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	<updated>2026-10-27T10:03:03Z</updated>
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	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Throne_And_Liberty_Review:_Still_A_Long_Way_To_Go&amp;diff=63637</id>
		<title>Throne And Liberty Review: Still A Long Way To Go</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Throne_And_Liberty_Review:_Still_A_Long_Way_To_Go&amp;diff=63637"/>
		<updated>2025-10-13T23:52:56Z</updated>

		<summary type="html">&lt;p&gt;EvangelineCabe5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I told the duo that I had requested Wand and Staff for my own playthrough at the behest of one of TheGamer&#039;s resident MMO expert, and they laughed - clearly, the team behind Throne &amp;amp; Liberty is aware of the importance of the mage class to MMO history, and the natural curiosity players will have for it here when magic usage is far more flexi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overall, it’s difficult to give a score for Throne and Liberty based on what I’ve seen so far. I’ve been a bit too quick in the past to judge MMOs based on their leveling experience, where the real game begins when you’ve already invested dozens - potentially hundreds - of hours into the game. As it stands though, I can say that this is a game that I’m excited to play. There’s a real promise in what stands to be a modern successor to one of the all-time greats of the genre, NCSoft’s Lineag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In many ways, **Throne and Liberty plays like a typical MMO ** . Players explore a variety of different fantasy environments, fighting a variety of different monsters with a variety of different class-specific abilities. There’s an extensive main quest, side activities like crafting and fishing,  [http://giggetter.com/blog/269381/all-longbow-skills-enhancements-in-throne-liberty/ Giggetter.com] multiplayer dungeons, competitive player-versus-player matches, and everything else you’ve come to expect from the genre. It has a handful of unique ideas, but they don’t always go far enough to carry an otherwise generic &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Upgrading weapons and armor in Throne and Liberty works a little differently in comparison to MMOs you may be used to. This guide will cover where to navigate to Equipment Enchanting Icon , the items you will need to consume in the upgrade process, and the mechanics and quirks of the system over&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Running games at this size and scale is very difficult, mostly because of the games as a service and the operational components&amp;quot; Lafuente says. &amp;quot;And I think we&#039;re setting ourselves up for success by starting with these more challenging titles, and then creating an infrastructure and a framework to support any of the other games we bring to mark&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Wand and Tome excels as a support tool and is capable of dealing damage through DoTs and curses. Its true strength lies in its ability to heal allies, and conversely debuff enemies. This is the quintessential weapon that you need in Throne and Liberty to adopt a supportive or controller role in the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At the end of the day, Throne and Liberty ** is a pretty new game** . It has its flaws, sure, but there&#039;s still plenty of time for it to resolve its issues with progression with more mechanically complex classes, to add new morphs that actually make a difference in gameplay, or to renew its focus on the thrilling &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Throne and Liberty is an online role-playing game set in the vast open world of Solisium. The game features a dynamic world system where you can play solo online or team up with your friends in a guild setting . You engage in real-time battles against players and monstrous creatures. The game’s combat system presents you with a variety of weapons and unique classes that you can customize to your lik&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Longbow is a top-tier ranged weapon which delivers high damage output at a range rivaling melee weapons in terms of DPS. It provides the ability to engage enemies from a distance and has skills that allow healing abilities for you and your all&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This means each time you spend Growthstones and Sollant to upgrade an item, your item will get closer to the next level, but not necessarily achieve a full level . If you&#039;re lucky, there is a ten percent chance to grow a full 80 percent of the item&#039;s upgrade &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is a powerful DPS weapon that relies heavily on mana for casting spells. The staff focuses on dealing damage through elemental effects like fire, water, and ice. It is effective at clearing large groups of enemies in the same place, and is a heavy attack weapon giving you bigger bursts. Take advantage of applying and exploiting elemental debuffs to maximize its damage out&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is one of the best weapons in the game because it can taunt tanks in both PVE and PVP and crowd-control enemies. It is an ideal choice if you want to simultaneously attack and defend yourself from attacks in the game. You can use your shield for active blocking to prevent incoming damage, use the charge attack to stun an enemy and increase the damage reduction for both you and your pa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This weapon also has decent mobility options, and can apply debuffs on enemies, increasing the damage output. Your defensive skill while using the Crossbow is a dodge roll, allowing you to take opponents down as you evade their attacks. You can pair this weapon with a Dagger to get a mobility advantage and effectively eliminate single targ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Excellent presentation aside, Throne and Liberty ** suffers from a mostly generic story** . It’s a perfectly suitable fantasy framework to hang a game on, but little more, mostly centered on a group of chosen ones (the player characters) and a war against those who would exploit their powers. It occasionally introduces some interesting concepts, like the main character’s ability to travel through time and visit pivotal events in the world&#039;s history. But those rarely amount to anything more interesting than they appear on the surface. Unfortunately, that sort of thing is a trend for Throne and Liber&lt;/div&gt;</summary>
		<author><name>EvangelineCabe5</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Best_Weapons_In_Throne_And_Liberty&amp;diff=52583</id>
		<title>Best Weapons In Throne And Liberty</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Best_Weapons_In_Throne_And_Liberty&amp;diff=52583"/>
		<updated>2025-10-10T01:03:18Z</updated>

		<summary type="html">&lt;p&gt;EvangelineCabe5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Much like the time travel concepts introduced in the story, real-time defense and animal morphing are unique ideas, but they don’t go as far as they could. There&#039;s a possibility for them to be expanded on in future expansions or updates, but in their current form, **they fail to make Throne and Liberty as interesting as they could &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With this knowledge, you&#039;ll find yourself utilizing the item enchanting system often as there is little risk in putting upgrade materials into the wrong items. Feel free to enchant as you play, knowing that you can always transfer the experience that item has gained. Use the two main levels mentioned to get the most out of your lower-rarity items before transferring to a higher rar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;The dual weapon system is what determines what your abilities are,&amp;quot; Lafuente tells me. &amp;quot;I think you can have more unique opportunities to build these crazy classes, potentially, where someone is carrying both a sword and a staff. And that gives them access to magic abilities, and the &#039;I&#039;m going to swing my big sword at you&#039; abilities, so you see some pretty unique types of builds that are created by players. And so what I think is most important is that players can experience more than one play sty&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This weapon also has decent mobility options, and can apply debuffs on enemies, increasing the damage output. Your defensive skill while using the Crossbow is a dodge roll, allowing you to take opponents down as you evade their attacks. You can pair this weapon with a Dagger to get a mobility advantage and effectively eliminate single targ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Once you have upgraded your item to a certain level, you can no longer upgrade it further. For example, if you have an Uncommon (Green) headpiece, you can only level it up to level six . Level six is then the maximum upgrade level for that i&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Excellent presentation aside, Throne and Liberty ** suffers from a mostly generic story** . It’s a perfectly suitable fantasy framework to hang a game on, but little more, mostly centered on a group of chosen ones (the player characters) and a war against those who would exploit their powers. It occasionally introduces some interesting concepts, like the main character’s ability to travel through time and visit pivotal events in the world&#039;s history. But those rarely amount to anything more interesting than they appear on the surface. Unfortunately, that sort of thing is a trend for Throne and Liber&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is a really cool concept, and offers something different from the usual AoE-avoiding that comprises your average MMO’s sole defensive maneuver. With the right application, this parrying system could make certain battles more exciting, but ultimately, **** it just amounts to another piece of UI you have to keep an eye on. It can be distracting from the offensive aspects of combat, and doesn’t live up to its fullest potential in the current version of the game. That&#039;s compounded by the otherwise stock-standard MMO combat fare - nothing to write home ab&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Throne and Liberty ** ’s gameplay is pretty typical of the genre.** There are seven character classes, each of which is based around a particular weapon type: greatsword, sword and shield, daggers, crossbows, longbow, wand, and staff. Each is also associated with an auto-attack and a defensive skill, as well as a glut of active and passive abilities that make up the bulk of combat. These may be AoEs, push attacks, damage mitigation, or anything else. You can have two different weapons equipped at any given time - generally one melee and one ranged - and swap between them with the press of a but&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;There&#039;s definitely a quality bar that we strive for in the titles that we&#039;re bringing to market,&amp;quot; Lafuente tells me. &amp;quot;And it just so happens that we have MMOs right now, but our portfolio intends to be broad over the next couple of years. Maybe you&#039;ve heard the news about the Tomb Raider game. It&#039;s not just MMOs that we&#039;re bringing to market. It does happen to be the focus of the moment, but we have broad ambitio&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;He&#039;s right that MMOs are typically one of the hardest games to launch and make stick, and there&#039;s some logic to &#039;if we can get this right, Tomb Raider should be easy&#039;, but after Lost Ark seemed to squander its momentum and New World has opted for a hard reset as it comes to console , Throne &amp;amp; Liberty fans might have been hoping for greater depth on how T&amp;amp;L can avoid the fate of its wounded (if not fallen) comra&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tomb Raider is currently in the driest spell the series has ever endured since it launched in the &#039;90s, while Blue Protocol was widely expected to be available by now and still has a vague 2024 release date, and  [http://www.google.es/url?sa=t&amp;amp;url=https://Divinebham.com/ http://www.google.es/url?sa=t&amp;amp;url=https://Divinebham.com/] Crucible, as mentioned, was released to a poor reception, shoved back into beta, then killed altogether. So it might have eyes on a broader roster, but aside from The Grand Tour Game, MMOs are all Amazon has right now. What has Amazon learned from Lost Ark and New World that it is channelling into Throne &amp;amp; Liberty? That&#039;s a topic it&#039;s remaining curiously tight-lipped ab&lt;/div&gt;</summary>
		<author><name>EvangelineCabe5</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Throne_And_Liberty_Review:_Still_A_Long_Way_To_Go&amp;diff=45990</id>
		<title>Throne And Liberty Review: Still A Long Way To Go</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Throne_And_Liberty_Review:_Still_A_Long_Way_To_Go&amp;diff=45990"/>
		<updated>2025-10-06T21:32:40Z</updated>

		<summary type="html">&lt;p&gt;EvangelineCabe5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a game that’s definitely best enjoyed with friends, and eventually as part of a guild. Late game activities revolve around guild-to-guild combat and PvE co-operative dungeons. You can tackle these as a solo player - while leveling, progression, and so on can all be achieved solo - but you’ll miss out on a lot of what Throne and Liberty has to offer. Of course, this is all based on footage that I’ve seen from South Korean servers, as I wasn’t able to try these during the pre-release review win&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In our preview, there were eight of us in a dungeon taking on a handful of enemies at once, culminating in a final battle against one giant boss. But this is not the typical Throne &amp;amp; Liberty experience, and even the example tossed out of 200 versus 200 is, I&#039;m told, more on the &amp;quot;low side&amp;quot;. So what is the standard Throne &amp;amp; Liberty experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is a powerful DPS weapon that relies heavily on mana for casting spells. The staff focuses on dealing damage through elemental effects like fire, water, and ice. It is effective at clearing large groups of enemies in the same place, and is a heavy attack weapon giving you bigger bursts. Take advantage of applying and exploiting elemental debuffs to maximize its damage out&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**Updated from unscored Review in Progress to scored Review ** &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**Throne and Liberty ** , developed by NCSoft and published by Amazon Games in the US, has a bit of a troubled history behind it. Originally announced in 2011, it was intended to be a sequel to the groundbreaking Lineage series, built on decades of immersive online RPGs. But the project was delayed multiple times, eventually splintering off into an original piece of IP, and being rebranded Throne and Liberty in 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Running games at this size and scale is very difficult, mostly because of the games as a service and the operational components&amp;quot; Lafuente says. &amp;quot;And I think we&#039;re setting ourselves up for success by starting with these more challenging titles, and then creating an infrastructure and a framework to support any of the other games we bring to mark&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, this is still an MMO through and through - so the quests are repetitive. The zones you travel through are fairly interesting though, and mob variety is fine. There are rolling fields, beaches, gnarled watchtowers on top of hills guarded by goblins. Nothing here really screams originality.. But there remains a soothing familiarity to the wayThrone and Liberty begins: when there are hundreds of players grinding scarecrows in a random field somewhere, you know this is a serious &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players still need to grind out those items for them to appear on the auction house. Once purchased, they are not max level, which means players will still need to grind for upgrades. There’s a shadow of pay-to-win here, but it’s deeply convoluted and it won’t be common for players to be splashing cash on the best gear. You can also earn Lucent by selling your own gear. If you’re a hardcore player, you could generate enough Lucent to keep buying things from the Auction House whenever you want - no wallet requi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Switching character classes, too, is as easy as switching your equipped weapons and associated skills; you can save up to three different equipment and skill sets at a time. Each time you level up, you increase one of your main stats, but every single one of them is helpful for every single class. Even greatsword wielders need mana, and even spellcasters need strength. For someone like me, who tends to be indecisive when it comes to RPG builds, this kind of flexibility amounts to a quality-of-life feature . It’s almost definitely inspired by Final Fantasy FFXIV ’s simple class-changing system , and I’m incredibly grateful for t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unfortunately, my excitement didn&#039;t carry over into the multiplayer dungeons. I did appreciate that some bosses didn&#039;t pull punches when it came to difficulty, but those were rare bright spots in a mostly disorganized system . Classes aren&#039;t divided into clear roles; you choose of your own accord whether you&#039;re a tank, DPS, or healer before queueing in. While coordinated party synergies occasionally arise by accident, most dungeons just involve large groups of players ganging up on single enemies at a time, then repeatedly dying to a boss until someone accidentally discovers the right mecha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Its Mastery Tree is divided into Mana, Destroy, and Attribute. One major drawdown to this weapon is its longer cast times and reduced damage output, which makes it less effective in combat situations that require high intensity. You can pair the Staff with a Wand and Tome for a [http://google.bg/url?sa=t&amp;amp;url=https://Divinebham.com Full Article] mage build focused on AoE damage, crowd control, and utility, or a Dagger for strong AoE abilit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Wand and Tome excels as a support tool and is capable of dealing damage through DoTs and curses. Its true strength lies in its ability to heal allies, and conversely debuff enemies. This is the quintessential weapon that you need in Throne and Liberty to adopt a supportive or controller role in the g&lt;/div&gt;</summary>
		<author><name>EvangelineCabe5</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=User:EvangelineCabe5&amp;diff=45989</id>
		<title>User:EvangelineCabe5</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=User:EvangelineCabe5&amp;diff=45989"/>
		<updated>2025-10-06T21:32:39Z</updated>

		<summary type="html">&lt;p&gt;EvangelineCabe5: Created page with &amp;quot;I&amp;#039;m Fredric and I live in Gap. &amp;lt;br&amp;gt;I&amp;#039;m interested in American Studies, Amateur geology and Turkish art. I like to travel and watching Bones.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Visit my website: [http://google.bg/url?sa=t&amp;amp;url=https://Divinebham.com your input here]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m Fredric and I live in Gap. &amp;lt;br&amp;gt;I&#039;m interested in American Studies, Amateur geology and Turkish art. I like to travel and watching Bones.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Visit my website: [http://google.bg/url?sa=t&amp;amp;url=https://Divinebham.com your input here]&lt;/div&gt;</summary>
		<author><name>EvangelineCabe5</name></author>
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