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[[Category: Programmer's Guide]] | |||
STEngine - Simple Type Engine | |||
STEngine is a simple framework that operates with high level objects to not mess with OpenGL code. | STEngine is a simple framework that operates with high level objects to not mess with OpenGL code. | ||
Prerequisites before entering and modifying the code | |||
- [http://gpwiki.org/index.php/3D:Matrix_Math multiply matrix theory] | - [http://gpwiki.org/index.php/3D:Matrix_Math multiply matrix theory] | ||
- texture mapping with a [http://www.gamedev.net/reference/articles/article947.asp simple] and a [http://www.flipcode.com/articles/article_advgltextures.shtml complex] tutorial | |||
The STEngine covers the next parts: | |||
- geometry containers | |||
- texture management | |||
- font management | |||
Latest revision as of 02:49, 6 September 2007
STEngine - Simple Type Engine
STEngine is a simple framework that operates with high level objects to not mess with OpenGL code.
Prerequisites before entering and modifying the code
- texture mapping with a simple and a complex tutorial
The STEngine covers the next parts:
- geometry containers
- texture management
- font management