Difference between revisions of "Common Events Examples"
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− | + | =House Mode Change Based Events= | |
I need those events, so I can do certain things - for instance switch user modes for call routing. In this way, whenever House Mode is changed, also appropriate User modes are set. To be precise, only Going To Sleep event actually works, don't have a clue why other two are not working. I'd be glad to hear your experiences... | I need those events, so I can do certain things - for instance switch user modes for call routing. In this way, whenever House Mode is changed, also appropriate User modes are set. To be precise, only Going To Sleep event actually works, don't have a clue why other two are not working. I'd be glad to hear your experiences... | ||
− | + | ==Going To Sleep== | |
Basically switches Users #5 and #6 to Sleep mode when house mode changes from other modes. As an example, I'm also showing actions that are triggered when Event Criteria is met... | Basically switches Users #5 and #6 to Sleep mode when house mode changes from other modes. As an example, I'm also showing actions that are triggered when Event Criteria is met... | ||
[[Image:Sleep_criteria.png|thumb|200px|Common Events Examples Page]] | [[Image:Sleep_criteria.png|thumb|200px|Common Events Examples Page]] | ||
[[Image:Sleep_actions.png|thumb|200px|Common Events Examples Page]] | [[Image:Sleep_actions.png|thumb|200px|Common Events Examples Page]] | ||
− | + | ==Coming Home== | |
Basically switches Users #5 and #6 to Home mode when house mode changes from one of Away modes to Home Unarmed. [[Image:Coming_home_criteria.png|thumb|200px|Common Events Examples Page]] | Basically switches Users #5 and #6 to Home mode when house mode changes from one of Away modes to Home Unarmed. [[Image:Coming_home_criteria.png|thumb|200px|Common Events Examples Page]] | ||
− | + | ==Waking Up== | |
Basically switches Users #5 and #6 to Home mode when house mode changes from one of Home modes (Sleeping, Home Armed). [[Image:Waking_up_criteria.png|thumb|200px|Common Events Examples Page]] | Basically switches Users #5 and #6 to Home mode when house mode changes from one of Home modes (Sleeping, Home Armed). [[Image:Waking_up_criteria.png|thumb|200px|Common Events Examples Page]] |
Revision as of 02:35, 17 July 2008
I've begun dealing with Events and Events handler and I'm describing few common events I've added to my setup. Please contribute yours as well...
House Mode Change Based Events
I need those events, so I can do certain things - for instance switch user modes for call routing. In this way, whenever House Mode is changed, also appropriate User modes are set. To be precise, only Going To Sleep event actually works, don't have a clue why other two are not working. I'd be glad to hear your experiences...
Going To Sleep
Basically switches Users #5 and #6 to Sleep mode when house mode changes from other modes. As an example, I'm also showing actions that are triggered when Event Criteria is met...