Difference between revisions of "Orbiter"
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An '''Orbiter''' is a high-tech remote control. It can be a laptop, a Blackberry, a handheld remote control (such as a Windows MCE remote control, a Fiire Chief, or a Bluetooth remote control), or even a universal infrared remote control (connected by USB-UIRT). The functions of the Orbiter remote control are displayed on the local video monitor in an Orbiter User Interface (UI). | An '''Orbiter''' is a high-tech remote control. It can be a laptop, a Blackberry, a handheld remote control (such as a Windows MCE remote control, a Fiire Chief, or a Bluetooth remote control), or even a universal infrared remote control (connected by USB-UIRT). The functions of the Orbiter remote control are displayed on the local video monitor in an Orbiter User Interface (UI). | ||
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+ | ==System concepts for Orbiter Implementation== | ||
Here's a simplified [[UML]] for Orbiter (pocketfrog implementation). | Here's a simplified [[UML]] for Orbiter (pocketfrog implementation). |
Revision as of 18:49, 4 May 2008
An Orbiter is a high-tech remote control. It can be a laptop, a Blackberry, a handheld remote control (such as a Windows MCE remote control, a Fiire Chief, or a Bluetooth remote control), or even a universal infrared remote control (connected by USB-UIRT). The functions of the Orbiter remote control are displayed on the local video monitor in an Orbiter User Interface (UI).
System concepts for Orbiter Implementation
Here's a simplified UML for Orbiter (pocketfrog implementation).
Integrating custom controls in Orbiter
Orbiter refactoring - the new design
Devel notes:
- SDL's TextWrapper and TextSplitter
- OpenGL implementation
- Building Orbiter for the Nokia 770
- Building Orbiter for the Nokia 800
- Computing screen
- FileSave screen
- Child devices
User notes: