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<table width="100%"> <tr><td bgcolor="#FFCFCF">This page was written by Pluto and imported with their permission when LinuxMCE branched off in February, 2007.  In general any information should apply to LinuxMCE.  However, this page should be edited to reflect changes to LinuxMCE and remove old references to Pluto.</td></tr> </table>'''STEngine - Simple Type Engine'''
[[Category: Programmer's Guide]]
STEngine - Simple Type Engine


STEngine is a simple framework that operates with high level objects to not mess with OpenGL code.  
STEngine is a simple framework that operates with high level objects to not mess with OpenGL code.  


It defines very simple concepts related with the OpenGL codes and they are:
Prerequisites before entering and modifying the code


- [http://gpwiki.org/index.php/3D:Matrix_Math multiply matrix theory]
- [http://gpwiki.org/index.php/3D:Matrix_Math multiply matrix theory]
- texture mapping with a [http://www.gamedev.net/reference/articles/article947.asp  simple] and a [http://www.flipcode.com/articles/article_advgltextures.shtml complex] tutorial
The STEngine covers the next parts:
- geometry containers
- texture management
- font management

Latest revision as of 02:49, 6 September 2007

STEngine - Simple Type Engine

STEngine is a simple framework that operates with high level objects to not mess with OpenGL code.

Prerequisites before entering and modifying the code

- multiply matrix theory

- texture mapping with a simple and a complex tutorial

The STEngine covers the next parts:

- geometry containers

- texture management

- font management