Difference between revisions of "OpenGL implementation"
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− | + | [[Category: Programmer's Guide]] | |
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+ | If your hardware have 3D capabilities, Orbiter can enable the "OpenGL mode", and that thing is made by have in /etc/Orbiter.conf the line: UseOpenGL=1 | ||
The next sections will cover the way that OpenGL is implemented in Orbiter and how you may customize and extend the current implementation. | The next sections will cover the way that OpenGL is implemented in Orbiter and how you may customize and extend the current implementation. | ||
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[[Orbiter with OpenGL enabled]] | [[Orbiter with OpenGL enabled]] | ||
+ | [[Mesh classes - geometry container classes]] | ||
+ | [[Texture Manager and OpenGLGraphic description]] | ||
+ | [[Orbiter-OpenGL 3D Engine ]] | ||
+ | [[Fonts in OpenGL ]] | ||
+ | Obsolete: | ||
[[Drawing widgets engine]] | [[Drawing widgets engine]] | ||
[[GL2DEffectFactory]] | [[GL2DEffectFactory]] |
Latest revision as of 15:28, 16 March 2007
If your hardware have 3D capabilities, Orbiter can enable the "OpenGL mode", and that thing is made by have in /etc/Orbiter.conf the line: UseOpenGL=1
The next sections will cover the way that OpenGL is implemented in Orbiter and how you may customize and extend the current implementation.
That document will cover the next sections:
Mesh classes - geometry container classes Texture Manager and OpenGLGraphic description Orbiter-OpenGL 3D Engine Fonts in OpenGL
Obsolete:
Drawing widgets engine GL2DEffectFactory