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	<updated>2026-10-29T17:09:53Z</updated>
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	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Avatar:_Frontiers_Of_Pandora_-_Things_You_Need_To_Know_About_The_RDA&amp;diff=59103</id>
		<title>Avatar: Frontiers Of Pandora - Things You Need To Know About The RDA</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Avatar:_Frontiers_Of_Pandora_-_Things_You_Need_To_Know_About_The_RDA&amp;diff=59103"/>
		<updated>2025-10-12T10:53:41Z</updated>

		<summary type="html">&lt;p&gt;ReganHarada5: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In 2008, James Cameron released his ambitious sci-fi blockbuster Avatar . The film was a huge hit and would have a big impact on how 3D and Imax technology was used in later Hollywood films. Over a decade later, Cameron finally released the sequel, [https://optimusgolfers.com/ Avatar Frontiers of Pandora tips]: The Way of Water . Now Ubisoft has revealed their own entry to James Cameron&amp;#039;s popular franchise, [https://optimusgolfers.com/ Avatar Frontiers Of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In 2008, James Cameron released his ambitious sci-fi blockbuster Avatar . The film was a huge hit and would have a big impact on how 3D and Imax technology was used in later Hollywood films. Over a decade later, Cameron finally released the sequel, [https://optimusgolfers.com/ Avatar Frontiers of Pandora tips]: The Way of Water . Now Ubisoft has revealed their own entry to James Cameron&#039;s popular franchise, [https://optimusgolfers.com/ Avatar Frontiers Of Pandora patch notes]: Frontiers of Pandora . This upcoming game promises players the opportunity to explore Cameron&#039;s alien world, this time as a Na&#039;vi rather than one of the titular avatars. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While information about the game is limited, it has been confirmed that it will be bringing back a major part of the original movie. The plot of [https://optimusgolfers.com/ Avatar Frontiers of Pandora story guide] centered around the conflict between human colonizers to Pandora and its indigenous species, a race of giant blue humanoids called Na&#039;vi. Most of the film&#039;s human presence comes through a major faction known as the RDA, a powerful institution with a vested interest in taking control of Pandora, whatever it takes. But what exactly is the RDA? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even before it got anywhere near Pandora, the RDA held significant power. The simplest way to describe them is as a corporation that specializes in exploiting resources from outer space. They already held most of the Solar Sytem under their control. They are powerful enough to dwarf most of Earth&#039;s existing governments and even outmatch them in terms of financial or military resources, effectively becoming a government in their own right. Such an iron grip allowed them to gain, so far as Earth laws were concerned, a total monopoly of Pandora and all products produced from it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Avatar 3 Producer Reveals First BTS Image Amid Film Delays &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As far as the RDA is concerned, Pandora is rightfully theirs to do with as they see fit and the Na&#039;vi are overstepping boundaries, a lot like historical colonialism. Like many real-life corporations, the RDA has a history of over-valuing profits at the expense of others. They were already causing mass pollution on Earth with their lunar factories, and they aren&#039;t opposed to destroying Pandora&#039;s ecosystems for the sake of money. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Interest in Pandora was initially motivated by the RDA&#039;s interest in unobtainium, a mineral that was extremely valuable on Earth. Acquiring unobtainium in sufficient quantities to profit required extensive mining operations. This drove a lot of their conflict with the Na&#039;vi, who were not particularly fond of the RDA claiming Pandora as their own and ruining its ecosystem . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The conflict really escalated with the destruction of Hometree, a massive tree big enough to house an entire Na&#039;vi clan, which was motivated by a desire to mine an unobtanium deposit underneath. The company would later begin exploiting another resource called amrita, a substance thought to be capable of halting the aging process. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The RDA has a variety of tools at their disposal to accomplish their goals. Their entire security division is practically an army capable of outmatching most countries. In terms of weapons, they can access just about anything short of nuclear bombs (the one thing they&#039;re prohibited from using off of Earth). Assault rifles, flamethrowers, machine guns, and explosives are all fair game. Their forces range from ground infantry to mechsuits. One of their most dangerous weapons is the SA-2 Samson, a rotorwing aircraft with concerning amounts of firepower. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The RDA also has an extensive range of non-military equipment, a lot of which could be described as bigger, more advanced versions of machines used in modern construction and mining such as excavators, bulldozers, and dumptrucks. Both automated and manually-operated vehicles are used in the goal of mining unobtanium. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ubisoft has confirmed that a lot RDA&#039;s military vehicles to be appearing in Frontiers of Pandora . The gameplay overview showed the protagonist destroying several of them, including a mech suit and an SA-2 Samson. Whether the player will be limited to destroying them, or if they can in fact operate the RDA&#039;s vehicles, is not yet clear. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Technically, just about every human character is or has been a member of the RDA. Even Jake Sully begins the original movie in their employ. But the two major players one really has to know are Parker Selfridge , the official administrator; and Colonel Miles Quartich , the head of security responsible for many of the RDA&#039;s worst atrocities. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Avatar: Frontiers of Pandora Looks A Lot Like Far Cry &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Additionally, Ubisoft&#039;s gameplay video for Frontiers of Pandora introduces a new member, John Mercer , who appears to be filling an executive position. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although they are used as a vehicle through which Jake Sully (and, by extension, the audience) are introduced to the world of Pandora, the RDA ultimately act as the primary antagonist. Most of its more sympathetic members like Jake, Grace Augustine, and Trudy Chacon end up renouncing it sooner or later and siding with the Na&#039;vi. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Over the course of the first movie, the RDA becomes increasingly aggressive, initially attempting diplomacy with the Na&#039;vi before becoming increasingly violent. They are finally defeated in the climactic battle, with their remants being forced off-world. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Despite the Na&#039;vi&#039;s initial victory, the RDA has returned in full force and expanded their operations across Pandora. Gamers also learn about another crime committed against the Na&#039;vi, as if attempted genocide wasn&#039;t enough. One operation the RDA attempted involved kidnapping Na&#039;vi children and then raising them to become soldiers who fight against their own people - sadly not an unusual tactic for colonizers. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is where the player character enters, as one such Na&#039;vi who has to explore Pandora with zero understanding of her cultural roots. Interestingly, this does put the player in a similar position to Jake sully in the original film: beginning as a member of the RDA only to end up renouncing them. The RDA appear to make up a lot of the game&#039;s enemies. It is currently unclear if, like the original film, there will be any human characters who also renounce their association with the RDA and side with the player. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One member of the RDA has been identified thanks to Ubisoft&#039;s gameplay reveal: John Mercer, the man responsible for the player character&#039;s predicament . Information about Mercer is currently scarce, but it is known that he oversaw the Na&#039;vi kidnapping operation. He seems to be a high-level executive, possibly taking over from Selfridge. Although his exact role in the story is hard to ascertain, it is a fair assumption that he will be a major antagonist. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MORE: The Clans of Avatar: Frontiers of Pandora Explained &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ReganHarada5</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Things_We_Know_About_Avatar:_Frontiers_Of_Pandora&amp;diff=59101</id>
		<title>Things We Know About Avatar: Frontiers Of Pandora</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Things_We_Know_About_Avatar:_Frontiers_Of_Pandora&amp;diff=59101"/>
		<updated>2025-10-12T10:52:33Z</updated>

		<summary type="html">&lt;p&gt;ReganHarada5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In 2008, James Cameron released his ambitious blockbuster Avatar . The action-packed epic was structured around a science fiction-based allegorization for colonialism, all set against the backdrop of an alien planet called Pandora. The film was a huge success, beating Cameron&#039;s own Titanic as the highest-grossing film of all time and elevating 3D technology to more than just a simple marketing gimmick. Although the film&#039;s initially positive reception would eventually give way to a hateful bandwagon, its success made it clear fans had not seen the last of Pandora. A sequel seemed inevitable, even if it took over a decade to make. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Everything Confirmed for Ubisoft Forward So Far &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, it turns out The Way of Water is not the only opportunity fans will have to revisit the alien landscape this year. Ubisoft has finally revealed their upcoming game Avatar: Frontiers of Pandora ,  [https://optimusgolfers.com/ Avatarpandorahub] an open-world adventure that promises free exploration of Cameron&#039;s iconic world . The trailer and gameplay reveal can only show so much, but there are some fascinating details that can be uncovered about just what fans can expect from this exciting game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Na&#039;vi, a race of blue-skinned gigantic humanoids indigenous to Pandora, have always been crucial to the lore surrounding Avatar . Their conflict with the RDA is what drives the entire plot, but it is still a story about humans. The original film&#039;s protagonist started as a human, even if he ended up preferring his Na&#039;vi body (the titular &amp;quot;avatar&amp;quot;), and he had several human allies that made up the core cast. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Frontiers of Pandora shakes things up. The protagonist is not a human in a Na&#039;vi body, but an actual Na&#039;vi. Granted, they are a Na&#039;vi who grew up under unusual circumstances that resulted in a limited understanding of Na&#039;vi culture, but they are not an Avatar, nonetheless. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The story expands on Na&#039;vi culture as seen in the film. In addition to exploring the world, the player will get to interact with different Na&#039;vi clans who all have their own unique customs and beliefs. This does mean, at the very least, that a large portion of enemies will be human. Whether any human allies will appear is unknown. In any case, the Na&#039;vi will be at the center of it all, and for once, players will see matters from a Na&#039;vi&#039;s perspective. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Admittedly, information on the player character is a bit vague. Her name has not been revealed, but everything shown so far has indicated the player character to be a female Na&#039;vi who appears to be a capable fighter. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: Avatar 3 Producer Reveals First BTS Image Amid Film Delays &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;She does, however, have an unusual background. This character was part of an RDA project that involved kidnapping Na&#039;vi children and raising them to become soldiers that fight against their own people. This puts the player in an interesting position . On the one hand, she is fully equipped to take on Pandora&#039;s wilderness, but on the other, she has to learn alongside the player. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the movie, the primary antagonist was the Resources Development Administration (RDA), a mega-corporation that specialized in exploiting other worlds&#039; resources. Their interest in Pandora was motivated by a desire for unobtainium, a rare mineral that is worth a fortune on Earth, and this is what sets the main conflict in motion. The RDA proved to be ruthless, having an entire army at its disposal under the command of Colonel Quaritch. The final battle ended with them being forced to leave, with the exception of a few open-minded individuals. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That said, if Frontiers of Pandora is anything to go by, the RDA did not take defeat well. Fifteen years later, it appears they&#039;re back in full force, probably wanting payback after the events of the movie. From the looks of things, they&#039;ve even expanded their operations on Pandora. The player will naturally learn how to fight the RDA and their machines, being able to lay waste on everything from mech suits to helicopters. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At least one member of the RDA has been identified—a man named John Mercer. According to the developers, he was the one responsible for kidnapping Na&#039;vi children (including the player character) to turn them into soldiers RDA soldiers. It is probably fair to assume that he is a major antagonist. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ubisoft clearly channeled some of their Far Cry experience into Frontiers of Pandora . Aside from the first-person perspective and open world, the player has access to a variety of options when it comes to combat. Players can choose to be stealthy or go into full Rambo mode. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RELATED: [https://optimusgolfers.com/ Avatar Frontiers of Pandora mounts]: Frontiers of Pandora Has to Avoid One Ratchet and Clank: Rift Apart Problem &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Weapons are quite varied as well. Thanks to her unique background, the protagonist can handle different types of firearms, or she can go for a quieter approach with a bow and arrow, or combine them with explosive arrows. A big part of the appeal of Far Cry is the variety of weapons and ways to accomplish tasks. It looks like Frontiers of Pandora is going to deliver. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A big theme in the movie was the interconnectedness of Pandora&#039;s ecosystem. The Na&#039;vi held a deep connection to it both figuratively and literally. The braids on the back of their heads could literally be connected to Pandora&#039;s wildlife, like a USB cable. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of course, this detail has led to a lot of ridicule, but it is something the game seems to be taking full advantage of. Part of the player character&#039;s journey will involve learning to ride different types of animals, a bit like the override mechanic in the Horizon games. This means being able to ride some of the iconic creatures from the movie. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The big thing that&#039;s been promised from the game is the Ikran, a large winged creature that develops a bond with the player. This flying mount is fully customizable, and can even be named. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Avatar: Frontiers of Pandora is set to release in December 2023. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;MORE: Avatar: Frontiers of Pandora Reveals Release Date and Open World Co-Op &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ReganHarada5</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Avatar:_Frontiers_Of_Pandora_s_Magnus_Jansen_Interview&amp;diff=53580</id>
		<title>Avatar: Frontiers Of Pandora s Magnus Jansen Interview</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Avatar:_Frontiers_Of_Pandora_s_Magnus_Jansen_Interview&amp;diff=53580"/>
		<updated>2025-10-10T10:52:23Z</updated>

		<summary type="html">&lt;p&gt;ReganHarada5: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Summary &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**[https://Optimusgolfers.com/ Avatar game blog]: Frontiers of Pandora ** brings new life to the James Cameron franchise by giving players the ability to freely traverse the planet as Na&#039;vi, exploring new areas and encountering a wide variety of creatures and clans. The game comes from developer Massive Entertainment, which previously produced titles like the Tom Clancy&#039;s The Division series, and publisher Ubisoft. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Screen Rant interviewed the creative director of Avatar: Frontiers of Pandora Magnus Jansen to discuss bringing new depth to James Cameron&#039;s world, balancing danger and beauty, and what will surprise fans most about the game. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magnus Jansen On Avatar: Frontiers Of Pandora &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Close &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Screen Rant: First, I would just love to talk about what your process was like balancing, taking inspiration from James Cameron&#039;s world, while also managing to make something that differentiates itself and makes the experience feel fresh and new at the same time. What was that like?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magnus Jansen: It&#039;s a great question or a train of thought, because this was something that was very important to us from the start. Because starting out, it&#039;s no secret if you know anything about video games history that when that movie-licensed video games or any licensed video game can be - it can turn out bad if you&#039;re just looking for a quick cash grab or just a quick thing. And I&#039;m super happy to say now, especially back then when we started, that in the first meetings with Lightstorm, James Cameron&#039;s production company, it was super clear that they did not want to do that, a bad game or a quick, &amp;quot;Let&#039;s just you redo the movie and so Hollywood hopefully can get some money.&amp;quot; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;They actually were interested in the medium. Humble about that they weren&#039;t experts, which was great, very encouraging that they were humble about that. But also they knew strongly that to make a great game of Avatar and Pandora, we need to capture and really lean into what makes games unique. And that insight was super cool, and obviously that&#039;s insight that we agreed with. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So from the beginning we set out, &amp;quot;Okay, what&#039;s a great licensed game or what&#039;s a great game period?&amp;quot; Well, a great game is interactivity, agency; I am a player, I have a voice. I co-author my story together with the video game developers, they have their story, but then it&#039;s interactive and I play and I create situations. So that&#039;s all what we need to capture. Systems, central activity, freedom, go wherever you want - it&#039;s not a linear game, it&#039;s an open world game. So we did all that. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The other thing I think that is needed to make it great is that it&#039;s got new experiences, new things, new places, new characters, new stories. Because if it&#039;s just the same characters and the same story and the same places that&#039;s in the movie, then you&#039;re not going to be surprised. You&#039;re not going to have that, &amp;quot;Oh my god, I haven&#039;t seen this before&amp;quot; jaw drop, which is I think a big part of the movies. Like, &amp;quot;Oh my God, I have never seen this.&amp;quot; It&#039;s an act of pure creation. And so we needed to do new animals, and to do that, we needed new environments that they could live in. So it all ended up with a bunch of new, and that I think is what makes it so good. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And I saw in another interview, you described the world as beautiful and dangerous, but not aggressive. Can you explain a little bit more about what you mean by that and why that&#039;s such a core part of this world&#039;s design?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magnus Jansen: Right. So to me, when I watched the movies, especially the first one all those years ago, I came out of the movie theater and I had this feeling that I had been to a place, because the world was so - the crafting was so qualitative with such detail, not just in the technical expression and realization, but in all the backstory and the clans. And everything just was so well-made that it felt like a real place. And that&#039;s immersion - it&#039;s escapism, pure escapism. You&#039;re transported somewhere. And that kind of escapism I think is super powerful, and one of the big reasons I play video games. And to go to a place and be there, I think it&#039;s essential that it has a good balance of danger, but also just niceness to hang out. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So we know the world of Pandora is a beautiful and dangerous place as we see in the movies. It&#039;s like jaw-dropping and then something jumps out and tries to kill you, and we have to balance this. How hostile is the wildlife? How do they seek? Because they have smell, they could seek you out. And there were definitely parts in development where we were tweaking it so that if you just stood and watched the stars, eventually some predator would sniff you out and come kill you and eat you for lunch, and then we tuned that. Which is probably realistic - that&#039;s probably what would happen on Pandora. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yeah.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magnus Jansen: But then we tuned it so it became a little less hostile, as I said. Because if you want the action as a gamer, you&#039;ll seek it out. You can find the danger, you can find the RDA, you can find all that. But if you just want to sit and watch the sunrise, I think that&#039;s important that you can do that and not have the game world come out and try to kill you all the time. So I think that just chilling and being allowed to take in the sights is very important. And then you are the actor, you have the agency, you decide when you go and want to put yourself in danger. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And I know that this project has been in the works for many years. I&#039;m curious the biggest sort of evolutions you&#039;ve seen it undergo as a project since it first began?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magnus Jansen: Oh, wow. There are a couple of big milestones, I think. In any video game or even software, there are these big stages, like alpha, beta, et cetera. And then before the alpha, there are sub-milestones before that. There was this point where we had our ikran, the banshee, your own personal dragon. We had those systems up and running, and then we had that working. And when we get the Vista system and the rendering up and running on the map we have of the Western Frontiers, which is what we call the new part of Pandora that we created. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And I think that when we got those two working together and you were just flying, and we got the floating mountains to be there because these are pretty huge things that are detached from the terrain. But technically there was some work to get that to be performant. That was a huge part, when you can just fly all over the map, I would say. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And I think there are these milestones when we have our very first cutscene that we got in. It was with Etuwa, who is one of the lead characters in the game, an Aranahe. She&#039;s the Tsahik of the rainforest clan that you meet early on in the game. I still remember that. That particular cutscene doesn&#039;t exist because we changed the script slightly, but I remember that very, very well when I saw that. So getting the performance capturing and doing that was amazing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And then finally I would say, we got our big ray tracing, the sort of lighting engine upgrade came in around 2020 or 2019. That all sort of was rolled out in a big capacity, a big addition to Snowdrop. And that just changed the look of the forest completely to the better in an amazing way. So that was also just a huge milestone that I remember. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For my last question, I&#039;m just curious what you think will surprise players and fans of the Avatar ** series the most about this game?**&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Magnus Jansen: I really love the banshee and the way we made it like a really special companion. Of course, you can pet it, but it has a favorite food, for instance, that you don&#039;t know about. And it&#039;s randomized for all players, so all players will have a different favorite food, and then you have to feed it. And you get to name it, and then you call it that name. You get to pick how it looks, and then you get to dress it up. And that sounds childish, but it is childish. I love it. I love that you get to play with it like that. So I think the banshee is truly a joy at all times. And then you talk to it when you fly, and it&#039;s like you say, &amp;quot;Good job Floof,&amp;quot; or whatever you decided to name it. [Laughs] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The other thing is somewhat more broad, but I think just the depth of execution we did on all of the Na&#039;vi clans. There&#039;s three clans, one for each region. Our rainforest region is called the Kinglor forest in the Na&#039;vi terms, but as a dev, we&#039;ve always called it the rainforest region. And then to our upper plains region or the grasslands region, which is completely different, a completely different clan. Their culture is different, they have different food stuffs, they have different crafts, they have different people, they have a different attitude. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There&#039;s these sublime differences but also subtle differences, and you just dive into their world, especially in the side quest and the side dialogue. I am super impressed with what the writing team and all of the art team and everyone that crafted that. It feels like when you go on a trip yourself to a different country and you just get a little glimpse of the culture, and it&#039;s very relatable because we&#039;re human when you take a trip. But it&#039;s also so interestingly different and I think that comes across between the clans. I think the team did a fantastic job there. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Source: Ubisoft/YouTube &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**Avatar: Frontiers of Pandora ** releases on December 7, 2023 for PlayStation 5, Xbox Series X/S, PC, and Amazon Luna. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ReganHarada5</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=User:ReganHarada5&amp;diff=53579</id>
		<title>User:ReganHarada5</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=User:ReganHarada5&amp;diff=53579"/>
		<updated>2025-10-10T10:52:20Z</updated>

		<summary type="html">&lt;p&gt;ReganHarada5: Created page with &amp;quot;Name: Lashay Arrowood&amp;lt;br&amp;gt;My age: 39 years old&amp;lt;br&amp;gt;Country: Brazil&amp;lt;br&amp;gt;City: Manaus &amp;lt;br&amp;gt;Postal code: 69073-250&amp;lt;br&amp;gt;Address: Rua Santa Lucia 671&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My website ... [https://Optimusgolfers.com/ Avatar game blog]&amp;quot;&lt;/p&gt;
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&lt;div&gt;Name: Lashay Arrowood&amp;lt;br&amp;gt;My age: 39 years old&amp;lt;br&amp;gt;Country: Brazil&amp;lt;br&amp;gt;City: Manaus &amp;lt;br&amp;gt;Postal code: 69073-250&amp;lt;br&amp;gt;Address: Rua Santa Lucia 671&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My website ... [https://Optimusgolfers.com/ Avatar game blog]&lt;/div&gt;</summary>
		<author><name>ReganHarada5</name></author>
	</entry>
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