Difference between revisions of "STEngine"
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− | + | [[Category: Programmer's Guide]] | |
+ | STEngine - Simple Type Engine | ||
STEngine is a simple framework that operates with high level objects to not mess with OpenGL code. | STEngine is a simple framework that operates with high level objects to not mess with OpenGL code. | ||
− | + | Prerequisites before entering and modifying the code | |
- [http://gpwiki.org/index.php/3D:Matrix_Math multiply matrix theory] | - [http://gpwiki.org/index.php/3D:Matrix_Math multiply matrix theory] | ||
+ | |||
+ | - texture mapping with a [http://www.gamedev.net/reference/articles/article947.asp simple] and a [http://www.flipcode.com/articles/article_advgltextures.shtml complex] tutorial | ||
+ | |||
+ | The STEngine covers the next parts: | ||
+ | |||
+ | - geometry containers | ||
+ | |||
+ | - texture management | ||
+ | |||
+ | - font management |
Latest revision as of 03:49, 6 September 2007
STEngine - Simple Type Engine
STEngine is a simple framework that operates with high level objects to not mess with OpenGL code.
Prerequisites before entering and modifying the code
- texture mapping with a simple and a complex tutorial
The STEngine covers the next parts:
- geometry containers
- texture management
- font management