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	<id>http://wiki.linuxmce.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TanyaMerewether</id>
	<title>LinuxMCE - User contributions [en]</title>
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	<updated>2026-10-29T04:29:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Delta_Force:_All_Operators_Ranked&amp;diff=56615</id>
		<title>Delta Force: All Operators Ranked</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Delta_Force:_All_Operators_Ranked&amp;diff=56615"/>
		<updated>2025-10-11T12:57:11Z</updated>

		<summary type="html">&lt;p&gt;TanyaMerewether: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some would argue that having characters with abilities in a tactical shooter isn&amp;#039;t a good idea, but I say it&amp;#039;s a revelation. You can be creative with abilities and use them in different ways to take out your enemies while maintaining the game&amp;#039;s raw gunplay. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That&amp;#039;s why I like playing Delta Force . Going into a match with an operator is fun, and I can use their abilities to my advantage. If I&amp;#039;m bored, I can switch to another operator for a coupl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some would argue that having characters with abilities in a tactical shooter isn&#039;t a good idea, but I say it&#039;s a revelation. You can be creative with abilities and use them in different ways to take out your enemies while maintaining the game&#039;s raw gunplay. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That&#039;s why I like playing Delta Force . Going into a match with an operator is fun, and I can use their abilities to my advantage. If I&#039;m bored, I can switch to another operator for a couple of matches and learn their skills. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Every operator has a unique kit and brings something new to the table. Whether it&#039;s the Warfare mode or the Operations one, you can choose the operator and lay waste on your enemies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That said, let&#039;s review the Best Operators in Delta Force and see who comes at the top. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;9  Sineva &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Best Defense Is A Good Offense &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I wouldn&#039;t say that Sineva is a useless character, but you have to seriously practice his skills to improve. He&#039;s good at holding chokepoints or pushing a team; however, he can be easily countered by grenades and abilities like Luna&#039;s Volt arrow . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What I like about him the most is his area denial potential , which is really good for ambushing enemies out of the blue and knocking them down. Some teams run double Sinevas on their team to take down enemies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another situation where his passive comes into play is shielding him from attacks from behind . However, if the enemy is smart enough, they can just shoot at his feet to defeat him. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I wish we could use guns for a few seconds in his shield mode, but that may shake the game&#039;s meta balance a bit. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8  Toxik &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An Aggressive Support &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As a support, I expected more from Toxik, but it&#039;s a pretty lukewarm kit, to be honest. Her kit&#039;s silver lining is a shortening of consumables in the Operations mode ,  [https://Commercialkitchendesigntx.com/ Commercialkitchendesigntx.com] which helps you save a few seconds during the battle. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And that&#039;s actually a lot of time, considering how intense operations can be . If you&#039;re stuck at a point fighting another team, chances are, a third team might come sniffing behind your back, and you may be sandwiched between them, making the situation even worse. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Speaking from personal experience, that has happened many times, and only one victor can get the spoils. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So, having Toxik is far better in that situation since you can use her ultimate to initiate a push and potentially put a team down to clear the way. But outside of this, there are definitely better options. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7  Uluru &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here Comes The Rocket &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Loitering Munition is Uluru&#039;s signature skill . An image-guided rocket flying towards enemies is a sight to behold. However, people use his Loitering Munition to recon corners where enemies may hide. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you can hit them, great; otherwise, you end up with intel, which is a win-win situation. Like Sineva, Uluru has a few defensive skills that he can use to get behind cover. However, his shield skill seems pretty weak. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Enemies can throw standard grenades, burn them off with incendiary grenades, or cover a different angle to hit your character. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That&#039;s not great in the Operations mode. However, in the Warfare mode, his skills can be used to protect your teammates or force a chokepoint with an incendiary grenade, which is great. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6  Luna &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reveal Them All &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Luna&#039;s recon will reveal anyone in its path if you&#039;re playing on a big map. Here&#039;s the thing: it works both ways and has good and bad sides. It reveals enemies, but it always gives away your general location . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;People can speculate where the arrow came from, and you&#039;ll have eyes on you if the enemies aren&#039;t marked. People can hear the arrow&#039;s noise, and they&#039;ll be on alert that someone&#039;s near, and they have to be cautious. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unlike Hackclaw , who&#039;s amazing in close-quarter combat, Luna excels in mid-to-long range . You can set the Volt Arrows to rebound off a surface , force a chokepoint, or throw in nades to finish the job. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Practice accuracy when popping off arrows, and you&#039;ll get good with her. You can take down Sineva&#039;s shield easily with them. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5  Shepherd &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Defensive Nature &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;People underestimate how good Shepherd is when it comes to defense. You can plant two Sonic devices that detonate upon contact and severely damage whoever is in the blast radius. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Plus, you get two grenades with a short fuse to finish the job, which is great. Alternatively, you can combine these skills with the Sonic Paralysis device to confirm whether someone&#039;s hiding . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I&#039;ve been using him often and would say he&#039;s the best engineer. Whether it&#039;s Warfare or the Operations mode , Shepherd is a decent character. With additional damage reduction against blasts, Shepherd can tank damage and stay on the battlefield. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unlike Sineva, whose abilities force him to stay at a point, Shepherd can benefit from mobility since Sonic devices can be remotely managed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4  Vyron &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Breach The Backline &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I see Vyron as a flanker more than a frontline. Every time you use one of his skills, you get a movement boost , which can be used to get deep into the enemy&#039;s backline. I&#039;ve seen Vyrons pushing instantly with their dash, even if Sineva&#039;s wire trap is on the ground. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can dash in, do a 180-degree turn, and slay an enemy if you&#039;re feeling creative with him. And if you&#039;re planning to give your enemies an even bigger surprise, toss in those Magnetic Bombs and watch them burn to cinders. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, what I don&#039;t like about Vyron is the range of Magnetic Bombs. Unless you&#039;ve got a good trajectory, those bombs are a waste, and if you mess up the ultimate, it may bounce back off a wall to you , and you&#039;ll be knocked down instead. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, besides these shortcomings, he&#039;s a good assault operator who can take on multiple enemies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3  Hackclaw &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Close Combat Expert &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I know how Warfare players feel about Hackclaw; you guys think she&#039;s not a good character, but I think they get a rough go of it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;She can be a vital asset when used in a team effort, as even blinding enemies for a few seconds matters when you have multiple enemies in a hot zone. It&#039;ll throw their aim off, and your teammates may take them down. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As for the Operations mode, she&#039;s a really good character.  Her flashes don&#039;t affect your teammates, and you can easily initiate a push.  You can gauge enemies&#039; armor and numbers around you with the recon ability . That can be used to sniff out an enemy out of the hiding. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Additionally, you can use the knives to stealthily kill AI bots without revealing your location with the gunshots. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I know some folks say Recon operators aren&#039;t great, but as someone who mainly plays Recon operators, I&#039;d say if used right, you can easily figure out enemies&#039; locations. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2  D-wolf &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Get In Or Get Out &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I&#039;d say D-Wolf is better than Vyron in mid-to-long-range combat . He&#039;s got smokes, triple-blasters, and an exoskeleton , which helps him to evade or intercept enemies. Smoke is a must when it comes to Tactical shooters. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You may need to rescue teammates or hide your trail in front of an enemy . Having smokes on an Assault Operator who can cover a lot of distance quickly is a blessing in disguise. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you&#039;re queuing solo, I suggest using D-wolf because you can instantly use the exoskeleton boost to get out of a firefight and put a massive distance between you and the enemies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1  Stinger &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Healing For Everyone &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whichever mode you play in Delta Force , Stinger is invaluable to the team. Stinger is ideal when you&#039;re in a jam as he can rescue you from certain doom. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Firstly, you don&#039;t have to suffer from the reduced HP debuff in operations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then, if you want to breach enemies&#039; backline or blind their line of sight, throw in Stinger&#039;s gesture-guided smoke and you&#039;ll slip through with ease . I&#039;d rather call him the god of rescue than Stinger; he&#039;s just that good. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And if you&#039;re going solo, choosing Stinger or D-wolf as your operator would be the ideal choice. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>TanyaMerewether</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Best_M4A1_Builds_In_Delta_Force&amp;diff=56614</id>
		<title>Best M4A1 Builds In Delta Force</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Best_M4A1_Builds_In_Delta_Force&amp;diff=56614"/>
		<updated>2025-10-11T12:55:20Z</updated>

		<summary type="html">&lt;p&gt;TanyaMerewether: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There&#039;s no point denying that today, assault rifles are divided between the M4A1 and the rest . Ever since its introduction in the 1990s, most new projects to emerge range from having a lot of inspiration to being outright modifications like the HK416. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://Commercialkitchendesigntx.com/ Delta Force cheats] Force does the mighty carbine justice, highlighting the good handling, firepower, and modularity that have made it so popular. The M4A1 is also one of the starter weapons in Operations mode , and it is quite affordable next to some other boomsticks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you are struggling for inspiration or are getting your rear-end kicked in more often than you can afford, these are six of the best M4A1 builds in [https://Commercialkitchendesigntx.com/ Delta Force tips] Force you should try before deserting to the AK side of things . Check out our Operations Mode Guide while you&#039;re at it if you need an extra hand , and happy hunting. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6  The Dollar Store &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Functional Fudd Business &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://Commercialkitchendesigntx.com/ Delta Force Special Forces Blog] Force , like any good extraction shooter, has a lovely habit of making you flat broke in no time. If you are short on dollars this is the build for you. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The barrel change gives some extra muzzle velocity and the pads balance out the ergonomics , but this is a basic M4A1 build at heart. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Hydra mount lets you slap the holo sight and the laser in one go, and the silencer goes a long way toward not announcing your arrival to all of China. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you get on well with this build, you&#039;ll love the M16A2 in the __ Black Hawk Down campaign . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5  The All-Rounder &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Standard-ish Issue &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is the Swiss army knife of M4A1 builds, and it is a godsend in maps like Zero Dam where you end up taking fire from near, far, and wherever you are. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It is a no-frills, pragmatic setup that excels at exactly nothing but will also never let you down . The HK416-style slim stock and grip choices allow for a balanced handling profile across the board. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The 1-4x optic keeps you deadly at any range that doesn&#039;t require a DMR, and the flash hider helps mitigate a lot of the recoil. Did I mention how dirt cheap this build is? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4  Commando &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Land Of SOCOM Fantasies &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you are of the tricked out operator inclination, this build will help you live out your dreams. Featuring a collapsible SMG-style stock and a short barrel, this is a CQB behemoth that is plenty capable at longer engagement ranges.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The suppressor helps offset some of the losses in muzzle velocity from the compact profile, but what really sells it is the thermal optic. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Despite not having any significant magnification, this thermal scope has a high refresh rate that makes it plenty capable in close quarters. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you are trying to shoot past 100m, enemies still appear nice and bright there, so just put the crosshairs on the tiny glowing dot and send them back to the main menu. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3  The Afghan Ranger &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Become One With The Mountain &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whether you are gearing up for a raid on Takur Ghar or pushing up Layali Grove, this setup has your back. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Assault version of the ACOG rocks at medium range engagements, and this build gives you plenty of stability and decent accuracy so you can lay down precise fire from far out . If you do get up close and personal though, the canted red dot has your back. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The main downside of this build is the poor handling compared to the standard M4A1 builds, but in larger maps that is an acceptable tradeoff. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2  The CQB Build &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Woe, Muzzle Flash Be Upon Ye &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Everyone knows those raids where you want to choose violence from the get-go, especially in the madness of Brakkesh. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This build keeps it nice and simple, with great recoil control, an extremely compact profile, and a red dot sight. Sure, the stock looks comically outsized, but it&#039;s worth it. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The omission of a silencer is here by design. The muzzle brake has better recoil control, but there is also the psychological side. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Having someone shoot with a silencer up close sounds like an airsoft match, while this bad boy will give them plenty of muzzle flash and heartache. It works, trust me. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1  SAW At Home &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Get Some! &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Light machine guns are great if you can look past the fact that they are rare, expensive, prohibitively heavy , and have terrible ergonomics. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This M4A1 build is the closest you can get to the M249 while enjoying all of the creature comforts that make the M4A1 so great . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You have a drum mag and bipod for sustained fire, and an equal parts ugly and practical grip and stock combo to offset some of the handling penalties together with the canted grip. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The LPVO, silencer and bipod make this build extremely versatile at longer ranges, while the short barrel keeps it handy up close. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>TanyaMerewether</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=The_Best_SMGs_For_Warfare_Mode_In_Delta_Force&amp;diff=51224</id>
		<title>The Best SMGs For Warfare Mode In Delta Force</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=The_Best_SMGs_For_Warfare_Mode_In_Delta_Force&amp;diff=51224"/>
		<updated>2025-10-09T12:48:23Z</updated>

		<summary type="html">&lt;p&gt;TanyaMerewether: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Submachine guns in Delta Force &amp;#039;s Warfare Mode function similarly to those in Battlefield , both in role and functionality. They&amp;#039;re used for close-range combat when mobility is key, and a high fire-rate is advantageous in catching fast-moving enemies. There&amp;#039;s a decent number of them, and they all feel quite distinct, so make sure to give them all a shake before settling. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Additionally, it should be noted that this order is subject to change as...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Submachine guns in Delta Force &#039;s Warfare Mode function similarly to those in Battlefield , both in role and functionality. They&#039;re used for close-range combat when mobility is key, and a high fire-rate is advantageous in catching fast-moving enemies. There&#039;s a decent number of them, and they all feel quite distinct, so make sure to give them all a shake before settling. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Additionally, it should be noted that this order is subject to change as the meta solidifies over the coming months, as Delta Force is a live service title . That said, these are the best used far, as well as their best applications. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Updated on March 15th, 2025, by Nathan Halsey: Delta Force has moved on to its second season now, and  [https://Commercialkitchendesigntx.com Commercialkitchendesigntx.Com] with that comes a new character and a new submachine gun. Since this article was originally written lots of balance changes have occurred, and more time has been spent with the available guns and their attachments. For those that aren&#039;t super familiar with the game, there is a lot of customization in this regard, with some attachments even changing Rate of Fire and other integral stats that change the way the weapon feels. As a result, many entries of this list have been rearranged and changed to better reflect the state of the sandbox as more has been discovered. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage: 24 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Range: 15m &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Control: 50 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Handling: 68 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stability: 43 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Accuracy: 66 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RPM: 780rpm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The UZI is the first submachine gun in the game that plays similarly to what one would expect out of a game like Battlefield or Call of Duty . It&#039;s light, snappy, and has a fast enough fire-rate to keep up with the fast movements of close-range enemies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s outclassed by other guns once they are unlocked and upgraded, but with how many unlocks there are, it can be a bit before these guns begin to show their true colors. The UZI, on the other hand, works fairly well out of the box, allowing players an immediate avenue of play while they stash XP tokens, which they can then redeem on any other gun to skip the grind once the better submachine gun options are unlocked. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage: 25 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Range: 25m &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Control: 43 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Handling: 62 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stability: 49 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Accuracy: 63 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RPM: 659rpm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Bizon&#039;s defining feature mimics its real-life counterpart: its helical magazine. While only starting out with a 32 round magazine, it&#039;s only a few levels before players can upgrade to its 64 round magazine, which is where the weapon really begins to shine. 64 rounds is a lot in Delta Force thanks to its low TTK, and the difference it makes in Warfare is immediately noticeable. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;More rounds most obviously translate into more kills per reload, but there are more benefits to this as well. More rounds also mean better suppressing fire, which is extremely helpful when playing Support , as well as generally holding lanes and punishing re-peaks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage: 26 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Range: 23m &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Control: 52 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Handling: 70 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stability: 41 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Accuracy: 65 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RPM: 605rpm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The SMG-45 is a mid- to long-range submachine gun with little recoil and the highest Handling in its weapon class. In Delta Force , Handling affects how fast a character can aim down sights and is often the trade-off to Control and Stability, which dictate how little recoil a weapon has when it fires. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Because this weapon&#039;s Handling is so high, using attachments that eat away at the stat to decrease recoil feels less punishing, as it has plenty of Handling in reserve. This leads to a weapon that isn&#039;t as powerful as Assault Rifles, but is faster while still being accurate at Assault Rifle range. This is incredibly useful for Medics, who often have to apply suppression at long range to force enemies into hiding while they revive their teammates. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage: 26 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Range: 15m &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Control: 53 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Handling: 66 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stability: 45 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Accuracy: 68 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RPM: 820rpm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The MP5 makes yet another video game appearance in Delta Force , and its iteration in this game is familiar to how it performs in most other games. That is to say that it doesn&#039;t suffer from the same recoil that most guns in the game do, performing more like a typical submachine gun from other games, and it does this even at level 1 . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This lack of recoil allows it to perform well at mid-range on top of being good at close range, making it an incredibly versatile weapon. It&#039;s a simple recommendation, and probably the easiest of the submachine guns to use once all of its attachements are unlocked. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage: 22 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Range: 15m &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Control: 48 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Handling: 58 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stability: 45 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Accuracy: 60 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RPM: 898rpm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The P90&#039;s intrinsic 50-round magazine gives it a big head start against other submachine guns, allowing the weapon to secure more kills in a single reload than most others. Where this weapon differs from something like the Bizon, however, is that it excels at close range, and is less punishing to hip-fire thanks to the higher fire-rate. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the Bizon is easier to control mid-range, the P90 is able to outpace it at close-range without the need to aim. This allows the weapon to make quick work of proximal Assault Rifle users, where a Bizon may find these engagements to be more competitively equal. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage: 20 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Range: 20m &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Control: 55 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Handling: 67 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stability: 44 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Accuracy: 68 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RPM: 950rpm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The MP7&#039;s fire-rate, recoil, and damage make it an incredibly proficient weapon at close and mid-range without sacrificing its mobility. It&#039;s a little harder to use at mid-range than the MP5, but incredibly easy to use at close range thanks to its good hip-fire and fire-rate. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using attachments to keep the recoil under control is key for most guns in [https://Commercialkitchendesigntx.com Delta Force DLC] Force , but it&#039;s really easy to see the benefits on the MP7, as the extremely high DPS output of the weapon bleeds into the mid-range the more its recoil is controlled. With some help, the weapon becomes extremely competitive against Assault Rifles at mid-range without losing any capability at close range, where it is still among the best. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage: 26 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Range: 18m &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Control: 47 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Handling: 55 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stability: 46 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Accuracy: 58 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RPM: 763rpm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The QCQ171 submachine gun was added in [https://Commercialkitchendesigntx.com Delta Force multiplayer guide] Force&#039;s second season, and comes with a couple of options for players of various playstyles. This is because one of the attachments on this weapon is its bolt action, which allows players to manipulate its fire-rate. This makes it easier to tailor between long and short range combat, allowing players to sacrifice their accuracy at range to increase their dps in the short range. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Further changes to the fire-rate can also be done with the wrapped suppressor, allowing for even more options for players. The end result is a gun that has the ability to push into Assault Rifle ranges that other guns in the category struggle with. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damage: 27 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Range: 15m &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Control: 45 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Handling: 68 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stability: 43 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Accuracy: 68 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;RPM: 747rpm &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The SR3-M is an interesting weapon in Delta Force. It is self-admittedly a compact assault rifle, but is designated under the Submachine gun category due to its size. What this means gameplay-wise is the range potential of an Assault Rifle, but the mobility of a Submachine gun. The SR3-M has arguably the best range potential out of the Submachine guns in Delta Force , with low recoil and a low rate of fire to make keeping picture easier. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Added attachments can make this easier, to the point where it is essentially on par with Assault Rifles, but still mobile like an SMG. The only downside is that this weapon can be difficult to use with other Submachine guns at close range, as its fire-rate is much lower, making each miss that much more punishing. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>TanyaMerewether</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=User:TanyaMerewether&amp;diff=51223</id>
		<title>User:TanyaMerewether</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=User:TanyaMerewether&amp;diff=51223"/>
		<updated>2025-10-09T12:48:20Z</updated>

		<summary type="html">&lt;p&gt;TanyaMerewether: Created page with &amp;quot;I am Denice and was born on 24 March 1980. My hobbies are Rock stacking and Vintage clothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my webpage - [https://Commercialkitchendesigntx.com Commercialkitchendesigntx.Com]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am Denice and was born on 24 March 1980. My hobbies are Rock stacking and Vintage clothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my webpage - [https://Commercialkitchendesigntx.com Commercialkitchendesigntx.Com]&lt;/div&gt;</summary>
		<author><name>TanyaMerewether</name></author>
	</entry>
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