Difference between revisions of "OpenGL implementation"
From LinuxMCE
Line 12: | Line 12: | ||
[[Texture Manager and OpenGLGraphic description]] | [[Texture Manager and OpenGLGraphic description]] | ||
[[Orbiter-OpenGL 3D Engine ]] | [[Orbiter-OpenGL 3D Engine ]] | ||
+ | [[Fonts in OpenGL ]] | ||
Obsolete: | Obsolete: | ||
[[Drawing widgets engine]] | [[Drawing widgets engine]] | ||
[[GL2DEffectFactory]] | [[GL2DEffectFactory]] |
Revision as of 15:01, 14 September 2006
This page was written by Pluto and imported with their permission when LinuxMCE branched off in February, 2007. In general any information should apply to LinuxMCE. However, this page should be edited to reflect changes to LinuxMCE and remove old references to Pluto. |
If your hardware have 3D capabilities, Orbiter can enable the "OpenGL mode", and that thing is made by have in /etc/Orbiter.conf the line: UseOpenGL=1 The next sections will cover the way that OpenGL is implemented in Orbiter and how you may customize and extend the current implementation.
That document will cover the next sections:
Mesh classes - geometry container classes Texture Manager and OpenGLGraphic description Orbiter-OpenGL 3D Engine Fonts in OpenGL
Obsolete:
Drawing widgets engine GL2DEffectFactory