<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.linuxmce.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LaylaRamaciotti</id>
	<title>LinuxMCE - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.linuxmce.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LaylaRamaciotti"/>
	<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php/Special:Contributions/LaylaRamaciotti"/>
	<updated>2026-10-28T19:46:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Cyberpunk_2077:_Best_Unique_Shotguns_Where_To_Find_Them&amp;diff=44719</id>
		<title>Cyberpunk 2077: Best Unique Shotguns Where To Find Them</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Cyberpunk_2077:_Best_Unique_Shotguns_Where_To_Find_Them&amp;diff=44719"/>
		<updated>2025-10-05T22:54:11Z</updated>

		<summary type="html">&lt;p&gt;LaylaRamaciotti: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is nothing more important in **Cyberpunk 2077 ** than to have access to the best weapons possible . Throughout the course of the game, players will be able to get their hands on all manner of interesting and powerful weapons that can be used to dispatch their enemies. Swords and silenced pistols are perfect for those who want to sneak their way past enemies, but heavy assault rifles and clubs are perfect for laying waste to everyone who gets in the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is nothing more important in **Cyberpunk 2077 ** than to have access to the best weapons possible . Throughout the course of the game, players will be able to get their hands on all manner of interesting and powerful weapons that can be used to dispatch their enemies. Swords and silenced pistols are perfect for those who want to sneak their way past enemies, but heavy assault rifles and clubs are perfect for laying waste to everyone who gets in the way. Each character build will benefit from different kinds of weapons. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: Cyberpunk 2077 Sales Hit 13 Million Copies Sold Despite Broken Launch &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;By far some of the best weapons in the [https://Demokrasi43.com RPG game updates] are the unique ones. Each of these weapons comes with its own set of special skills and abilities that make them far more effective than their standard counterparts. These usually aren&#039;t as easy to track down either, so players will need to complete a few steps first to receive one. As far as raw damage output goes nothing tops the unique shotguns of Cyberpunk 2077 . This guide shows players the best shotguns in the [https://Demokrasi43.com RPG game cheats] and how to find them. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cyberpunk 2077 - Best Unique Shotguns &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players who want nothing more than to turn all of their foes into a pile of gore and body parts will want to go for a good shotgun every single time. These weapons are built for dishing out damage at close range, and each shot carries enough force that they will most likely knock enemies off their feet. When used correctly against weaker enemies the odds are very high that they will probably die after one shot as well. There are some massive downsides to using a shotgun though. For one they typically have an abysmal rate of fire and reloading time compared to all other weapons except sniper rifles. The other large issue is that since they are built for close range encounters they are basically useless at anything further than a few dozen feet. Despite these downsides though there is nothing quite like walking into a small room and decimating everyone there with just a couple of pulls of the trigger. Here are the best unique shotguns in the game: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sovereign - This shotgun is basically just a very old-school double barrel, which feels a little odd to handle at first when surrounded by all of these high tech weapons. The upside though is since it is old-school it also delivers on a very simple promise: Killing everything in its path. The Sovereign launches both of its rounds when the trigger is pulled, which means that it effectively doubles its damage for every shot. This causes a massive amount of damage to be inflicted upon enemies, which is coupled with the fact that its spread is reduced as well. This means that it has a longer overall range to attack with. The biggest issue with double barrels is that they have to be reloaded after every attack, but the Sovereign&#039;s Unique ability drastically reduces this time. This weapon still won&#039;t reload as quickly as other close-ranged weapons, so players should keep that in mind. This weapon will need to be crafted, so players will be able to track down the blueprint by taking on a Suspected Crime Activity in Japantown and taking it from an enemy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mox - Mox is an interesting weapon that just feels like it was unnecessarily handicapped by the development team for little reason at all. As a power shotgun, it can ricochet and bounce projectiles around small rooms to deal damage to many different enemies. This is coupled with the fact that it has increased headshot damage, so it can actually deal a decent amount of damage on impact. There are two main issues with this gun that hold it back from greatness. For one it has reduced bullet spread, which gives it more range but also reduces the ability of the bullets bouncing around in small spaces. It also has a significantly reduced reloading speed, which is an incredibly huge penalty for any shotgun no matter how powerful it is. Other than this there really isn&#039;t anything else super special about the Mox as even its damage is pretty middling when compared to the other unique shotguns. It can be acquired relatively easily by the player though, so those who need a powerful Unique shotgun may just grab it while they are waiting to get their hands on something new. Players who romance Judy will be given the Mox by her after the Pyramid Song mission. Even those who don&#039;t romance here though will still be able to acquire the weapon by waiting until she decides to leave Night City. It can be found inside her apartment then. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Headsman - This is another shotgun that was nerfed by the developers considerably before players could get their hands on it, but at least with this gun it is completely understandable. Without some restrictions on the things it could do, The Headsman would be a completely unstoppable killing machine. Even with said restrictions though it is still ridiculously overpowered. The Headsman has a total of four different unique effects. For one it doubles the number of projectiles fired, which automatically doubles the damage potential. There is also a significantly increased chance of this weapon inflicting bleed on enemies and of dismembering them. Both of these effects will make things far simpler for the player, especially because even if they miss their projectiles can ricochet and still potentially apply these effects. On top of all of this though is also has reduced reload time, so the player is able to almost constantly be firing off shotgun shells. The downside to The Headsman though is that it has three separate penalties. The spread of the weapon is significantly increased, so players can only use it at point-blank range to be effective. It also has a reduced rate of fire and reduced clip capacity, which puts a pretty big drawback on the reduced reload time. Despite all of that though there is no better shotgun for demolishing enemies in confined spaces. Players will be able to craft this weapon by acquiring the blueprint from a fallen enemy in a Suspected Crime Activity mission in North Oak. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ba Xing Chong - Without a doubt, this has to be the best and most fun shotgun to use in the entirety of **Cyberpunk 2077 ** . Its base stats alone are more than enough reason to pick up this gun as it already dishes out a huge amount of damage. This is also coupled with the fact though that it has a chance to knock down any enemy that it hits and it has explosive rounds. This both increases its damage potential and increases the chances of enemies being stunned by an attack, granting the player more time to attack them. All of this is topped though by the Ba Xing Chong being the only Smart unique shotgun . This negates all concerns about bullet spread or range because Smart weapons home in on enemies and never miss. With all of this together it means that each pull of the trigger launches out a swarm of mini bombs that home in on their target, and each one has the chance of knocking them to the floor. Nothing beats this gun and it has no penalties. Players can craft it by acquiring the blueprint from Adam Smasher&#039;s vault that is on board the Ebunike. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Next: How to Find the Batmobile Location in Cyberpunk 2077 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**Cyberpunk 2o77 ** can be played on Xbox One, PlayStation 4, PC, Xbox Series X, and PlayStation 5. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LaylaRamaciotti</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Cyberpunk_2077:_10_Best_Skills_In_The_Intelligence_Tree&amp;diff=41994</id>
		<title>Cyberpunk 2077: 10 Best Skills In The Intelligence Tree</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Cyberpunk_2077:_10_Best_Skills_In_The_Intelligence_Tree&amp;diff=41994"/>
		<updated>2025-10-03T20:52:42Z</updated>

		<summary type="html">&lt;p&gt;LaylaRamaciotti: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With the release of Cyberpunk 2077 Update 2.0, Attributes have been given a revamp. Everything has changed when it comes to the best perks in Cyberpunk 2077 , and players have a seemingly infinite amount of possibilities available to them and their builds, including the Intelligence tree, which is dedicated to assisting in the power of the player’s netrunning abilities. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players can progress through the Intelligence tree to unlock some great...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With the release of Cyberpunk 2077 Update 2.0, Attributes have been given a revamp. Everything has changed when it comes to the best perks in Cyberpunk 2077 , and players have a seemingly infinite amount of possibilities available to them and their builds, including the Intelligence tree, which is dedicated to assisting in the power of the player’s netrunning abilities. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players can progress through the Intelligence tree to unlock some great skills to create the best build in Cyberpunk 2077 that involves Smart Weapons, hacking abilities, and the true powers of a netrunner. Every 4 Attribute Points put into the Intelligence tree will also provide players with a +1 Max RAM, meaning their hacking powers will only grow the more they invest into the best Intelligence skills in Cyberpunk 2077 . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated November 8, 2023 by Erik Petrovich : This list of the best Cyberpunk 2077 Intelligence Perks has been updated to reflect the many changes of the 2.0 update , including its nearly complete overhaul of the [https://Demokrasi43.com Rpg game money Guide]&#039;s skill and perk system. But just knowing what each perk does isn&#039;t quite enough to give players an idea of what makes them good – when taking the cyber-lingo of the Cyberpunk 2077 world into account, understanding abilities can be challenging. To help players make the best choices, this [https://Demokrasi43.com RPG game money guide] to the best Intelligence skills Cyberpunk 2077 players can get offers brief descriptions of why each perk is better than others previously listed, and goes into brief detail on the sub-perks that branch out from each parent perk being recommended. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Intelligence lvl 4 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : None &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Eye in the Sky is a good starting point for those who want to invest in the Intelligence tree. Not only is it necessary to pick up to continue through the left side of the skill tree, but it is also pretty useful to help players with their observation skills. Eye in the Sky will automatically highlight nearby Access Points and Cameras, so players can better understand the area they are in. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is also a -1 RAM cost with a +50% duration to the Control, Convert, and Distract Enemies quickhacks when they are uploaded through a camera, meaning players have better navigation when it comes to stealthy actions thanks to Eye in the Sky. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Forcekill Cypher : The length of Access Point hack puzzle sequences is reduced by 1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Warning: Explosion Hazard : Hacked devices deal 40% increased Explosion Damage, and an extra 80% Explosion Damage (120% total) to enemies affected by Quickhacks &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Intelligence lvl 9 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : Fully upgraded Eye In The Sky perk &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To further progress in the left Intelligence tree, players need to invest 2 Perk Points into Hack Queue. This Will grant players +1 Max RAM, and also unlock quickhack queues. Quickhack queues allow players to upload 2 quickhacks on a single enemy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These queued quickhacks are automatically uploaded in the order that they were added, and the Hack Queue perk will also grant a +30% upload speed to the second quickhack. This means that players can effectively chain their hacks on enemies unknowing, or otherwise. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feedback Loop : 25% increased RAM recovery for each Quickhack currently queued &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Data Recycler : Neutralizing an enemy recovers 80% of RAM from remaining Quickhacks in their queue &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Copy-Paste : Using Quickhacks on enemy Netrunners who are targeting V can spread Quickhacks to nearby enemies &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Counter-Hack : Grants the ability to counter-hack Netrunners that are targeting the player, even through walls. -1 RAM cost to Quickhacks performed on these Netrunners. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Intelligence lvl 15 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : Fully upgraded Eye In The Sky and Hack Queue perks &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reaching close to the max level of the left side of the Intelligence skill tree, Queue Acceleration is up next. Players need to invest 3 Perk Points into this perk, with the first point giving players a +1 to their Max RAM. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At the second point, players will be given a -1 RAM cost to quickhack devices and vehicles, and level three is where it thrives. At level 3, players can add another quickhack to their total queue size, and there is a +60 upload speed for the third or later quickhack in the queue. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Finisher: Live Wire : Press F near enemies at low HP to perform a Finisher with the Monowire. More Quickhacks queued on enemies makes them more susceptible. Restores 15 HP and 5 RAM &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Queue Prioritization : The first Quickhack in a queue of at least two Quickhacks gains 50% Upload Speed &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Queue HACK_ROOT : RAM is reduced by 1 for Quickhacks of a different category than the first Quickhack in a queue – if the first is a Combat Quickhack, a Control Quickhack queued afterwards will have its cost reduced by 1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Intelligence lvl 20 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : Fully upgraded Eye In The Sky, Hack Queue, and Queue Acceleration perks &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To become a true netrunner, Queue Mastery is a must. When players put a point into this skill, they will be granted an additional slot for their quickhack queue size. This last quickhack can fill the queue with a -50% RAM cost. Doing so will lock the queue until all quickhacks have been uploaded. Even better still, an enemy that has been locked into a quickhack queue will receive +15% damage against them. Even Johnny Silverhand would have to admit that&#039;s pretty cool. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Intelligence lvl 4 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : None &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the middle perk deck for Intelligence, players can pick up their starting skill with Optimization. This perk will grant players a +35% RAM recovery rate, which is great for those players that are seeking to use a lot of RAM on a lot of quickhacks, as it means that they can use the area and their enemies to their advantage without having to wait long periods of time. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Proximate Propagation : RAM cost is reduced by up to 35%, based on how close the target is to V &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Encryption : All Quickhacks traceability is reduced by 30% &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Subordination : Control Quickhacks used on enemies with full HP receive double duration &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Intelligence lvl 9 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : Fully upgraded Optimization perk &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The next skill, Embedded Exploit, requires 2 points for players to proceed up the tree. At level 1, players will receive a further +10% to their RAM recovery rate. To make matters even better , a +60% quickhack damage against enemies is granted, but only to those enemies that have been affected by the Control, Covert, or Distract Enemies quickhack. Night City has never been so dangerous. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shadowrunner : After performing a Takedown, current Trace Progress is reset &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Icepick : -1 RAM cost for Combat quickhacks, but only after the enemy that has been targeted has been the victim of a Control, Covert, or Distract Enemies quickhack. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Siphon : Monowire attacks recover 0.5 RAM, which increases to 1 RAM per hit if the player attacks an enemy affected or targeted by a Quickhack &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;System Overwhelm : Quickhack damage is increased by 7% for each unique Quickhack on the target &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Speculation : Recover 25% of the total RAM cost of all Quickhacks affecting an enemy that dies due to a Quickhack &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Intelligence lvl 15 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : Fully upgraded Optimization and Embedded Exploit perks &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overclock is another perk to continue the middle skill tree, and it has three tiers. Tier 1 will grant a 10% recovery rate to RAM, whereas tier 2 will provide players with an additional 10% damage to quickhacks targeted at enemies. The final third tier will unlock Overclock mode. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overclock can be activated manually with the action button if the player has a cyberdeck installed. In this mode, players can use quickhacks regardless of their RAM capabilities, meaning players can chain quickhacks, but, this comes at the cost of 1 Health. It has a duration of 14 seconds and a cooldown of 30 seconds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Power Surge : Instantly restore HP for 5x max RAM granting players a boost of health when using Overclock – keep the fight going like Adam Smasher. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Race Against Mind : When Overclosk is active, Quickhack damage is increased up to 50% the lower V&#039;s HP is, based on when the Quickhack is uploaded &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sublimation : When Overclock is active, RAM recovery effects also regenerates HP, which helps to offset the HP loss from the use of Overclock &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blood Daemon : V gains 40 HP for each Quickhack in a neutralized enemy&#039;s queue when Overclock is active &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Intelligence lvl 20 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : Fully upgraded Optimization, Embedded Exploit, and Overclock perks &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spillover is the final perk in the middle section of the Intelligence deck. If players want to start a chain reaction of death and infect an entire army of gang members, corpos, or soldiers that are a threat, then Spillover is just the perk for them. Spillover works with Overclock, as when this mode is active, players will be given a 50% chance for quickhacks to spread to an additional target, ensuring a domino effect of death will follow the player. Quickhack skills might not be for everyone, but in the right hands, the player can become a netrunner that even the most rogue AIs in Cyberpunk 2077 will fear. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Intelligence lvl 20 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : Fully upgraded Optimization perk &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Smart Synergy is the final Intelligence perk on the right side of the skill tree. However, if players want to pick this perk up, then they are going to need the level 3 Overclock perk in the middle tree, and the Target Lock Transfer on the right tree. This means that perhaps not every player would want to pick up this perk, but Smart Synergy could be worth the effort, depending on the build that the player is going for, and if they see a Smart Weapon as an absolute must-have for their play style . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Smart Synergy only affects Smart Weapons, and it works once Overclock has been activated. Once active, Smart Weapons will be given an instant target lock, as well as a 25% bonus damage if the targeted enemy has been affected by a quickhack. This is a whopping increase in damage, and perfectly combines the two most crucial elements of an Intelligence build : both quickhacks and Smart Weapons. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LaylaRamaciotti</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=User:LaylaRamaciotti&amp;diff=41993</id>
		<title>User:LaylaRamaciotti</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=User:LaylaRamaciotti&amp;diff=41993"/>
		<updated>2025-10-03T20:52:42Z</updated>

		<summary type="html">&lt;p&gt;LaylaRamaciotti: Created page with &amp;quot;My name: Kimberley Feagin&amp;lt;br&amp;gt;Age: 31 years old&amp;lt;br&amp;gt;Country: Australia&amp;lt;br&amp;gt;Home town: Batehaven &amp;lt;br&amp;gt;Post code: 2536&amp;lt;br&amp;gt;Street: 59 Walter Crescent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my website ... [https://Demokrasi43.com Rpg game money Guide]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name: Kimberley Feagin&amp;lt;br&amp;gt;Age: 31 years old&amp;lt;br&amp;gt;Country: Australia&amp;lt;br&amp;gt;Home town: Batehaven &amp;lt;br&amp;gt;Post code: 2536&amp;lt;br&amp;gt;Street: 59 Walter Crescent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my website ... [https://Demokrasi43.com Rpg game money Guide]&lt;/div&gt;</summary>
		<author><name>LaylaRamaciotti</name></author>
	</entry>
</feed>