OpenGL implementation: Difference between revisions
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[[Category: Programmer's Guide]] | |||
If your hardware have 3D capabilities, Orbiter can enable the "OpenGL mode", and that thing is made by have in /etc/Orbiter.conf the line: UseOpenGL=1 | |||
The next sections will cover the way that OpenGL is implemented in Orbiter and how you may customize and extend the current implementation. | The next sections will cover the way that OpenGL is implemented in Orbiter and how you may customize and extend the current implementation. | ||
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[[Orbiter with OpenGL enabled]] | [[Orbiter with OpenGL enabled]] | ||
[[Mesh classes - geometry container classes]] | |||
[[Texture Manager and OpenGLGraphic description]] | |||
[[Orbiter-OpenGL 3D Engine ]] | |||
[[Fonts in OpenGL ]] | |||
Obsolete: | |||
[[Drawing widgets engine]] | [[Drawing widgets engine]] | ||
[[GL2DEffectFactory]] | [[GL2DEffectFactory]] | ||
Latest revision as of 14:28, 16 March 2007
If your hardware have 3D capabilities, Orbiter can enable the "OpenGL mode", and that thing is made by have in /etc/Orbiter.conf the line: UseOpenGL=1
The next sections will cover the way that OpenGL is implemented in Orbiter and how you may customize and extend the current implementation.
That document will cover the next sections:
Mesh classes - geometry container classes Texture Manager and OpenGLGraphic description Orbiter-OpenGL 3D Engine Fonts in OpenGL
Obsolete:
Drawing widgets engine GL2DEffectFactory