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	<title>LinuxMCE - User contributions [en]</title>
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	<updated>2026-10-27T11:50:14Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://wiki.linuxmce.org/index.php?title=Zenless_Zone_Zero_Releases_Update_1.1&amp;diff=56891</id>
		<title>Zenless Zone Zero Releases Update 1.1</title>
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		<updated>2025-10-11T15:31:19Z</updated>

		<summary type="html">&lt;p&gt;ErnestineKasper: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;HoYoverse releases update 1.1 for its action title Zenless Zone Zero , adding new characters, missions, as well as a ton of quality of life changes and tweaks. Following in the footsteps of HoYoverse&amp;#039;s other hit titles, Zenless Zone Zero has already become another massive hit for the developer. Unlike Honkai Star Rail or Genshin Impact , Zenless is more of stylistic hack and slash action game, pitting teams of characters against enemies in smaller spaces...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;HoYoverse releases update 1.1 for its action title Zenless Zone Zero , adding new characters, missions, as well as a ton of quality of life changes and tweaks. Following in the footsteps of HoYoverse&#039;s other hit titles, Zenless Zone Zero has already become another massive hit for the developer. Unlike Honkai Star Rail or Genshin Impact , Zenless is more of stylistic hack and slash action game, pitting teams of characters against enemies in smaller spaces almost like a fighting game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the gameplay may be a bit different, the systems in place should be very familiar for fans of HoYoverse. [https://Readyupstudios.com/ Zenless Zone Zero guide] Zone Zero features gacha-style permanent and limited time banners where players can spend currency for a chance to pull for specific characters. The Limited time banners rotate every so often, with the game first featuring Ellen Joe from the Victoria Housekeeping faction, followed by Zhu Yuan from New Eridu&#039;s Public Security team. The latest update has finally arrived, not only adding in a new limited time banner, but introducing plenty more content and game improvements as well. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For many [https://Readyupstudios.com/ Zenless Zone Zero Builds] Zone Zero players, the big addition in Update 1.1 is the new limited time banner for the N.E.P.S. Agent, Qingyi. Zenless Zone Zero has been showing Qingyi off for a few days now and players interact with her during the main story, but this is the first time she can be added to the playable roster. Alongside Qingyi, players can take advantage of boosted rates for Billy Kid and Corin, attempt to pull for the Ice-Jade Teapot W-Engine, or Officer Cui S-Rank Bangboo. The update also adds new Commissions to the Inter-Knot Network, new Trust Events for Jane, Qingyi, and Seth, as well as the Qingyi Agent Story, and a special episode called undercover R&amp;amp;amp;B which gives players a first look at Jane Doe and Seth. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alongside the new content, Update 1.1 also makes plenty of adjustments to the game, including tweaks to various buff and anomaly status UI icons, making them easier to read while playing. HoYoverse has also added a new Trigger Mode option for chain attacks, allowing players to choose from the Auto mode, or a new Manual option which allows players to hold down the basic or special attack button to skip or cancel out the Chain Attack prompt. While Auto is still considered the recommended way to play, Manual gives players more agency over their combat experience. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hollow Zero and Shinyu Defense missions in Zenless Zone Zero have also received a few quality of life improvements, including a reduction of the number of weekly Special Commissions clears from 5 to only 2 and both Bangboo System Widgets and Z-Merits reward increasing. Shinyu Defense has a new Disrupted Node option which features 8 frontiers, no time limits, and 2 agent revives at the start. Critical Node also received a few buffs with Daze and Chain Attack damage getting a big boost in Phase 1, with Phase 2 and 3 also seeing player bonuses as well. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Close &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interestingly enough, this update also completely replaces the English voice actors for the characters Soukaku and Luciana &amp;quot;Lucy&amp;quot; de Montefio. While the individual lending their voice to Soukaku is still unknown, it was revealed back in June that Courtney Lin originally voiced Lucy, but at the time of this update, HoYoverse hasn&#039;t revealed the reasons for the switch. Ultimately, this isn&#039;t the first HoYoverse game to feature characters having their voice actors replaced, as both Honkai: Star Rail and Genshin Impact have replaced voice actors for various reasons in the past as well, some more serious than others. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1. New Characters &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● S-Rank Agent [Qingyi (Stun - Electric)] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Qingyi is an Agent who can rapidly Stun enemies and inflict more DMG on those Stunned enemies. While inflicting Electric DMG, she can build up Flash Connect Voltage, entering the [Flash Connect] state after accumulating up a certain amount. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While in this state, hold down Basic Attack to unleash a Finishing Move, inflicting [Subjugation] on enemies and increasing the target&#039;s Stun DMG Multiplier. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;*Exclusive S-Rank Agent [Qingyi (Stun - Electric)] can be obtained from Signal Searching the &amp;quot;Untainted Jade&amp;quot; channel. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● S-Rank Agent [Jane (Anomaly - Physical)] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Jane is an Agent who relies on quickly triggering [Assault] Anomaly to deal damage. Her moves accumulate Passion Stream and she enters [Passion] state. While in this state, Jane&#039;s Anomaly Buildup Rate and ATK will increase, and some of her moves will be enhanced. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;During Jane&#039;s [Passion] state, different moves will consume or restore Passion Stream. When Passion Stream has been depleted, Jane will leave the [Passion] state. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● A-Rank Agent [Seth (Defense - Electric)] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seth is an Agent who can provide Attribute Anomaly and survivability buffs to squadmates. By unleashing his EX Special Attack, Seth can build up [Resolve] and gain [Shield of Firm Resolve]. Once [Resolve] exceeds a certain amount, hold Basic Attack to consume [Resolve] and launch [Basic Attack: Lightning Strike - Electrified]. His Finishing Move will launch against enemies after performing continuous attacks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When Seth hits an enemy with a Finishing Move or Assist Follow-Up, it will trigger a Quick Assist for the previous squad member and provide [Shield of Firm Resolve] for that squad member. A squad member with [Shield of Firm Resolve] has their Anomaly Proficiency increased. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;*Exclusive S-Rank Agent [Jane (Anomaly - Physical)] and A-Rank Agent [Seth (Defense - Electric)] can be obtained from Signal Searching channels that will be released later. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2. New W-Engines &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● S-Rank W-Engine [Ice-Jade Teapot (Stun)] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Exclusive S-Rank W-Engine [Ice-Jade Teapot (Stun)] can be obtained from Signal Searching the &amp;quot;Dissonant Sonata&amp;quot; channel. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● S-Rank W-Engine [Sharpened Stinger (Anomaly)] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● A-Rank W-Engine [Peacekeeper - Specialized (Defense)] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;*Exclusive S-Rank W-Engine [Sharpened Stinger (Anomaly)], A-Rank W-Engine [Peacekeeper - Specialized (Defense)] can be obtained via Signal Searching channels that will be released later. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● A-Rank [Gilded Blossom (Attack)] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;*Obtained via Version 1.1 limited-time event &amp;quot;Camellia Golden Week.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3. New Bangboo &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● S-Rank Bangboo [Officer Cui] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;*Can be obtained via &amp;quot;An Outstanding Partner&amp;quot; channel. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4. New Areas &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● New Eridu Public Security: Unlocks after accepting the Commission [Special Episode &amp;quot;Undercover R&amp;amp;amp;B&amp;quot;] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Gang Transfer Station: Unlocked for a limited time during [Special Episode &amp;quot;Undercover R&amp;amp;amp;B&amp;quot;] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5. New Story &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Special Episode: Undercover R&amp;amp;amp;B &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A Thiren lady who walks among vicious criminals wearing a mysterious smile... &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Availability: Permanently available after Version 1.1 goes live &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How to Unlock: Complete Main Story Chapter 3 &amp;quot;The Midnight Pursuit&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Qingyi Agent Story: The Case of a Missing Bangboo &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Become an Assistant Public Security Officer and help Qingyi get to the bottom of the case! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Availability: Permanently available after Version 1.1 goes live &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How to Unlock: Complete the Main Story Chapter 2 Interlude &amp;quot;Mission Unthinkable&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Agent Trust Events &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;New Trust Events for Jane, Qingyi, and Seth &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Availability: Permanently available after Version 1.1 goes live. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How to Unlock: Obtain the corresponding Agents and complete the required Stories (Please see Workbench &amp;amp;gt; Partner Archive) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6. New Events &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● All-New Programs &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Log in for a total of 7 days to earn Encrypted Master Tape ×10! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Event Duration: After Version 1.1 goes live – 2024/09/24 03:59 (server time) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Requirements: Reach Inter-Knot Lv. 8 and in Prologue- Intermission unlock the &amp;quot;Events&amp;quot; function &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Camellia Golden Week &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The most anticipated holiday in New Eridu, and rewards unexpectedly unearthed by a Companion Hollow~ &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Get ready to celebrate! Secret treasure! Gold! Golden Week! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Event Duration: 2024/08/21 10:00 – 2024/09/23 03:59 (server time) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Requirements: Reach Inter-Knot Lv. 32 and complete Main Story Chapter 3 &amp;quot;The Midnight Pursuit &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Scene One, Shot One! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tell the tale of New Eridu through the camera in your hand &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Lights! Camera! And... Action!&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Event Duration: 2024/09/13 10:00 – 2024/09/23 03:59 (server time) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Requirements: Reach Inter-Knot Lv. 36 and complete Special Episode &amp;quot;Undercover R&amp;amp;amp;B&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Daily Life of a PubSec Officer &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What&#039;s the daily life of a PubSec Officer like? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A &amp;quot;law-abiding,&amp;quot; passionate, and compassionate Ridu citizen wants to try it out! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Event Duration: 2024/08/30 10:00 – 2024/09/09 03:59 (server time) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Requirements: Reach Inter-Knot Lv. 36 and complete Special Episode &amp;quot;Undercover R&amp;amp;amp;B&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Immersive Tactical Drill &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The HIA Career Club VR Challenge just got a new update: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A special limited-time challenge is now open to all players! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Event Duration: 2024/09/06 10:00 – 2024/09/16 03:59 (server time) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Requirements: Reach Inter-Knot Lv. 30 and complete up to Chapter 2 Interlude - Intermission in the Main Story &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● First-Class Customer Service &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you wanna build a reputation for your store, you gotta have good customer service. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your player&#039;s broken? Yup... the video store can take care of that now! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Event Duration: 2024/08/16 10:00 – 2024/08/26 03:59 (server time) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Requirements: Reach Inter-Knot Lv. 15 and complete Agent Story &amp;quot;Mole in the Hole (I)&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※ Please look out for official announcements for updates on other events. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7. New Gameplay &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● New Hollow Zero Challenge &amp;quot;Inferno Reap&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Within 180s, continuously suppress Symbiotic Ethereal Swarm, codename: Nineveh, to reduce its Ether activity, and control the spread of Withering &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How to Unlock: Complete &amp;quot;Withering Garden: Core&amp;quot; and reach a certain point in &amp;quot;Foliage Hunt&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8. Other Updated Content &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;New Commissions &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● After progressing the Special Episode &amp;quot;Undercover R&amp;amp;amp;B&amp;quot; story, Proxies can accept new Commissions in various areas and via Inter-Knot notifications. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Obsidian Division have posted a number of Combat Commissions on Inter-Knot. Proxies will receive notifications for these Commissions by raising their Inter-Knot level. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Some Commissions have added epilogue content. After completing a Commission, Proxies can encounter Clients in the city and talk to them to find out more about what happened after their Commissions were completed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;New Content &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds Agent Avatars: Unlocked by obtaining the corresponding Agents. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds Agent Mindscape Cinema Namecards: Obtain by evoking the corresponding Agent&#039;s Mindscape Cinema 3/6 times. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds Dynamic Backgrounds: Obtain Agents Qingyi, Jane, and/or Seth, and increase their Trust Level to unlock the corresponding Agent&#039;s Dynamic Background. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds Trigger Mode for [Chain Attacks]: Auto Mode and Manual Mode. Can be changed in the settings menu. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● On mobile devices while using the touchscreen layout, go to [Options &amp;amp;gt; Input &amp;amp;gt; Button Position Settings] and adjust the size and positioning within the provided parameters. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds Selfie Mode: Proxies can switch to the selfie perspective as needed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds Selfie Poses: In Selfie Mode, Proxies can choose from preset poses to take photos. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds Filter Function: Multiple filters have been provided. Proxies can choose the filter that suits their preferences. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds recommended Drive Disc sets for each Agent based on usage rates (Data is sourced from recently active players). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds recommended Drive Disc main stats for each Agent based on usage rates (Data is sourced from recently active players). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds a Teleporter to the HDD in &amp;quot;Random Play.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds the &amp;quot;Logistics Shop&amp;quot; Teleporter to &amp;quot;Scott Outpost.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds the New Eridu Public Security area and associated Teleporter. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds Achievements (incl. hidden achievements) to A Ridu Journey, Proxy Business, Agent Trust events, Agent Stories, Special Episodes, Hollow Zero, Shiyu Defense, and Hollow Exploration Guide. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Some stores in &amp;quot;Sixth Street&amp;quot; and &amp;quot;Lumina Square&amp;quot; have added in-store voice lines. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds some new NPCs to the &amp;quot;NEPS Lumina Branch&amp;quot; area. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds &amp;quot;NEPS Lumina Branch&amp;quot; street corner random encounter conversation. Adds street corner random encounters to &amp;quot;Lumina Square&amp;quot;, &amp;quot;HIA Club,&amp;quot; and other areas. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds a filter function to the Agent screen, allowing Proxies to filter Agents by specialty. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds &amp;quot;Rampant Brute&amp;quot; to &amp;quot;Expert Challenge.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds Challenge Target to [Combat Details &amp;amp;gt; Commissions] in the &amp;quot;Routine Cleanup&amp;quot; details screen. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds &amp;quot;go to next stage&amp;quot; function to the Challenge Result screen of Audition Stage &amp;quot;The Final Callback.&amp;quot; Using this function, Proxies can directly experience the next Agent&#039;s Audition Stage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds Friends Chat portal to the right of Personal Info in the top left corner of the screen. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds a Claim All button to the &amp;quot;New Eridu City Fund&amp;quot; Level Rewards screen. Claiming single rewards has also been optimized. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● In [Options &amp;amp;gt; Other], added [Quick Use of Bangboo Plug-Ins on the Board] settings. Bangboo Plug-Ins can be switched between two different modes: &amp;quot;hold down on a Plug-In to use it instantly, click/tap to open the Plug-In panel&amp;quot; OR &amp;quot;Click/tap to use a Plug-In instantly, hold down to open the Plug-In panel.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● In [Options &amp;amp;gt; Other], adds &amp;quot;Remember Board Acceleration Status&amp;quot; setting. Once activated, your chosen acceleration status will be carried over to future Commissions. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shiyu Defense &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Disputed Node&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Adds permanently open node: &amp;quot;Disputed Node.&amp;quot; There are eight frontiers at the &amp;quot;Disputed Node.&amp;quot; There are no time limits for this challenge. You will receive two &amp;quot;Ether Dewdrops&amp;quot; (these will restore Agent HP automatically when defeated). Your rating will be determined by the total number of Agent defeats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unlock Requirements: Complete Main Story Chapter 2 Interlude &amp;quot;Mission Unthinkable&amp;quot; and Stable Node: Fifth Frontier to unlock. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Critical Node&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After the Version 1.1 update is complete, the reset time for &amp;quot;Critical Node&amp;quot; in &amp;quot;Shiyu Defense&amp;quot; will be changed to 04:00 (server time) of the 1st and 16th day of each month. The buffs of the updated &amp;quot;Critical Node&amp;quot; are as follows: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Phase I: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Daze from [Basic Attacks] is increased by 15%. DMG from [Chain Attacks] is increased by 100%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Agents deal an additional 50% damage to Stunned enemies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Phase II: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When an enemy is Stunned, all squad members gain 2 stacks of [Fervor], and when an Attribute Anomaly is triggered, all squad members gain 1 stack of [Fervor]. [Fervor] lasts for 20s and stacks up to 3 times. The duration of each stack is calculated separately. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each stack of [Fervor], Agent ATK increases by 10% and Anomaly Proficiency increases by 10 points. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Phase III: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases Agent ATK by 20%, and Attribute Anomaly DMG by 30%. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1. Agents &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes Agent &amp;quot;Piper&#039;s&amp;quot; walk-to-run transition animation after triggering certain moves. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes Agent &amp;quot;Nekomata&#039;s&amp;quot; blade glint special effects during [Basic Attack: Crimson Blade]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Corrected &amp;quot;Soldier 11&#039;s&amp;quot; Mindscape Cinema display. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Corrected the text description and word order for Agent &amp;quot;Ellen&#039;s&amp;quot; [EX Special Attack] (These are text-only fixes and do not affect actual skill effects) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the way buff icons are displayed for Agent &amp;quot;Soukaku&#039;s&amp;quot; different &amp;quot;Vortex&amp;quot; states. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the way buff icons are displayed for Agent &amp;quot;Grace&#039;s&amp;quot; different &amp;quot;Electric&amp;quot; stacks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the text descriptions for some skills (These are text-only fixes and do not affect actual gameplay). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1) ATK and DEF in some skill descriptions were changed to &amp;quot;initial ATK&amp;quot; and &amp;quot;initial DEF.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2) &amp;quot;Increases ATK by 10%&amp;quot; in text description of 2-piece Drive Disc has been adjusted to &amp;quot;ATK +10%.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2. Enemies &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes visual display of Stun DMG Multiplier info for some enemies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the UI design and display for some elite enemies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Corrected the background color of &amp;quot;Hornet&amp;quot; Ether Mutants in &amp;quot;Phaethon&#039;s Database.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3. Systems &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adjusted the portal to the mail function. Proxies will be able to directly access their mail using the button to the right of [Options] in the bottom part of the main menu interface. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the user experience for Inter-Knot notifications, DMs, and using the camera function. After finishing using these functions, the player will be able to move again much quicker than before. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the user experience for upgrading Agents: Players will be able to jump to the corresponding gameplay directly from the material item details interface. Then, on the challenge results screen, players will be able to return directly to the Agent upgrade screen by using the &amp;quot;Return to Upgrading&amp;quot; button. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4. Gameplay &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● In Hollow Zero, the number of times Special Commissions that need to be completed within Bounty Commissions each week will be adjusted from 5 to 2 times, and the number of Special Commission tasks will be reduced from 4 to 2. This adjustment will take effect on the first Monday at 04:00 (server time) after the Version 1.1 update is complete. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Increases the number of Bangboo System Widgets and Whitestar rest area Z-Merits that can be obtained in a single reward in Hollow Zero. The weekly limit will not change. This adjustment will take effect after the Version 1.1 update is complete. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the call for support logic in &amp;quot;Hollow Zero.&amp;quot; When Proxies don&#039;t require support, Agents won&#039;t enter the squad, and players can select their support items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the description of the challenge to go to the next floor in &amp;quot;Hollow Zero.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the description of The Hollows Bank event in &amp;quot;Hollow Zero.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the display logic of different area unlock requirement descriptions in &amp;quot;Hollow Zero.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the enemy display animations in the &amp;quot;Hollow Zero&amp;quot; portal. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes relevant enemy descriptions in Key Enemy Info in &amp;quot;Hollow Zero,&amp;quot; adding gameplay details. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the visual display of enemy attribute weakness and resistances in &amp;quot;Shiyu Defense.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the logic of the timer in data recovery gameplay. Only the time spent during data recovery will be recorded. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adjusted the combat special effects for some enemies in &amp;quot;Expert Challenge.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds no. of enemy waves and enemy descriptions to Enemy Details in &amp;quot;Shiyu Defense.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds enemy resistance info to the enemy details screen in &amp;quot;Notorious Hunt&amp;quot; and &amp;quot;Expert Challenge.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● The &amp;quot;Restart&amp;quot; button description on the &amp;quot;Notorious Hunt&amp;quot; Challenge Result screen has been changed to &amp;quot;Let&#039;s do it again!&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5. Mouse &amp;amp;amp; Keyboard and Controller Optimizations &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds controller vibrations to interactions in some areas, when obtaining an A-Rank Signal through Signal Search, and when evoking Agent Mindscapes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the controller prompts for finding materials when lacking the corresponding upgrade materials for Agents, W-Engines and Drive Discs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds a button prompt for calling up the Shortcut Wheel in Controller Mode. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the claim reward experience for &amp;quot;New Eridu City Fund&amp;quot; in Controller Mode. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adjusted the Exclusive Skin on/off button on the Agent Equipment screen while in controller mode. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds a function allowing players to select some options using number keys while in Keyboard &amp;amp;amp; Mouse mode. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adds more ways of activating the Shortcut Wheel in Keyboard &amp;amp;amp; Mouse mode: Players can go to [Options &amp;amp;gt; Input] and select hold, drag, and release to activate or click to activate. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● In Keyboard &amp;amp;amp; Mouse mode (hold, drag, and release) and Controller mode, added a needle prompt showing the highlighted function. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● In Keyboard &amp;amp;amp; Mouse mode and on mobile devices while using the touchscreen layout, added a call-up progression bar to the &amp;quot;Shortcut Wheel.&amp;quot; Holding down one of the corresponding buttons on the &amp;quot;Shortcut Wheel&amp;quot; will bring up the call-up progression bar. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6. Others &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue on some mobile devices where there is a chance of stuttering occurring during combat. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the layout surrounding the NPC &amp;quot;Casper&amp;quot; in &amp;quot;Scott Outpost.&amp;quot; Teleportation for some upgrade materials and items has been added. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Corrected the completion requirements for some Achievements (These are text-only fixes). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Reduced the flashing intensity of some special effects. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Sped up some of the animations for the &amp;quot;Monitor Array&amp;quot; and the time it takes to switch from &amp;quot;HDD&amp;quot; Commissions to Story content. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes information display on the New Eridu City Fund screen. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes information display on the &amp;quot;Inter-Knot Membership&amp;quot; screen. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the visual display for when W-Engines are obtained: When obtaining an already owned B-Rank W-Engine, the &amp;quot;NEW!&amp;quot; icon will no longer appear. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the visual prompt for receiving a new Disc Drive: The &amp;quot;NEW!&amp;quot; icon in the top right corner of newly obtained Disc Drives will disappear the following day at 04:00 (server time) after logging out and logging back in again. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the speed it takes to complete resource integrity checks in certain circumstances. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the external volume for some Android devices while playing the game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes &amp;quot;Nineveh&#039;s&amp;quot; combat sound effects. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the English, Japanese, and Korean voice-overs for parts of the story. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Changed the English voice actors for Agents &amp;quot;Lucy&amp;quot; and &amp;quot;Soukaku,&amp;quot; and replaced the corresponding voice lines. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the 3D models for some NPCs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Optimizes the mission prompts for &amp;quot;Spend the day at my own pace.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1. Agents &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue with Agent &amp;quot;Soukaku&amp;quot; where, after entering combat via a Chain Attack, there is a chance she will incorrectly move side-to-side. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where, under certain circumstances, when Agent &amp;quot;Soukaku&amp;quot; applies the buff from her Core Skill &amp;quot;Core Passive: Blade Banner&amp;quot; to herself, there is a chance that the buff will be removed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where a minority of incoming attacks that hit &amp;quot;Lucy&#039;s&amp;quot; Guard Boars cause incorrect attack effects. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where there is a chance Agent 3D models do not display correctly when entering combat. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes Agent &amp;quot;Rina&#039;s&amp;quot; incorrect EX Special Attack description. &amp;quot;Order Anastella to...&amp;quot; was changed to &amp;quot;Order Drusilla and Anastella to...&amp;quot; *These are text-only fixes and do not affect actual skill effects). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where, after suffering &amp;quot;Shadow of Horror&amp;quot; Corruption in Hollow Zero, when Agent &amp;quot;Ben&amp;quot; successfully blocks an attack while invulnerable during his [Special Attack] or [EX Special Attack], Dead End Butcher will still be able to regain health. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue in Hollow Zero where after activating a certain Ether Activity in [Withering Garden], when Agent &amp;quot;Ben&amp;quot; successfully blocks an attack while invulnerable during his [Special Attack] or [EX Special Attack], Energy and Decibels are still consumed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where, under certain circumstances, there is a chance that Agent 3D models can disappear or flash. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2. Enemies &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where attacks from some enemies, such as &amp;quot;Heavy Striker&amp;quot; and &amp;quot;Lightfoot Rover,&amp;quot; have a chance of being interrupted. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where, under certain circumstances, after an Agent triggers a [Perfect Assist], &amp;quot;Thanatos&#039;&amp;quot; Daze is calculated incorrectly. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where some of &amp;quot;Nineveh&#039;s&amp;quot; skill visual effects have a chance of being displayed incorrectly. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where, while playing on a mobile device, textures for some enemies are not displayed correctly. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where some enemies&#039; visual effects do not display correctly. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where the [Disorder] effect incorrectly builds up Daze. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3. Systems &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where there is a chance that Agent Story &amp;quot;Cat and Mouse Game (I)&amp;quot; cannot be experienced normally. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where, when entering an &amp;quot;Agent Story&amp;quot; via the &amp;quot;Video Archive,&amp;quot; there is a chance that it does not display correctly. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where, on some devices, when calling up the &amp;quot;Quick Menu,&amp;quot; there is a chance that it does not display correctly. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where, on some devices, after interacting with &amp;quot;Howl&amp;quot; at the newsstand, there is a chance of being unable to exit the interface. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4. Gameplay &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue that occurs while attempting Main Commission &amp;quot;[Challenge] Saving Hacker Rain&amp;quot; on Hard Mode, where the results are calculated incorrectly after completion. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue that occurs during the &amp;quot;Rally&amp;quot; series of Commissions, where there is a chance that the player cannot control their Agents. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where City Commission &amp;quot;King of Street Soccer (II)&amp;quot; cannot be completed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue that occurs in some &amp;quot;Monitor Arrays,&amp;quot; where there is a chance that the player cannot control their character as normal. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue that occurs during &amp;quot;Shiyu Defense,&amp;quot; where there is a chance that the game will crash. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where, after collecting the max. amount of &amp;quot;HIA Commemorative Coins&amp;quot; in &amp;quot;Lumina Square&amp;quot;, &amp;quot;Sage in a Barrel&amp;quot; indicates that there are still 10 Commemorative Coins to be collected. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5. Environments &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where, under certain circumstances, environment models have a chance of disappearing or flashing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue that occurs while taking elevators in some environments, where there is a chance that the player cannot control their character. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue in &amp;quot;Lumina Square&amp;quot; where some vehicle models do not display correctly. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6. Others &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where, on some devices, there is a chance the 3D models of &amp;quot;Wise&amp;quot; or &amp;quot;Belle&amp;quot; do not display correctly while moving. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where, while playing the game on PC, there is a chance of experiencing stuttering while in &amp;quot;Lumina Square.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue that occurs on some devices where there is a chance of experiencing a black screen crash. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes an issue where the text and voice lines for some languages do not match. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Fixes typos found in some in-game text. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;● Adjusts, improves, and fixes the in-game text for some languages. These changes will not affect gameplay or functions. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ErnestineKasper</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Complete_Walkthrough_Guide_For_Somewhat_Totally_Out_Of_Control_In_ZZZ&amp;diff=56889</id>
		<title>Complete Walkthrough Guide For Somewhat Totally Out Of Control In ZZZ</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Complete_Walkthrough_Guide_For_Somewhat_Totally_Out_Of_Control_In_ZZZ&amp;diff=56889"/>
		<updated>2025-10-11T15:30:51Z</updated>

		<summary type="html">&lt;p&gt;ErnestineKasper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Quick Links &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How To Unlock The Somewhat Totally Out Of Control Commission &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How To Prepare For Somewhat Totally Out Of Control &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Entering The Hollow &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What Are The Rewards? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If there&#039;s one thing for players to learn in [https://readyupstudios.com/ zenless zone zero story guide] [https://readyupstudios.com/ Zenless Zone Zero DLC] [https://readyupstudios.com/ Zenless Zone Zero patch notes] , it&#039;s that explosives can solve almost any problem, and this holds just as true in the Somewhat Totally Out Of Control commission. When Belle and Wise are tasked with clearing out abandoned construction rubble from a Hollow to earn some quick cash, they soon discover that utilizing the enemies&#039; destructive powers is the way to go. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With the impending threat of Fairy bleeding them dry with high energy bills, it is up to you to clear out the rubble as quickly and efficiently as possible, not only to help your client, but to save your own pockets from being emptied! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How To Unlock The Somewhat Totally Out Of Control Commission &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Somewhat Totally Out Of Control is a Level 23 Story commission that can be unlocked at the end of Chapter One&#039;s Intermission . You will have to have an Inter-Knot Level of at least 22 to access this mission. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After you have completed the prerequisite quest Emergency Rescue Two , your sibling will ask you to meet with Shepherd at the coffee shop. Shepherd will then send you the commission request through Inter-Knot, and you can accept it there to access it in the HDD. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How To Prepare For Somewhat Totally Out Of Control &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Somewhat Totally Under Control is a relatively easy commission with only two stages of combat . Most of the Ethereals you will encounter are weak to Ice and Ether , so make use of these attributes when deciding on your team. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Likewise, this commission will require you to destroy large areas of rubble , so consider bringing Agents with good AoE attacks or heavy attacks that can destroy a lot of targets at once. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Entering The Hollow &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When you first enter the Hollow, Fairy will explain that she needs time to navigate a clear route. In the meantime, you can move directly right towards the enemy tile and enter a brief round of combat. This combat will have two sets of two waves against minor Ethereals. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once this is done, you will leave the combat area and return to the HDD. Move up towards the magnifying glass tile to unlock a new area of the HDD system. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When you hit this tile, the map will expand above you , revealing a maze of open gear tiles, brick wall tiles, and two glowing blue &#039;Z&#039; tiles. While one of them is blocked, Fairy will suggest you move to the available one. Move directly left and up one to enter the first commission area. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once inside the quest area, you can follow the quest markers towards an area filled with trash. Fairy and your Proxy will explain that this trash needs to be cleared as part of the commission requirements. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For this section of the commission, you will need to destroy 55 pieces of trash by hitting them with character attack abilities. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With the trash cleared, you will return to the Hollow, only to discover you&#039;re not alone. A rogue bangboo with bombs has snuck in and is causing havoc all around. You must track down this bangboo to proceed . To do so, move to the center-right of the HDD screens . There will be one more trash-clearing mini-map to clear before you can move right and interact with the bangboo tile . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Upon interacting with the tile, you will learn that this bangboo belongs to Belebog Industries, and Fairy will suggest taking its plug-in so you can use its bombs to your own advantage. Of course, it&#039;s never that easy - the bangboo will suddenly activate and run away, and you will have to defeat it! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The bangboo will flee to the larger field of HDD screens and randomly drop bombs as it moves . This is the main puzzle mechanic of this commission. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Defeat The Bangboo Puzzle &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You and the Belebog bangboo will both be able to drop bombs that explode in a cross-shape across three tiles . The biggest catch is the &amp;quot;clicker&amp;quot; that activates the bombs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Belebog bangboo will drop bombs that take five movements to activate ; that is, once you move five tiles, the bomb will explode. Any bombs that you drop take three movements to activate . Bombs can also be pushed if you run into them . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You will have to hit the Belebog bangboo five times in order to defeat it, all while avoiding damage yourself. Any damage you take is taken by your Agents , making future combat more difficult - sp be careful as you move around! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Due to the random nature of the Belebog bangboo, there is no direct guide for how to defeat it - your best bet is to lock it in a corner to limit its movement , then hover nearby and drop bombs when you can. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once the bangboo is defeated, the final portion of the map will unlock. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Finishing The Commission &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Before progressing to the left side of the map, you will need to blow up the brick tiles blocking the path. The checkered flag tile to the far left of your screen represents the end of the commission, but be sure to collect the loot before proceeding . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can move down to collect the final Hollow Observation Data and up to collect a lootbox. Along with that, two &amp;quot;unknown&amp;quot; bangboo tiles will lead to brick tiles - blow these up to collect two more lootboxes , then proceed with the commission finale. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This larger combat map has one Farbauti that will chase you , but fear not - this actually works to your advantage. You can use this Ethereal&#039;s destructive power to help you clear the massive amount of waste in this area! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Farbauti   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Faction: Ether Mutants &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Type: Ethereal   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Weaknesses: Ice, Ether &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Resistances: None   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Before finishing the Farbauti off, you will want to position yourself on the opposite end of the map from it , then allow it to chase you and clear the rubble between you . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unfortunately, the targeting system isn&#039;t perfectly accurate, so there will come a point where it is easier to finish off the last bits of rubble yourself . You will need to clear 100 pieces of trash before the commission is done. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But, of course, you can&#039;t just leave the Hollow: you&#039;ll have to eliminate the Farbauti first. The biggest thing you&#039;ll have to worry about is this Ethereal&#039;s powerful melee attacks , so be quick with an Assist when you see the prompts and use a damage-heavy Ultimate to help shred through its many hit points. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once the rubble is cleared and the Farbauti is defeated, this commission is complete! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What Are The Rewards? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For completing the commission Somewhat Totally Out Of Control, you will receive: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;60 Polychromes &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Eight Trainee Investigator Logs &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Eight Senior Investigator Logs &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Four Bangboo Algorithm Modules &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Four W-Engine Batteries &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Two W-Engine Power Supples &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;17,100 Dennies (if claimed in the HDD) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;450 Inter-Knot Experience &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Along with these bits of loot, you will also be able to progress into Chapter Two of the main story and meet the Belebog crew! &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ErnestineKasper</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=How_To_Complete_The_Ethereal_s_Guide_In_ZZZ&amp;diff=51531</id>
		<title>How To Complete The Ethereal s Guide In ZZZ</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=How_To_Complete_The_Ethereal_s_Guide_In_ZZZ&amp;diff=51531"/>
		<updated>2025-10-09T15:21:19Z</updated>

		<summary type="html">&lt;p&gt;ErnestineKasper: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Quick Links &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How To Unlock The Ethereal&amp;#039;s Guide Commission &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Preparing For The Ethereal&amp;#039;s Guide &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Ethereal&amp;#039;s Guide Walkthrough &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rewards &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blowing stuff up seems to be a recurring theme in Zenless Zone Zero . Whether it be a set-up for some stress relief, cleaning up old job sites, or just annihilating your enemies, explosive missions can be a fun break from the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Quick Links &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How To Unlock The Ethereal&#039;s Guide Commission &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Preparing For The Ethereal&#039;s Guide &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Ethereal&#039;s Guide Walkthrough &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rewards &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blowing stuff up seems to be a recurring theme in Zenless Zone Zero . Whether it be a set-up for some stress relief, cleaning up old job sites, or just annihilating your enemies, explosive missions can be a fun break from the draining work of being a Proxy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The commission The Ethereal&#039;s Guide is a prime example of a puzzle mission with explosive elements to keep it interesting. With constant bombs going off around you as you struggle against the Ethereals surrounding you, it is your job to collect enough coins to upgrade your bombs and become an undefeatable explosion machine! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How To Unlock The Ethereal&#039;s Guide Commission &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Ethereal&#039;s Guide commission is a special Exploration commission in Zenless Zone Zero. It can be unlocked by reaching Chapter Two in the main story. The introductory quest, Blast Away , is given to you by your sibling to level up your Inter-Knot Level. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;During Chapter Two, your sibling will prompt you to speak to a strange man outside Random Play . His name is Colt, and he explains that he is working on a bomb specifically designed to work against Ethereals. Colt will then post a commission on Inter-Knot ,  [https://Readyupstudios.com/ ZenlessZeroCore gaming] and you can accept it there. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Preparing For The Ethereal&#039;s Guide &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Ethereal&#039;s Guide is a Level 26 commission of medium difficulty . Despite this high difficulty rating, combat is both optional and random during the commission. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Because of the unpredictable nature of combat in this commission, there are no recommended Attributes or Agents you should bring along. Instead, bring whatever team you are most comfortable with , since you never know what enemies you might be up against. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Ethereal&#039;s Guide Walkthrough &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Entering The Hollow &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Upon entering the Hollow, a message from Colt will appear, explaining that you will need to collect 15,000 Gear Coins in order to help him finish his testing. Along the way in the Hollow, you will also be able to collect upgrades to make the bombs more efficient.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When you spawn, you will need to move to the bottom-left corner to collect the Tactical Bomb tile before proceeding deeper into the Hollow. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With the Tactical Bomb, every time you move three tiles in the HDD, an explosion will trigger on the four surrounding tiles (a cross-shaped explosion). This explosion will destroy all enemy tiles it hits , and damage or destroy brick tiles it hits. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With the bomb collected, proceed to the bottom-right corner, destroy the bricks, and go down the Hollow Fissure . Remember, an explosion can only be triggered after you move three tiles , so keep moving until you can trigger one to break the brick wall! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Floor Two &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When you drop down to the second floor, you may notice a few Ethereal tiles around you. These are enemies that must be blown up in order to earn Gear Coins and help Colt upgrade the bomb. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And speaking of upgrades, when you first drop down, you will be prompted to choose an upgrade for the Tactical Bomb . There are two upgrade options each time you land on an upgrade tile, and their type and strength are always random . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tactical Bomb Upgrades   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Energy Conversion: Frightened I / II / III &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Enemies have a low / moderate / high chance to take one less action   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Energy Conversion: Conversion I / II / III &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Gain 10 / 20 / 30% more Gear Coins   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Modification: Power Boost &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increase explosion radius by one   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Resource: Energy Conductor &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Restores an overload stack   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Resource: Double Energy Conductor &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Restores two overload stacks   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Energy Conversion: Effective Usage I / II &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Defeating an enemy using an explosion grants 30 / 50 Gear Coins   &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tactical Bomb upgrades are always marked by a &amp;quot;pink and blue hammer&amp;quot; tile in the HDD , which can appear randomly when you defeat an Ethereal with an explosion . Another tile to watch out for during this commission is the &amp;quot;green highlighted&amp;quot; tiles, which mark where enemies will spawn after you take your next three moves. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The goal of this commission is to navigate around the open space in the HDD and blow up enemies as they spawn . Blowing up enemies is the main way to generate Gear Coins , and you will need at least 15,000 Gear Coins to leave the Hollow. However, we recommend collecting 20,000 Gear Coins so you have enough to unlock the Gear Coin Vaults as well. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each time you defeat an enemy and it drops a Gear Coin tile, you will gain 500 Gear Coins , meaning you will have to collect at least 30 Gear Coin tiles to proceed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, there are a few strategies to make this commission slightly easier, and they vary depending on your play style . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whenever you run into an Ethereal tile, you can either use an overload charge to trigger an explosion early , or you can enter combat to defeat the Ethereals and gain four overload charges . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you prefer navigating the HDD and avoiding combat, then take the Power Boost upgrade, and the Energy Conductor upgrades when they show up.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, if you like combat and want to rely on overload charges or grinding through enemies in combat for Gear Coins, then be sure to take the Effective Usage or Conversion upgrades . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Combat &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Combat during this commission is random, meaning the type and number of enemies varies each time you encounter an enemy tile. Combat will be in two sets of two rounds, meaning you fight two waves of enemies , then move locations and fight two more waves of enemies . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Because the type of enemy varies, there is no set Attribute to make combat easier. However, combat does have the perk of not only destroying the enemy tile, but also earning you four overload charges , meaning you could avoid combat later if needed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whatever your strategy is, once you have collected 15,000 Gear Goins, another Hollow Fissure will appear near the center of the screen, and you can take it to return to the top floor of the Hollow . Be sure to unlock the Gear Coin Vaults (you can return down to earn more Gear Coins if you need), then move to the checkered flag at the top of the screen to finish the commission! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rewards &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For completing The Ethereal&#039;s Guide commission in Zenless Zone Zero, you will receive: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30 Polychromes &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Four Trainee Investigator Logs &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Four Senior Investigator Logs &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Two Bangboo Algorithm Modules &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Two W-Engine Batteries &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Two W-Engine Power Supples &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15,800 Dennies (if claimed in the HDD) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;500 Inter-Knot Experience &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Along with these loot rewards, you will now be able to access the larger story of Chapter Two ! &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ErnestineKasper</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=User:ErnestineKasper&amp;diff=51530</id>
		<title>User:ErnestineKasper</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=User:ErnestineKasper&amp;diff=51530"/>
		<updated>2025-10-09T15:21:16Z</updated>

		<summary type="html">&lt;p&gt;ErnestineKasper: Created page with &amp;quot;I&amp;#039;m Elizabet and was born on 7 November 1976. My hobbies are RC cars and Billiards.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Check out my web site - [https://Readyupstudios.com/ ZenlessZeroCore gaming]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m Elizabet and was born on 7 November 1976. My hobbies are RC cars and Billiards.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Check out my web site - [https://Readyupstudios.com/ ZenlessZeroCore gaming]&lt;/div&gt;</summary>
		<author><name>ErnestineKasper</name></author>
	</entry>
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