Orbiter-OpenGL 3D Engine: Difference between revisions
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{{versioninfo}} | |||
Orbiter's OpenGL 3D engine adds special a smoother experience to the user showing that Orbiter is capable to work not only on 2D interfaces, and get shines effects on highlight and has support for composite extension (if the SDL library is patched in that way). | |||
The OpenGL is | The OpenGL is completely rewritten layer which manages all graphics, fonts, animations and works in a separate thread which will not make more complicated the implementation of Orbiter that is done for it. | ||
OpenGL implementation has in large next items: | OpenGL implementation has in large next items: | ||
* [[Texture Manager and OpenGLGraphic description]] | |||
* [[Mesh classes - geometry container classes]] | |||
[[Category:Orbiters]] | |||
Latest revision as of 15:56, 5 May 2010
| Version | Status | Date Updated | Updated By |
|---|---|---|---|
| 710 | Unknown | N/A | N/A |
| 810 | Unknown | N/A | N/A |
| 1004 | Unknown | N/A | N/A |
| 1204 | Unknown | N/A | N/A |
| 1404 | Unknown | N/A | N/A |
| Usage Information | |||
Orbiter's OpenGL 3D engine adds special a smoother experience to the user showing that Orbiter is capable to work not only on 2D interfaces, and get shines effects on highlight and has support for composite extension (if the SDL library is patched in that way).
The OpenGL is completely rewritten layer which manages all graphics, fonts, animations and works in a separate thread which will not make more complicated the implementation of Orbiter that is done for it.
OpenGL implementation has in large next items: