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	<id>http://wiki.linuxmce.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WinnieSoul27</id>
	<title>LinuxMCE - User contributions [en]</title>
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	<updated>2026-07-22T01:05:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=10_Best_Video_Game_Karma_Meters&amp;diff=47323</id>
		<title>10 Best Video Game Karma Meters</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=10_Best_Video_Game_Karma_Meters&amp;diff=47323"/>
		<updated>2025-10-07T13:38:02Z</updated>

		<summary type="html">&lt;p&gt;WinnieSoul27: Created page with &amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Karma meters have been in games for decades - whether invisible or right there in some stat screen, they are a useful way of tracking your actions and doling out rewards or punishment as necessary. In many games, this is as simple as a plus one for every good action and a minus one for every bad one. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some games, however, go the extra mile in making their version of karma more interesting. This may be by linking it to political philosophies, st...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Karma meters have been in games for decades - whether invisible or right there in some stat screen, they are a useful way of tracking your actions and doling out rewards or punishment as necessary. In many games, this is as simple as a plus one for every good action and a minus one for every bad one. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some games, however, go the extra mile in making their version of karma more interesting. This may be by linking it to political philosophies, standing in certain communities, or even how the environment reacts to your presence. The possibilities are endless, and these meters are great for forcing players to think about their actions. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;10  Shin Megami Tensei &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Shin Megami Tensei games have a history of forcing you to make difficult choices, most often on an axis of Law and Chaos. While it&#039;s obvious what these decisions do in some games, others, such as Shin Megami Tensei 4, will keep track of your choices in the background. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Usually, your alignment on the scale will affect what kinds of quests you can take and what demons you can fuse, but some games will alter the story. Shin Megami Tensei 4 has multiple routes you can take, splitting in the middle of the game depending on how you&#039;ve behaved up to that point. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;9  Valkyrie Profile &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Freya talking to Lenneth in Valkyrie Profile, with Odin in the background &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Valkyrie Profile, your performance is rated according to how closely you follow your tasks. If you ignore your orders and do nothing according to plan, eventually, your Evaluation Rating will drop to zero, and Freya&#039;ll put you down. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lenneth&#039;s Seal Value, however, tracks her personal behavior and experiences . It lowers as she gains the ability to defy Odin and make her own way and is the key to unlocking the game&#039;s best ending. Balancing the two trackers in the game can be tough but required if you want to see Lenneth at her happiest. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8  Black &amp;amp;amp; White &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An evil aligned Cow creature in Black and White &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Black &amp;amp;amp; White, there are often two solutions to every problem you&#039;ll come across - this reflects the fact that the game encourages you to pick a philosophy and be either a benevolent god or an evil one. Your land and buildings will change to suit your style - red and hellish for the evil and idyllic and heavenly for good. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What&#039;s particularly interesting is that this is also reflected in your creature - your avatar in the world . The thing is, your creature&#039;s alignment doesn&#039;t have to be the same as yours. You could be the most loving, benevolent god with a demonic cow for a creature. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7  [https://Cerebralbusiness.com/ Fable updates] 3 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Before the third installment in the [https://Cerebralbusiness.com/ Fable money guide] series, your alignment had little to do with the world around you and more what kind of accents you&#039;d get on your clothes and weapons, and it was all down to good vs. evil. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Fable 3, however, it&#039;s more a case of pragmatism vs. idealism - though still dressed up as a good vs. evil meter. This becomes more pronounced in the last act of the game, where you&#039;ll be constantly forced to make difficult decisions - do you want to make your people happy or hurt them to ensure their survival? &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Psst, the answer is becoming a landlord so you can buy your way out of Armageddon on the proceeds. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6  I Have No Mouth, And I Must Scream &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A karma meter in a point-and-click game is pretty unheard of, but I Have No Mouth, And I Must Scream does it well. Each character has a Spiritual Barometer behind their portrait that tracks their morality. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Solving the puzzles in the game in a way that frustrates AM, the supercomputer villain who&#039;s taking the characters hostage , will keep your Barometers high and green - eventually white - and give you more advantages later in the game. On the other hand, succumbing to base desires and performing evil deeds will satisfy AM and won&#039;t help resolve the characters&#039; issues. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5  Demon&#039;s Souls &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While you don&#039;t have a personal karma meter in Demon&#039;s Souls , every world in the game has what&#039;s called a Tendency that works on a scale from Pure White to Pure Black, with them all starting at neutral. Defeating bosses and phantoms will turn the Tendency lighter, and killing NPCs and dying in body form will turn the world darker. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can only acquire some encounters and items at certain Tendencies, so it&#039;s an important aspect of the game if you want to see everything. That said, it is possible to complete the game without giving Tendency a second thought. However, it&#039;s good to know that a lighter Tendency makes enemies easier to beat. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4  Europa Universalis &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The karma meter in EU4 is called Karma, which is fitting as it&#039;s a game mechanic exclusive to nations of the Buddhist religion. You can gain positive karma by returning cores, releasing countries, and honoring your alliances, but naturally, you will lose it from declaring wars. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The game will reward keeping your karma slider balanced, as it provides a bonus to your diplomacy skills and your army&#039;s performance. Being at high or low karma will give you far lower bonuses. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3  Mass Effect &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In a similar vein to Fable 3, Mass Effect&#039;s paragon vs. renegade system is more about idealism and cynicism than good and evil. However, what sets it apart is that Shepherd is ranked on both paragon and renegade actions separately, and it is not a sliding scale. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Certain actions and dialogue choices are locked behind having sufficient experience in being either a paragon or renegade, which does encourage playing in one style over another. Still, it&#039;s more than feasible to go through the game embracing both philosophies. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2  Tactics Ogre: Let Us Cling Together &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Tactics Ogre, every character has a noted alignment - Lawful, Neutral, or Chaotic. These are pretty rigidly set and do not affect much as the game progresses, though, in the game&#039;s SNES and PS1 iterations, they may have limited their class choices . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On the other hand, unit loyalty is dictated ed the Chaos Frame. This is a tracker of how Denam, the main character, behaves towards the game&#039;s three main clans: Walister, Galgastan, and Balmamusa. It&#039;s an invisible meter that affects your units&#039; loyalty based on their affiliation and  [https://Cerebralbusiness.com/ Https://Cerebralbusiness.com/] is affected by story choices, the makeup of your army, and the units you kill in battle. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Apart from loyalty, Chaos Frame will determine the outcome of certain story events, such as Catiua and Denam&#039;s fates, as well as whether you can recruit a certain Necromancer in the Chaos route. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1  Disgaea &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Salvatore giving orders in Disgaea 3 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In a very &amp;quot; Disgaea &amp;quot; implementation of a karma meter, characters in these games will accrue negative karma if they kill their teammates. This may be a shock for veterans of the genre, in which hurting your own allies can be a pretty easy method for gaining experience . &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While getting so much negative karma may trigger a secret ending in some games, in the first game, you&#039;d be frustratingly locked out of the best ending forever if you managed to get even a single ally kill. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NEXT: Best Magic Systems In RPGs, Ranked &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>WinnieSoul27</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=8_Best_Spells_In_Kitaria_Fables&amp;diff=47250</id>
		<title>8 Best Spells In Kitaria Fables</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=8_Best_Spells_In_Kitaria_Fables&amp;diff=47250"/>
		<updated>2025-10-07T12:48:46Z</updated>

		<summary type="html">&lt;p&gt;WinnieSoul27: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Kitaria Fables combines the adventurous gameplay of an RPG with the simple relaxation of a farming game, creating one of the coziest journeys in recent memory. When you see the magical world you&#039;ve been thrown into, it will be hard not to invest in its survival, especially once you catch a glimpse at the adorable [https://cerebralbusiness.com Fable Characters]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One of the best ways to fend off the enemies threatening the world&#039;s safety is through spells, one of the most effective weapons in your arsenal. With four elements to choose from and no shortage of choices, knowing what spells are worth your time makes the game more enjoyable, saving resources for spells that matter. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;8  Flame Vortex &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You&#039;ll often find yourself coming up against groups of aggressive enemies, creating the need for an attack that can handle multiple targets. When you first use Flame Vortex its size and area coverage will shock you, able to hit crowds enemies at once with a blazing inferno. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On top of its big effective area-wide range, the spell also causes lasting burn damage long after the attack subsides. The only way to get your hands on this spell is by buying three Fire Spheres and a Wind Sphere, unleashing a hellish tornado on all who stand in your way. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7  Crimson Meteor &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Many player&#039;s recommendations for the first spell you should focus on, Crimson Meteor is one of the most powerful spells in the game. Rising into the air and bringing down a giant meteor to crush your enemies, early game opponents won&#039;t stand a chance. The spell hits four extra times after impact, chipping away large chunks of health. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;No surprise, this is the most expensive spell in the Fire element, requiring four separate items as payment . The Flame Vortex spell, a coin purse, two sunstones, and seven Wind spheres will all add up to one powerful spell that stands out among the rest. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6  Firewall &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stepping away from the heavy aggression that most of the Fire spells have, Firewall can be used as a double-edged sword, acting offensively and defensively. Raising a wall of fire can prevent the enemy from advancing and give you a positional advantage mid-battle, damaging anyone unlucky enough to be stood in the way when it&#039;s cast.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One of the rare spells that can be useful even if it doesn&#039;t cause any damage, giving you time to heal up or rethink an attack. Only costing two Fire spheres, it&#039;s the cheapest spell in the element while providing the most versatility in action. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5  Frost Nova &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Frost Nova singles out the front line and opens them up for deadly attacks, both freezing them and dragging them forward in your weapons reach. Getting a chance to unleash sword skills without having to worry about defense opens up the possibilities, charging up powerful attacks has never been so risk-free. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One of the easier Water spells to get your hands on, it only takes three Water spheres and a Wind sphere to get things rolling. Perfect if you&#039;re having trouble finding a way through the defense, Frost Nova acts like a battering ram. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4  Frost Vortex &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This spell has the most advantage when enemies are spread out or surrounding you, forcing them all into a condensed space. Not only does this deliver multiple hits of powerful damage, but Frost Vortex will also freeze enemies on top of each other. Bunched-up enemies offer up multiple targets for one strike, letting you get off a clean combination on a large group all at once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You&#039;ll have to offer up a Frost Wave spell, a Turtle Shell, and four Water Spheres, not the cheapest item on the list. It does separate itself from the pack by stacking the damage into a combination, setting you up for the follow-up strike, and leaving enemy defenses wide open. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3  Tornado &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While some like to bring their opponents up close and personal , others need space to do their best work. Tornado gives you the power to push enemies back in four different directions, dealing heavy damage along the way. One of the wind elements strongest attacks with the most uses, it&#039;s a key spell for anyone who values their personal space in battle. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Costing only three wind spheres and five ambers, access won&#039;t take long, and equipping a great defensive spell early will save you a lot of headaches. Heavy damage and a vulnerable defense often go hand in hand, giving Tornado its high ranking. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2  Seismic Impact &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Launching yourself into the line of fire isn&#039;t a smart tactic unless you&#039;re doing it for a good reason, Seismic Impact gives you an excuse to fight with reckless abandon. Delivering a 360-degree attack that leaves enemies stunned and defenseless, picking a target has never been easier.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A Comet Strike spell, five Earth spheres, and five Ambers, this spell should be a priority for the Earth element. Not only is Seismic Impact hard to defend, but it&#039;s also an option in any battle scenario, presenting very few times where it isn&#039;t a good choice. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1  Earth Shield &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A breather is a good thing to have in your back pocket, protecting you when you&#039;re at your weakest. Earth Shield throws up a wide forcefield that damages any enemy that makes the mistake of walking into it, giving you time when it&#039;s needed the most.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Two Earth spheres and ten Clays are all it will take, giving you the only spell that physically protects you from incoming attacks without diverting them. Throwing out attacks is all well and good, but you need something that can slow things down in the chaos. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Next: Adventure Games That Are Really Short (&amp;amp;amp; Some That Take Way Too Long) &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>WinnieSoul27</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=Review:_Kitaria_Fables&amp;diff=43428</id>
		<title>Review: Kitaria Fables</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=Review:_Kitaria_Fables&amp;diff=43428"/>
		<updated>2025-10-05T04:13:20Z</updated>

		<summary type="html">&lt;p&gt;WinnieSoul27: Created page with &amp;quot;&amp;lt;br&amp;gt;Kitaria Fables is an oddity as it aims to offer a mix of life simulation and combat akin to something like Story of Seasons: Pioneers of Olive Town, but starring a cat. This, as a longtime cat owner, makes it an objectively better premise. It&amp;#039;s even cooler because the player gets a neat sidekick that manages to impart information without being annoying and the combat is far more in-depth than most games like that have a bit of combat in them, but don&amp;#039;t have much meat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Kitaria Fables is an oddity as it aims to offer a mix of life simulation and combat akin to something like Story of Seasons: Pioneers of Olive Town, but starring a cat. This, as a longtime cat owner, makes it an objectively better premise. It&#039;s even cooler because the player gets a neat sidekick that manages to impart information without being annoying and the combat is far more in-depth than most games like that have a bit of combat in them, but don&#039;t have much meat on the bone. Kitaria Fables blends farming, action RPG mechanics, and an ongoing story to create a must-have life simulation for those craving more get up and go and less leisure in the genre. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Life simulation games tend to be either too close to a slice of life and lack much punch, or they have a wonky mix of life sim and combat that doesn&#039;t feel natural. Games like Animal Crossing go heavy in life simulation, but stand out so much thanks to a lively cast that the more theoretically mundane things actually have a lot of personality. One constant whether it&#039;s Story of Seasons or Animal Crossing is that story takes a backseat to world-building and there aren&#039;t many efforts made to have an underlying narrative beyond a sea of objectives. Kitaria features a soldier and his ally out to protect a village, but due to the soldier being the chosen one, there are all sorts of twists and turns in the story and with his character that make it an interesting game to play just to see the story unfold. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s rare that a story winds up being a reason to want to complete objectives in a life sim, but that&#039;s the case with Kitaria. The overarching tale about protecting the town goes from being simple protection to finding out about magic users, magic itself being banned in the world, and distrust amongst townsfolk in magic users -- resulting in the player wanting to avoid using it nearby. The wise old sage is actually quite a crab apple here instead of just offering advice and it&#039;s nice to see a bit of logical conflict with that role from time to time. He does eventually get won over thanks to how proficient you get at magic in such a short time, but the in-game lore makes your feline avatar out to be quite the multi-faceted savior. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;He&#039;s able to master swordplay, bows and arrows, and even multiple types of magic alongside being an ace farmer since your grandfather was. This aspect is where the game truly shines because in every regard, it manages to do all of them well. Short-range weapon combat offers up unlimited attacks and no stamina usage, while also offering a rare quality of life feature that isn&#039;t seen in action RPGs. Automatic turbo is applied when the player just holds the action button -- making longer-term combat in dungeons and extended combat in overworld areas more fun and minimizing the physical grind needed to excel in combat. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This allows the player to have a finer blend of short and long-range combat since long-range attacks using magic are more limited in the amount that can be used due to the mana gauge, while allowing them to start doing damage with a short-range shot and then take a foe out from afar with magic. Bladed weapons are higher-risk, but deal out more damage per-blow while bows are lower-risk but deal out less damage per-shot. There&#039;s a risk/reward element at play akin to a Mega Man Zero experience where using a blaster is safer in theory -- but it takes longer to take out foes as a result of its reduced damage output. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The combat is fun and fluid, while the farming aspects are surprisingly easy to grasp and make great use of the same high-speed controls as the combat does. This makes things like moving around the field and tilling soil a lot faster than one might expect and a more fun experience. The waiting game is key here -- so having the patience to farm is a must, but the rewards are great. In-battle health pickups are available just by farming and the player can make far more powerful meals by combining ingredients. The same principle holds true to having work done on your gear. It takes time to build up the items needed to improve and gain new stuff, but it&#039;s worth it to have more defense and to have the thrill of increasing your own power throughout the adventure. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Visually, Kitaria Fables offers up a simple design -- but one that&#039;s pleasing to the eye and works well for what the game is trying to do. Nothing looks out of place, the characters all stand out and the in-game world has a sense of cohesion to it. Attack animation is also good and  [https://Cerebralbusiness.com/ Cerebralbusiness.Com] having visual indicators for when enemies are not only about to attack, but their attack radius, makes the action RPG portion of things far more visually interesting and accommodating to those who may just want to play this as a life simulator. It&#039;s actually something more games should use because it makes that whole genre more fun to play when the player has a better idea of what&#039;s coming their way from an enemy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The audio is a mixed bag as the soundtrack is limited, but what&#039;s here is good. The mix of stringed instruments alongside woodland instruments is different. The key music track that plays throughout much of the adventure is beautiful, but there just isn&#039;t enough musical variety overall. There&#039;s a healthy amount of sound effect work done, though, making it easy to get a sense for how powerful new weapons are just by listening to them. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Closing Comments: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Outside of iffy sound design, Kitaria Fables is an outstanding game from top to bottom. The combat is easy to get the hang of and the farming aspects are a blast. It&#039;s rare to see a game blend life simulation and combat, but this adventure works great for fans for either genre. Action RPG fans will enjoy the fast-paced combat, while life sim fans will love the emphasis on the characters and their story. Kitaria Fables is a fun time and a must-play for fans of either action RPGs, farming or life simulation games. It&#039;s also a great gateway game for fans of another genre who want to try out the other given how well-done everything is done here. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>WinnieSoul27</name></author>
	</entry>
	<entry>
		<id>http://wiki.linuxmce.org/index.php?title=User:WinnieSoul27&amp;diff=43427</id>
		<title>User:WinnieSoul27</title>
		<link rel="alternate" type="text/html" href="http://wiki.linuxmce.org/index.php?title=User:WinnieSoul27&amp;diff=43427"/>
		<updated>2025-10-05T04:13:17Z</updated>

		<summary type="html">&lt;p&gt;WinnieSoul27: Created page with &amp;quot;I like my hobby Fencing. Appears boring? Not!&amp;lt;br&amp;gt;I  to learn Korean in my free time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my web-site - [https://Cerebralbusiness.com/ Cerebralbusiness.Com]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I like my hobby Fencing. Appears boring? Not!&amp;lt;br&amp;gt;I  to learn Korean in my free time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my web-site - [https://Cerebralbusiness.com/ Cerebralbusiness.Com]&lt;/div&gt;</summary>
		<author><name>WinnieSoul27</name></author>
	</entry>
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