and instantaneous fast travel helps you get from place to place with ease. Draw distance is excellent and, although the world was mostly empty during this review period, you still get an elevated sense of scale when you’re surrounded by other players going about their business. This is most evident in the packed city centres. You are also technically your own mount, as you’re able to transform into an animal famil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When transferring gear, the old item&#039;s gained experience will be applied to the new item. You can transfer an item to another item of the same rarity and you will keep the level (as mentioned above); but you can also transfer a lower-quality item into a higher-quality it&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I think in part I’m hopeful because of NCSoft’s heritage of MMOs, including Lineage 2, a game that I devoted many hours to when I was first discovering PC games. Throne And Liberty feels like a natural successor to those classic MMOs of old - with some modern trappi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This means each time you spend Growthstones and Sollant to upgrade an item, your item will get closer to the next level, but not necessarily achieve a full level . If you&#039;re lucky, there is a ten percent chance to grow a full 80 percent of the item&#039;s upgrade &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;I have a long history with Korean MMOs,&amp;quot; Lee Kwai tells me. &amp;quot;There are certain expectations around classes based on that legacy. It&#039;s important to strike a delicate balance. But when you&#039;re fighting one v one, or one v six, or 50 versus 50, or 200 versus 200, the abilities are used in many different ways and the strategies of combat change drastically. And one thing that mage classes are known for is area attacks, so during combat like sieges or massive battles there&#039;s usually strategies that arise based on how to coordinate magic attacks, and that&#039;s where they really get a lot of that reputati&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With this knowledge, you&#039;ll find yourself utilizing the item enchanting system often as there is little risk in putting upgrade materials into the wrong items. Feel free to enchant as you play, knowing that you can always transfer the experience that item has gained. Use the two main levels mentioned to get the most out of your lower-rarity items before transferring to a higher rar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As it stands, I can’t comment on how skills evolve over time and how they impact the way your character plays. Skill Specialization, a new feature that is a key part of the skills overhaul, will arrive at launch. The idea is to provide a lot more customization and the opportunity for players to unlock all skills right at the start of the game, so that they can begin trying out different set-&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of my main concerns with [https://maps.google.fr/url?sa=j&amp;amp;source=web&amp;amp;rct=j&amp;amp;url=https://Tandme.Co.uk/author/rxomargery/ throne and liberty patch notes] and Liberty was its combat. It’s still not as flashy as I’d like, and sometimes you get locked into animations that feel clunky. Compared to the version I played earlier this year, however, you can tell how much work has gone into making the combat more action-packed and giving the player more agency over their abilities. We won’t know for sure about this until players start to reach the endgame and begin taking part in some of the large-scale PvE and PvP events, particularly the Castle Sieges - an element of the game I can’t wait to try for mys&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Upgrading weapons and armor in Throne and Liberty works a little differently in comparison to MMOs you may be used to. This guide will cover where to navigate to Equipment Enchanting Icon , the items you will need to consume in the upgrade process, and the mechanics and quirks of the system over&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;The dual weapon system is what determines what your abilities are,&amp;quot; Lafuente tells me. &amp;quot;I think you can have more unique opportunities to build these crazy classes, potentially, where someone is carrying both a sword and a staff. And that gives them access to magic abilities, and the &#039;I&#039;m going to swing my big sword at you&#039; abilities, so you see some pretty unique types of builds that are created by players. And so what I think is most important is that players can experience more than one play sty&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassandra3404</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Throne_And_Liberty_Review:_Still_A_Long_Way_To_Go&amp;diff=60219</id>
		<title>Throne And Liberty Review: Still A Long Way To Go</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Throne_And_Liberty_Review:_Still_A_Long_Way_To_Go&amp;diff=60219"/>
		<updated>2025-10-12T19:15:12Z</updated>

		<summary type="html">&lt;p&gt;Cassandra3404: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;The Greatsword is a powerful melee weapon known for its exceptional damage output in close-quarters combat. Its sweeping attacks are ideal for crowd control and clearing groups of enemies because it provides a higher AOE attack. While using the greatsword, you should focus on dealing maximum damage while managing your stamina effectiv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The above chart can be seen in-game when hovering over the &#039;?&#039; beside the Equipment Upgrade Rate . This means you have a 40 percent chance to gain 25 percent of the item&#039;s exp growth bar, a 30 percent chance to gain 30 percent of the growth bar, and so&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Dagger specializes in bleed status effects by delivering rapid consecutive strikes in close-quarters combat while allowing you to close the gap between you and the enemy. If you wield this weapon, you can execute quick, lethal attacks on enemies before they get a chance to re&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I told the duo that I had requested Wand and Staff for my own playthrough at the behest of one of TheGamer&#039;s resident MMO expert, and they laughed - clearly, the team behind Throne &amp;amp; Liberty is aware of the importance of the mage class to MMO history, and the natural curiosity players will have for it here when magic usage is far more flexi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Sword and Shield also gives you self-healing when blocking furry attacks. The mastery tree of this type of weapon is divided into Provoke &amp;amp; Counter, Boss, and Collision ** . While it does not boast the highest burst damage, this weapon offers consistent damage output over time. You should consider pairing it with a Greatsword ** to get additional area-based dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Running games at this size and scale is very difficult, mostly because of the games as a service and the operational components&amp;quot; Lafuente says. &amp;quot;And I think we&#039;re setting ourselves up for success by starting with these more challenging titles, and then creating an infrastructure and a framework to support any of the other games we bring to mark&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Dagger is also an effective solo-target DPS weapon due to the focus it has on Crit Hit chance stats. Since many of the weapon&#039;s skills focus on stealth and movement, it is very suitable for mobile classes . Its weapon mastery tree is divided into Disguise, Poison, and Assassinat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Excellent presentation aside, Throne and Liberty ** suffers from a mostly generic story** . It’s a perfectly suitable fantasy framework to hang a game on, but little more, mostly centered on a group of chosen ones (the player characters) and a war against those who would exploit their powers. It occasionally introduces some interesting concepts, like the main character’s ability to travel through time and visit pivotal events in the world&#039;s history. But those rarely amount to anything more interesting than they appear on the surface. Unfortunately, that sort of thing is a trend for Throne and Liber&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Longbow is a top-tier ranged weapon which delivers high damage output at a range rivaling melee weapons in terms of DPS. It provides the ability to engage enemies from a distance and has skills that allow healing abilities for you and your all&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Switching character classes, too, is as easy as switching your equipped weapons and associated skills; you can save up to three different equipment and skill sets at a time. Each time you level up, you increase one of your main stats, but every single one of them is helpful for every single class. Even greatsword wielders need mana, and even spellcasters need strength. For someone like me, who tends to be indecisive when it comes to RPG builds, this kind of flexibility amounts to a quality-of-life feature . It’s almost definitely inspired by Final Fantasy FFXIV ’s simple class-changing system , and I’m incredibly grateful for t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It’s basically the opposite problem of power creep: I got used to, and then bored of, my base abilities too quickly , and found that I didn’t gain enough more to feel like my progress actually mattered. Sure, I was dealing more damage as I leveled up, but I was using almost the same exact combos, the same tired strategies in every single battle, with only tiny changes throughout. As a result, later battles, especially the more difficult ones, felt like more of a chore; I just wanted to get through them so I could move on and explore the next loc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In our preview, there were eight of us in a dungeon taking on a handful of enemies at once, culminating in a final battle against one giant boss. But this is not the typical Throne &amp;amp; Liberty experience, and even the example tossed out of 200 versus 200 is, I&#039;m told, more on the &amp;quot;low side&amp;quot;. So what is the standard [https://M.U-ping.Co.kr/member/login.html?noMemberOrder=&amp;amp;returnUrl=https%3A%2F%2FStrikez.Awardspace.info%2Findex.php%3FPHPSESSID%3D1b43fdac83c096e080b16ab57b235e66%26action%3Dprofile%3Bu%3D528299 throne and liberty Character customization] &amp;amp; Liberty experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unfortunately, my excitement didn&#039;t carry over into the multiplayer dungeons. I did appreciate that some bosses didn&#039;t pull punches when it came to difficulty, but those were rare bright spots in a mostly disorganized system . Classes aren&#039;t divided into clear roles; you choose of your own accord whether you&#039;re a tank, DPS, or healer before queueing in. While coordinated party synergies occasionally arise by accident, most dungeons just involve large groups of players ganging up on single enemies at a time, then repeatedly dying to a boss until someone accidentally discovers the right mecha&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassandra3404</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Throne_And_Liberty_Review_-_Amazon%E2%80%99s_Redemption&amp;diff=59948</id>
		<title>Throne And Liberty Review - Amazon’s Redemption</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Throne_And_Liberty_Review_-_Amazon%E2%80%99s_Redemption&amp;diff=59948"/>
		<updated>2025-10-12T17:22:42Z</updated>

		<summary type="html">&lt;p&gt;Cassandra3404: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;**Updated from unscored Review in Progress to scored Review ** &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**Throne and Liberty ** , developed by NCSoft and published by Amazon Games in the US, has a bit of a troubled history behind it. Originally announced in 2011, it was intended to be a sequel to the groundbreaking Lineage series, built on decades of immersive online RPGs. But the project was delayed multiple times, eventually splintering off into an original piece of IP, and being rebranded Throne and Liberty in 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You can, however, buy Lucent. This is an in-game premium currency used at the Auction House. Players can list their high-level gear and sell it for Lucent, essentially generating real-life cash. In theory, players will be able to instantly purchase powerful gear for money. However, having taken a look at the in-game auction house and read about some of NCSoft’s future plans for it, this isn’t really the c&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It offers an increased movement speed, which allows you to strategically position yourself while attacking. The Longbow mastery tree is divided into Support, Checking, and Sniping. You can combine the Longbow with a Crossbow for a fully ranged build at all times, or with a Greatsword to maintain a high DPS out&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There have been some tweaks to the game since it launched, as is to be expected for a new MMO, and Lafuente explains that these come from both active players in the game in Korea and beta testers around the world giving targeted feedback. &amp;quot;The changes that have taken place in Korea are this summation, if you will, of feedback from our beta tests, and from their live version,&amp;quot; he says. &amp;quot;And so as we put it in front of global players, we&#039;re getting strong feedback from them. We&#039;re learning new things about the game, and same thing on the Korean side, and those changes are making it into the Korean version... There&#039;s one game that we&#039;re trying to release globally and all of the feedback, it&#039;s making its way into the game for that matter. So yes, there are some changes that are more targeted towards the more global audience, and maybe some things that players aren&#039;t used to as much in Korea, but that&#039;s still going into this one version of the game that we&#039;re working &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Each rarity of item will max out at a certain point and no longer be upgraded . When items hit this point, they can then be sacrificed (transferred) to enhance a new item you have of the next tier / rarity. You can also transfer gear even if it hasn&#039;t hit the maximum enchanted level. When you transfer a gear piece to another item, the original item will be destroy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;The dual weapon system is what determines what your abilities are,&amp;quot; Lafuente tells me. &amp;quot;I think you can have more unique opportunities to build these crazy classes, potentially, where someone is carrying both a sword and a staff. And that gives them access to magic abilities, and the &#039;I&#039;m going to swing my big sword at you&#039; abilities, so you see some pretty unique types of builds that are created by players. And so what I think is most important is that players can experience more than one play sty&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overall, it’s difficult to give a score for Throne and Liberty based on what I’ve seen so far. I’ve been a bit too quick in the past to judge MMOs based on their leveling experience, where the real game begins when you’ve already invested dozens - potentially hundreds - of hours into the game. As it stands though, I can say that this is a game that I’m excited to play. There’s a real promise in what stands to be a modern successor to one of the all-time greats of the genre, NCSoft’s Lineag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The scale of the world itself is very impressive. It felt like I barely made a dent on the available regions, but the free and instantaneous fast travel helps you get from place to place with ease. Draw distance is excellent and, although the world was mostly empty during this review period, you still get an elevated sense of scale when you’re surrounded by other players going about their business. This is most evident in the packed city centres. You are also technically your own mount, as you’re able to transform into an animal famil&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When transferring gear, the old item&#039;s gained experience will be applied to the new item. You can transfer an item to another item of the same rarity and you will keep the level (as mentioned above); but you can also transfer a lower-quality item into a higher-quality it&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The first thing most players will notice about Throne and Liberty ** is its gorgeous environments** . Beautifully rendered with a great deal of detail and color, it’s easy to get lost in a vista of rolling hills or craggy cliffs, or get lost down the cobblestone streets and dirt roads of its bustling towns. This carefully detailed, immersive atmosphere is aided by good, occasionally great music, with much of the game scored by lilting flute melodies that complement and elevate the visu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These will naturally be a pressing question for anyone who might want to try out Throne and Liberty. ‘Pay-to-win’ is a term often thrown about by players, and  [http://alt1.toolbarqueries.Google.nr/url?q=https://Worldaid.Eu.org/discussion/profile.php?id=1072384 alt1.toolbarqueries.Google.nr] it’s probably a term used frequently in Amazon’s head offices, too. Pay-to-win is a spectrum . You could place Diablo Immortal very high on the pay-to-win scale, whereas a game like League of Legends has plenty of microtransactions but no pay-to-win elements at all. Throne and Liberty definitely falls on the much lighter side of things. Most purchasable items are cosme&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassandra3404</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Amazon_Explains_What_It_Has_Learned_From_MMO_Launches_So_Far&amp;diff=59657</id>
		<title>Amazon Explains What It Has Learned From MMO Launches So Far</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Amazon_Explains_What_It_Has_Learned_From_MMO_Launches_So_Far&amp;diff=59657"/>
		<updated>2025-10-12T15:39:52Z</updated>

		<summary type="html">&lt;p&gt;Cassandra3404: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;In a similar vein, many of Throne and Liberty ** ’s characters are memorably designed** , including, but not limited to, those made with the game’s robust character creator. Beyond that, there’s a lengthy, but uncomplicated menu of craftable weapons, armor, and accessories to ensure your character is always looking their b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is one of the best weapons in the game because it can taunt tanks in both PVE and PVP and crowd-control enemies. It is an ideal choice if you want to simultaneously attack and defend yourself from attacks in the game. You can use your shield for active blocking to prevent incoming damage, use the charge attack to stun an enemy and increase the damage reduction for both you and your pa&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As it stands, I can’t comment on how skills evolve over time and how they impact the way your character plays. Skill Specialization, a new feature that is a key part of the skills overhaul, will arrive at launch. The idea is to provide a lot more customization and the opportunity for players to unlock all skills right at the start of the game, so that they can begin trying out different set-&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The first thing most players will notice about Throne and Liberty ** is its gorgeous environments** . Beautifully rendered with a great deal of detail and color, it’s easy to get lost in a vista of rolling hills or craggy cliffs, or get lost down the cobblestone streets and dirt roads of its bustling towns. This carefully detailed, immersive atmosphere is aided by good, occasionally great music, with much of the game scored by lilting flute melodies that complement and elevate the visu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, Throne &amp;amp; Liberty is not really a new game coming out. Though Summer Game Fest was the first time it could be played in the West, the game has been out in Korea since 2023, and maybe some more concrete lessons have been learned there. Amazon is keen to stress that while the West is getting the game later, it&#039;s not getting a different game, but the same as the Korean one, made with a &amp;quot;global audience in mi&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Everything about [https://www.google.com.af/url?sa=i&amp;amp;url=https%3A%2F%2Fpolyinform.COM.Ua%2Fuser%2FMaggieChambers8%2F Throne and Liberty dungeons] &amp;amp; Liberty, from day one, was built with, I would say, the right word is &#039;massive&#039;,&amp;quot; Lafuente says. &amp;quot;Massive scale, everything about it, the world, the buildings, everything. And the tech being built is going to allow things like the castle sieges that have thousands of players participating in a castle siege. That&#039;s not an exaggeration, that&#039;s already something that has been seen in the Korean life service is thousands of players participating in this castle siege. That&#039;s probably the biggest event that we have. And then there&#039;ll be other things that have hundreds of players, going down even to guild vs guild battles, which will be more along the 50 v 50, 60. v 60 type of range. Scale is a big part of what we expect in Throne &amp;amp; Liberty, particularly when it comes to PvP battl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In many ways, **Throne and Liberty plays like a typical MMO ** . Players explore a variety of different fantasy environments, fighting a variety of different monsters with a variety of different class-specific abilities. There’s an extensive main quest, side activities like crafting and fishing, multiplayer dungeons, competitive player-versus-player matches, and everything else you’ve come to expect from the genre. It has a handful of unique ideas, but they don’t always go far enough to carry an otherwise generic &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;There&#039;s definitely a quality bar that we strive for in the titles that we&#039;re bringing to market,&amp;quot; Lafuente tells me. &amp;quot;And it just so happens that we have MMOs right now, but our portfolio intends to be broad over the next couple of years. Maybe you&#039;ve heard the news about the Tomb Raider game. It&#039;s not just MMOs that we&#039;re bringing to market. It does happen to be the focus of the moment, but we have broad ambitio&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A realm of skills, abilities, pets, co-op events, dungeons, huge cities full of players, menial tasks, cooking, fishing, you name it, Throne And Liberty has it: and if it doesn’t have it yet, it might get it in a future update. Large-scale co-op events, both PvE and PvP, are the main focus behind the endgame grind. Before we get into all that though, we have to address something pretty import&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When transferring gear, the old item&#039;s gained experience will be applied to the new item. You can transfer an item to another item of the same rarity and you will keep the level (as mentioned above); but you can also transfer a lower-quality item into a higher-quality it&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During my earliest hours with Throne and Liberty , I was only able to play alone. The game did get significantly livelier when early access began, and I was able to access the game&#039;s multiplayer features. There&#039;s an inherent excitement to the early days of an MMO , when the world is full of other players, milling about in their freshly crafted armor and learning the game toget&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Questing is very traditional - go here, kill this, move to another area, and continue. Each area has several unique quests and items to find that completionists will adore, although if you’re a player like me you’ll probably just burst through these to continue leveling as fast as possible. As you progress you can mix and match classes and weapons and find the one that suits you best, which is flexible in a way that MMOs often struggle to&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cassandra3404</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=User:Cassandra3404&amp;diff=59655</id>
		<title>User:Cassandra3404</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=User:Cassandra3404&amp;diff=59655"/>
		<updated>2025-10-12T15:39:47Z</updated>

		<summary type="html">&lt;p&gt;Cassandra3404: Created page with &amp;quot;I like Fencing. &amp;lt;br&amp;gt;I  to learn Portuguese in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my page: [https://www.google.com.af/url?sa=i&amp;amp;url=https%3A%2F%2Fpolyinform.COM.Ua%2Fuser%2FMaggieChambers8%2F Throne and Liberty dungeons]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I like Fencing. &amp;lt;br&amp;gt;I  to learn Portuguese in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my page: [https://www.google.com.af/url?sa=i&amp;amp;url=https%3A%2F%2Fpolyinform.COM.Ua%2Fuser%2FMaggieChambers8%2F Throne and Liberty dungeons]&lt;/div&gt;</summary>
		<author><name>Cassandra3404</name></author>
	</entry>
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