Difference between revisions of "STEngine"
From LinuxMCE
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- [http://gpwiki.org/index.php/3D:Matrix_Math multiply matrix theory] | - [http://gpwiki.org/index.php/3D:Matrix_Math multiply matrix theory] | ||
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+ | - texture mapping with a [http://www.gamedev.net/reference/articles/article947.asp simple] and a [http://www.flipcode.com/articles/article_advgltextures.shtml complex] tutorial |
Revision as of 15:51, 6 October 2006
This page was written by Pluto and imported with their permission when LinuxMCE branched off in February, 2007. In general any information should apply to LinuxMCE. However, this page should be edited to reflect changes to LinuxMCE and remove old references to Pluto. |
STEngine is a simple framework that operates with high level objects to not mess with OpenGL code.
It defines very simple concepts related with the OpenGL codes and they are: