OpenGL implementation: Difference between revisions
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[[Category: Programmer's Guide]] | |||
If your hardware have 3D capabilities, Orbiter can enable the "OpenGL mode", and that thing is made by have in /etc/Orbiter.conf the line: UseOpenGL=1 | If your hardware have 3D capabilities, Orbiter can enable the "OpenGL mode", and that thing is made by have in /etc/Orbiter.conf the line: UseOpenGL=1 | ||
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[[Texture Manager and OpenGLGraphic description]] | [[Texture Manager and OpenGLGraphic description]] | ||
[[Orbiter-OpenGL 3D Engine ]] | [[Orbiter-OpenGL 3D Engine ]] | ||
[[Fonts in OpenGL ]] | |||
Obsolete: | Obsolete: | ||
[[Drawing widgets engine]] | [[Drawing widgets engine]] | ||
[[GL2DEffectFactory]] | [[GL2DEffectFactory]] | ||
Latest revision as of 14:28, 16 March 2007
If your hardware have 3D capabilities, Orbiter can enable the "OpenGL mode", and that thing is made by have in /etc/Orbiter.conf the line: UseOpenGL=1
The next sections will cover the way that OpenGL is implemented in Orbiter and how you may customize and extend the current implementation.
That document will cover the next sections:
Mesh classes - geometry container classes Texture Manager and OpenGLGraphic description Orbiter-OpenGL 3D Engine Fonts in OpenGL
Obsolete:
Drawing widgets engine GL2DEffectFactory