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	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Cyberpunk_2077:_5_Best_Body_Perks_Ranked&amp;diff=48959</id>
		<title>Cyberpunk 2077: 5 Best Body Perks Ranked</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Cyberpunk_2077:_5_Best_Body_Perks_Ranked&amp;diff=48959"/>
		<updated>2025-10-08T07:53:09Z</updated>

		<summary type="html">&lt;p&gt;RomanMash0909: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Cyberpunk 2077 , Body perks can be useful for almost every type of build, but they are particularly useful for melee and close-combat builds. Practically half of the Body skill tree only applies to melee Blunt Weapon attacks, which are required for these builds to be as powerful as they can be, but the other perks can be specced into for a variety of HP, weapon, and other bonuses. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the Finisher: Savage Sling and Quake perks might not a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Cyberpunk 2077 , Body perks can be useful for almost every type of build, but they are particularly useful for melee and close-combat builds. Practically half of the Body skill tree only applies to melee Blunt Weapon attacks, which are required for these builds to be as powerful as they can be, but the other perks can be specced into for a variety of HP, weapon, and other bonuses. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the Finisher: Savage Sling and Quake perks might not apply to ranged gun-wielders, melee players won&#039;t find much use for Spontaneous Obliteration or Rip &amp;amp;amp; Tear. Be sure to check each of the best Body perks in Cyberpunk 2077 listed below for details on which builds each perk works best with, as well as what to expect from the sub-perks each is tied to. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated November 10, 2023 by Erik Petrovich : This list of the best Cyberpunk 2077 Body Perks has been updated to reflect the many changes of the 2.0 update, including its nearly complete overhaul of the game&#039;s skill and perk system. To help players make the best choices, this guide to the best Body skills Cyberpunk 2077 players can get offers new recommendations consistent with these changes, and briefly explains the branching sub-perks associated with each parent perk (if applicable). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Body lvl 15 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : Fully upgraded Painkiller perk &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Adrenaline Rush is a relatively high-level Body perk that gives V the ability to generate Adrenaline, which essentially functions as a temporary HP bar. Adrenaline Rush doesn&#039;t unlock until the third rank of the eponymous perk, while ranks 1 and 2 increase V&#039;s max Health and HP recovery. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When unlocked, the passive grants 30% Max HP as Adrenaline whenever a Health Item (or similar item, like Blood Pump) is consumed. This extra HP will be taken away before V&#039;s regular HP, giving players more time to fully recover. Adrenaline Rush is further enhanced by its three sub-perks . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Calm Mind : During Adrenaline Rush, Adrenaline decays +3 seconds later than normal &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Juggernaut : During Adrenaline Rush, +20% Movement Speed and +10% Damage &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unstoppable Force : During Adrenaline Rush, V gains immunity to movement-slowing and non-damaging status effects like Knockdown and Blinding &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Body lvl 15 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : Fully upgraded Wrecking Ball perk &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Not all skills in the Body tree will work for all builds , but a melee build that relies on Blunt weapons will find the Quake perk to be extremely powerful. At Level 1, Blunt weapons cost 15% less Stamina to use, while rank 2 increases Attack Speed for Blunt weapons by 20%. Rank 3 unlocks the Quake ability itself. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When unlocked, players can press a new input (labelled in the Perks screen) to slam the ground. Accessible every ten seconds, enemies in this close-range AoE attack&#039;s range will be damaged, staggered, and potentially knocked down. Performing it in mid-air makes it so that V slams to the ground below them, and sub-perks even make its damage scale with the distance fallen. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Epicenter : When Quake is performed in mid-air, the area and damage of the attack are increased based on how far the player falls, and how fast they are falling &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Aftershock : 30 Stamina recovery for each enemy hit by Quake &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ripple Effect : 15 HP recovery for each enemy hit by Quake &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Body lvl 20 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : Fully upgraded Wrecking Ball and Quake perks &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Finisher: Savage Sling isn&#039;t exactly a game-changing ability that fundamentally empowers V in combat . Like other finishers, this ability can only be used on enemies who are either low on health or susceptible to Finishers – in this case, stunned enemies are more susceptible, and can be targeted by the Savage Sling finisher at slightly higher HP brackets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The finisher comes in two varieties, one that simply kills enemies where they stand, and one that activates if players hold down the finisher input. This second version sees V throw the enemy at a target location, instantly killing them and damaging enemies in their vicinity. The cherry on top is that performing a Savage Sling restores 20% of V&#039;s HP, making it much easier to stay in melee range without consuming every Health Item. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Body lvl 15 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : Fully upgraded Die! Die! Die! perk &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Spontaneous Obliteration perk is something like a ranged Finisher, in that it gives Light and Heavy Machine Guns and Shotguns builds a way to instantly kill enemies from afar. Ranks 1 and 2 reduce recoil when Stamina is low and increase damage against nearby enemies, while rank 3 unlocks the Obliterate passive. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When V shoots enemies who are at low health with Light or Heavy Machine Guns or Shotguns, there is a chance that they will be dismembered and be killed. The chance for this to occur increases as enemy HP goes down, up to a maximum 20% chance with every shot. To make the most of this skill, switch to a gun that fires faster when enemy health gets low for more frequent chances to trigger the dismemberment effect. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Close-Quarters Carnage :  [https://Demokrasi43.com/ RPGGamer Hub] Close-range ranged attacks are more likely to Obliterate enemies &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skullcracker : Quick Melee Attacks gain damage as V&#039;s Stamina decreases, to a maximum of +200% extra damage with no Stamina &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dread : Ranged attacks ignore 15% of enemy Armor. Dismembering an enemy with a Ranged attack spreads this effect to nearby enemeis. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rush of Blood : After Dismembering an enemy, V gains +20% reload speed. Lasts for eight seconds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Body lvl 20 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : Fully upgraded Die! Die! Die! and Spontaneous Obliteration perks &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Rip and Tear perk is one that turns a close-quarters shotgun build into one of the [https://Demokrasi43.com/ RPG game collectibles]&#039;s most devastatingly dangerous. This max-level Body perk does two things: after firing a Shotgun, the next Quick Melee Attack deals twice its normal damage, and after performing a Quick Melee Attack, the next Shotgun shot deals twice its normal damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2016&#039;s DOOM opens with a voice telling the player to &amp;quot;rip and tear, until it is done,&amp;quot; and much of the [https://Demokrasi43.com/ RPG game guide]&#039;s fast-paced action comes from close-quarters shotgun and melee combat. This perk really makes you feel like John Doomguy , letting V rip and tear their way through waves of enemies without half a thought to their own safety – just be sure to pick up some HP-boosting perks too, like Adrenaline Rush. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RomanMash0909</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Cyberpunk_2077:_Best_Unique_Pistols_Where_To_Find_Them&amp;diff=44988</id>
		<title>Cyberpunk 2077: Best Unique Pistols Where To Find Them</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Cyberpunk_2077:_Best_Unique_Pistols_Where_To_Find_Them&amp;diff=44988"/>
		<updated>2025-10-06T04:19:00Z</updated>

		<summary type="html">&lt;p&gt;RomanMash0909: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When it comes to games like **Cyberpunk 2077 ** where players are constantly going up against leagues of enemies who want to kill them, there is nothing more important than having a good arsenal of weapons . No matter what build or abilities players want to use they will need to use several different guns and melee weapons if they want to survive for very long in this harsh world. Players should always do their best to have the best guns available on thei...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When it comes to games like **Cyberpunk 2077 ** where players are constantly going up against leagues of enemies who want to kill them, there is nothing more important than having a good arsenal of weapons . No matter what build or abilities players want to use they will need to use several different guns and melee weapons if they want to survive for very long in this harsh world. Players should always do their best to have the best guns available on their person at all times. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Related: Cyberpunk 2077 Sales Hit 13 Million Copies Sold Despite Broken Launch &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While players have access to a wide array of different weapon types from shotguns to sniper rifles, one of the most important guns to have on the player&#039;s person at any given time is a pistol. When all other ammo runs out, players will only have their trusty sidearm to fall back on. This is why it is very important to have access to a great one, so players will most likely want to choose one of the unique pistols in the game. This guide shows players the best unique pistols in the [https://Demokrasi43.com/ RPG game guide] and how to find them. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cyberpunk 2077: Best Unique Pistols &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When just looking at standard pistols without any frills or special abilities, it probably doesn&#039;t seem like a big deal to spend time worrying about which one to use. All of the other weapons in the game do whatever the pistol can but better. One of the biggest reasons for players to concern themselves with the pistol though is that the only weapon that they can carry more ammo for is an assault rifle. The difference though is that assault rifle ammo runs out very fast, whereas players can hold onto pistol ammo for quite awhile. Unique pistols also have a wealth of different abilities that make them very viable options in combat, particularly in close quarters and in confined spaces. Here are the best unique pistols: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;La Cingona Dorada - This beautiful gold weapon has a wealth of different special abilities that make it one of the better pistols to use for crowd control and stacking numerous status effects upon enemies. First and foremost players are given the ability to apply the burning effect to those they attack as well as apply the stun effect as well. If players fire at several enemies at a time near them then it is pretty easy to have a group of stunned and burning enemies. Another fun aspect of this weapon though is the fact that it has reduced reload time and it has an additional mod slot that allows players to customize it as they see fit. During the course of the Heroes side job, players will be able to pick this weapon up from the table. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lizzie&#039;s Gun - This is a difficult weapon to grow used to because if players aren&#039;t paying attention to the weapon&#039;s description and don&#039;t use it effectively they won&#039;t get the best use out of it. Those who understand how the mechanics work though will have access to one of the more powerful weapons in the game. Lizzie&#039;s Gun is a Tech weapon so players can hold down the fire button to charge it up before firing it to increase its damage. With Lizzie&#039;s Gun though a normal shot fires four bullets simultaneously, whereas charging it not only increases damage but also adds a fifth bullet to the shot. This makes for an incredibly deadly weapon that operates almost like a more accurate shotgun than a pistol. Players will be able to acquire it by searching the basement of Lizzie&#039;s after &amp;quot;The Space Between&amp;quot; mission. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Kongou - This weapon is incredibly powerful mostly just because it allows players to use all of their special abilities without having to pick up the required cybernetic upgrades first. The Kongou is a Power weapon, but usually, to make a Power weapon work correctly the player needs the Power weapon Cybernetic. The Kongou lets players use it without that, which means that players who aren&#039;t specced to use Power weapons can still have a lot of fun with it. It also has significantly reduced recoil and increased rate of fire that effectively allows the player to use this as a small submachine gun. The only real downside is that it has reduced capacity, but it&#039;s a small price to pay for the positive aspects. Players will be able to find this during &amp;quot;The Heist&amp;quot; by picking it up off of Yorinobu&#039;s nightstand. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Apparition - This weapon dishes out so much damage against its enemies that it sometimes feels a little bit unfair to be wielding it all honestly. This is a Tech weapon, so once again players are able to charge it up and deal double damage to their enemies. The fun part though is that the Apparition has an ability that doubles charged damage, so it effectively deals quadruple damage with charged shots. Just as interesting though is that if the player&#039;s health drops into critical levels the fire rate, reload speed, and damage are all increased dramatically. Damage, in particular, is increased so much that when combined with the charge feature it can dish out almost 6x the standard damage value. Players can acquire Apparition by taking it off of Frank&#039;s body during the &amp;quot;War Pigs&amp;quot; side job. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Malorian Arms 3516 - This pistol makes the cut for two reasons: It is very powerful and it just so happens to belong to Johnny Silverhand. This gun has more power than just about any other pistol in the [https://Demokrasi43.com/ RPG game Classes] and if players manage to line up headshots they will be able to one-shot nearly anything they encounter. It also deals thermal damage and can ricochet off surfaces, so it can frankly dish out a ridiculous amount of damage against anyone that takes a hit from it. More than this though it also has four empty mod slots, so players are able to customize the Malorian Arms 3516 however they see fit. It also has very cool unique reloading animations, which are a lot of fun to watch. Players can acquire Johnny&#039;s signature weapon by taking it from Grayson in the &amp;quot;Chippin&#039; In&amp;quot; side job. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Skippy - Without a doubt the very best pistol in the [https://Demokrasi43.com/ RPG game walkthrough] is Skippy . The strange talking pistol is pretty hilarious and has some fun things to say throughout the game, but keeping him around is not because of his personality. No there are several reasons that make Skippy an extremely deadly weapon. For one Skippy is a Smart Pistol, so shots will automatically find a target even if the player isn&#039;t pointed at them. By properly picking a program they can also determine whether Skippy targets limbs or heads with its shots. Skippy will also deal electrical damage and can inflict the shock status effect on enemies, which is perfect for crowd control methods. While all of this adds up to an already impressive weapon, Skippy also scales to the player&#039;s level. This means that the stats will always be increasing and becoming more deadly. Those who want Skippy will need to complete a side job in Vista Del Rey. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Next: How to Find the Batmobile Location in Cyberpunk 2077 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;**Cyberpunk 2077 ** can be played on Xbox One, PlayStation 4, PC, Xbox Series X, and PlayStation 5. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RomanMash0909</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Cyberpunk_2077:_10_Best_Skills_In_The_Intelligence_Tree&amp;diff=42130</id>
		<title>Cyberpunk 2077: 10 Best Skills In The Intelligence Tree</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Cyberpunk_2077:_10_Best_Skills_In_The_Intelligence_Tree&amp;diff=42130"/>
		<updated>2025-10-03T22:02:41Z</updated>

		<summary type="html">&lt;p&gt;RomanMash0909: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With the release of Cyberpunk 2077 Update 2.0, Attributes have been given a revamp. Everything has changed when it comes to the best perks in Cyberpunk 2077 , and players have a seemingly infinite amount of possibilities available to them and their builds, including the Intelligence tree, which is dedicated to assisting in the power of the player’s netrunning abilities. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Players can progress through the Intelligence tree to unlock some great skills to create the best build in Cyberpunk 2077 that involves Smart Weapons, hacking abilities, and the true powers of a netrunner. Every 4 Attribute Points put into the Intelligence tree will also provide players with a +1 Max RAM, meaning their hacking powers will only grow the more they invest into the best Intelligence skills in Cyberpunk 2077 . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated November 8, 2023 by Erik Petrovich : This list of the best Cyberpunk 2077 Intelligence Perks has been updated to reflect the many changes of the 2.0 update , including its nearly complete overhaul of the [https://demokrasi43.com/ RPG game news]&#039;s skill and perk system. But just knowing what each perk does isn&#039;t quite enough to give players an idea of what makes them good – when taking the cyber-lingo of the Cyberpunk 2077 world into account, understanding abilities can be challenging. To help players make the best choices, this guide to the best Intelligence skills Cyberpunk 2077 players can get offers brief descriptions of why each perk is better than others previously listed, and goes into brief detail on the sub-perks that branch out from each parent perk being recommended. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Intelligence lvl 4 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : None &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Eye in the Sky is a good starting point for those who want to invest in the Intelligence tree. Not only is it necessary to pick up to continue through the left side of the skill tree, but it is also pretty useful to help players with their observation skills. Eye in the Sky will automatically highlight nearby Access Points and Cameras, so players can better understand the area they are in. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is also a -1 RAM cost with a +50% duration to the Control, Convert, and Distract Enemies quickhacks when they are uploaded through a camera, meaning players have better navigation when it comes to stealthy actions thanks to Eye in the Sky. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Forcekill Cypher : The length of Access Point hack puzzle sequences is reduced by 1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Warning: Explosion Hazard : Hacked devices deal 40% increased Explosion Damage, and an extra 80% Explosion Damage (120% total) to enemies affected by Quickhacks &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Intelligence lvl 9 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : Fully upgraded Eye In The Sky perk &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To further progress in the left Intelligence tree, players need to invest 2 Perk Points into Hack Queue. This Will grant players +1 Max RAM, and also unlock quickhack queues. Quickhack queues allow players to upload 2 quickhacks on a single enemy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These queued quickhacks are automatically uploaded in the order that they were added, and the Hack Queue perk will also grant a +30% upload speed to the second quickhack. This means that players can effectively chain their hacks on enemies unknowing, or otherwise. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feedback Loop : 25% increased RAM recovery for each Quickhack currently queued &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Data Recycler : Neutralizing an enemy recovers 80% of RAM from remaining Quickhacks in their queue &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Copy-Paste : Using Quickhacks on enemy Netrunners who are targeting V can spread Quickhacks to nearby enemies &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Counter-Hack : Grants the ability to counter-hack Netrunners that are targeting the player, even through walls. -1 RAM cost to Quickhacks performed on these Netrunners. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Intelligence lvl 15 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : Fully upgraded Eye In The Sky and Hack Queue perks &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reaching close to the max level of the left side of the Intelligence skill tree, Queue Acceleration is up next. Players need to invest 3 Perk Points into this perk, with the first point giving players a +1 to their Max RAM. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At the second point, players will be given a -1 RAM cost to quickhack devices and vehicles, and level three is where it thrives. At level 3, players can add another quickhack to their total queue size, and there is a +60 upload speed for the third or later quickhack in the queue. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Finisher: Live Wire : Press F near enemies at low HP to perform a Finisher with the Monowire. More Quickhacks queued on enemies makes them more susceptible. Restores 15 HP and 5 RAM &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Queue Prioritization : The first Quickhack in a queue of at least two Quickhacks gains 50% Upload Speed &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Queue HACK_ROOT : RAM is reduced by 1 for Quickhacks of a different category than the first Quickhack in a queue – if the first is a Combat Quickhack, a Control Quickhack queued afterwards will have its cost reduced by 1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Intelligence lvl 20 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : Fully upgraded Eye In The Sky, Hack Queue, and Queue Acceleration perks &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To become a true netrunner, Queue Mastery is a must. When players put a point into this skill, they will be granted an additional slot for their quickhack queue size. This last quickhack can fill the queue with a -50% RAM cost. Doing so will lock the queue until all quickhacks have been uploaded. Even better still, an enemy that has been locked into a quickhack queue will receive +15% damage against them. Even Johnny Silverhand would have to admit that&#039;s pretty cool. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Intelligence lvl 4 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : None &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In the middle perk deck for Intelligence, players can pick up their starting skill with Optimization. This perk will grant players a +35% RAM recovery rate, which is great for those players that are seeking to use a lot of RAM on a lot of quickhacks, as it means that they can use the area and their enemies to their advantage without having to wait long periods of time. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Proximate Propagation : RAM cost is reduced by up to 35%, based on how close the target is to V &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Encryption : All Quickhacks traceability is reduced by 30% &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Subordination : Control Quickhacks used on enemies with full HP receive double duration &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Intelligence lvl 9 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : Fully upgraded Optimization perk &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The next skill, Embedded Exploit, requires 2 points for players to proceed up the tree. At level 1, players will receive a further +10% to their RAM recovery rate. To make matters even better , a +60% quickhack damage against enemies is granted, but only to those enemies that have been affected by the Control, Covert, or Distract Enemies quickhack. Night City has never been so dangerous. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shadowrunner : After performing a Takedown, current Trace Progress is reset &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Icepick : -1 RAM cost for Combat quickhacks, but only after the enemy that has been targeted has been the victim of a Control, Covert, or Distract Enemies quickhack. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Siphon : Monowire attacks recover 0.5 RAM, which increases to 1 RAM per hit if the player attacks an enemy affected or targeted by a Quickhack &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;System Overwhelm : Quickhack damage is increased by 7% for each unique Quickhack on the target &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Speculation : Recover 25% of the total RAM cost of all Quickhacks affecting an enemy that dies due to a Quickhack &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Intelligence lvl 15 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : Fully upgraded Optimization and Embedded Exploit perks &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overclock is another perk to continue the middle skill tree, and it has three tiers. Tier 1 will grant a 10% recovery rate to RAM, whereas tier 2 will provide players with an additional 10% damage to quickhacks targeted at enemies. The final third tier will unlock Overclock mode. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overclock can be activated manually with the action button if the player has a cyberdeck installed. In this mode, players can use quickhacks regardless of their RAM capabilities, meaning players can chain quickhacks, but, this comes at the cost of 1 Health. It has a duration of 14 seconds and a cooldown of 30 seconds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Power Surge : Instantly restore HP for 5x max RAM granting players a boost of health when using Overclock – keep the fight going like Adam Smasher. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Race Against Mind : When Overclosk is active, Quickhack damage is increased up to 50% the lower V&#039;s HP is, based on when the Quickhack is uploaded &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sublimation : When Overclock is active, RAM recovery effects also regenerates HP, which helps to offset the HP loss from the use of Overclock &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blood Daemon : V gains 40 HP for each Quickhack in a neutralized enemy&#039;s queue when Overclock is active &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Intelligence lvl 20 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : Fully upgraded Optimization, Embedded Exploit, and Overclock perks &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spillover is the final perk in the middle section of the Intelligence deck. If players want to start a chain reaction of death and infect an entire army of gang members, corpos, or soldiers that are a threat, then Spillover is just the perk for  [https://demokrasi43.com/ Demokrasi43.Com] them. Spillover works with Overclock, as when this mode is active, players will be given a 50% chance for quickhacks to spread to an additional target, ensuring a domino effect of death will follow the player. Quickhack skills might not be for everyone, but in the right hands, the player can become a netrunner that even the most rogue AIs in Cyberpunk 2077 will fear. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Attribute Requirement : Intelligence lvl 20 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Other Prerequisites : Fully upgraded Optimization perk &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Smart Synergy is the final Intelligence perk on the right side of the skill tree. However, if players want to pick this perk up, then they are going to need the level 3 Overclock perk in the middle tree, and the Target Lock Transfer on the right tree. This means that perhaps not every player would want to pick up this perk, but Smart Synergy could be worth the effort, depending on the build that the player is going for, and if they see a Smart Weapon as an absolute must-have for their play style . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Smart Synergy only affects Smart Weapons, and it works once Overclock has been activated. Once active, Smart Weapons will be given an instant target lock, as well as a 25% bonus damage if the targeted enemy has been affected by a quickhack. This is a whopping increase in damage, and perfectly combines the two most crucial elements of an Intelligence build : both quickhacks and Smart Weapons. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RomanMash0909</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=User:RomanMash0909&amp;diff=42129</id>
		<title>User:RomanMash0909</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=User:RomanMash0909&amp;diff=42129"/>
		<updated>2025-10-03T22:02:37Z</updated>

		<summary type="html">&lt;p&gt;RomanMash0909: Created page with &amp;quot;I&amp;#039;m a 44 years old, married and study at the university (Chinese Studies).&amp;lt;br&amp;gt;In my free time I&amp;#039;m trying to learn Portuguese. I have been  there and look forward to go there sometime in the future. I love to read, preferably on my ebook reader. I really love to watch The Simpsons and The Vampire Diaries as well as documentaries about nature. I love Inline Skating.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my web-site; [https://demokrasi43.com/ Demokrasi43.Com]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m a 44 years old, married and study at the university (Chinese Studies).&amp;lt;br&amp;gt;In my free time I&#039;m trying to learn Portuguese. I have been  there and look forward to go there sometime in the future. I love to read, preferably on my ebook reader. I really love to watch The Simpsons and The Vampire Diaries as well as documentaries about nature. I love Inline Skating.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my web-site; [https://demokrasi43.com/ Demokrasi43.Com]&lt;/div&gt;</summary>
		<author><name>RomanMash0909</name></author>
	</entry>
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