Difference between revisions of "Orbiter-OpenGL 3D Engine"
From LinuxMCE
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OpenGL implementation has in large next items: | OpenGL implementation has in large next items: | ||
+ | |||
- [[Texture Manager and OpenGLGraphic description]] | - [[Texture Manager and OpenGLGraphic description]] | ||
− | - Mesh | + | |
− | - | + | - [[Mesh classes - geometry container classes]] |
Revision as of 17:43, 14 September 2006
This page was written by Pluto and imported with their permission when LinuxMCE branched off in February, 2007. In general any information should apply to LinuxMCE. However, this page should be edited to reflect changes to LinuxMCE and remove old references to Pluto. |
The OpenGL is completly rewriten layer which manages all graphics, fonts, animations and works in a separate thread which will not make more complicated the implementation of Orbiter that is done for it.
OpenGL implementation has in large next items: