Difference between revisions of "STEngine"
From LinuxMCE
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− | <table width="100%"> <tr><td bgcolor="#FFCFCF">This page was written by Pluto and imported with their permission when LinuxMCE branched off in February, 2007. In general any information should apply to LinuxMCE. However, this page should be edited to reflect changes to LinuxMCE and remove old references to Pluto.</td></tr> </table> | + | <table width="100%"> <tr><td bgcolor="#FFCFCF">This page was written by Pluto and imported with their permission when LinuxMCE branched off in February, 2007. In general any information should apply to LinuxMCE. However, this page should be edited to reflect changes to LinuxMCE and remove old references to Pluto.</td></tr> </table>STEngine - Simple Type Engine |
STEngine is a simple framework that operates with high level objects to not mess with OpenGL code. | STEngine is a simple framework that operates with high level objects to not mess with OpenGL code. | ||
− | + | Prerequisites before entering and modifying the code | |
- [http://gpwiki.org/index.php/3D:Matrix_Math multiply matrix theory] | - [http://gpwiki.org/index.php/3D:Matrix_Math multiply matrix theory] | ||
- texture mapping with a [http://www.gamedev.net/reference/articles/article947.asp simple] and a [http://www.flipcode.com/articles/article_advgltextures.shtml complex] tutorial | - texture mapping with a [http://www.gamedev.net/reference/articles/article947.asp simple] and a [http://www.flipcode.com/articles/article_advgltextures.shtml complex] tutorial | ||
+ | |||
+ | The STEngine covers the next parts: | ||
+ | |||
+ | - geometry containers | ||
+ | |||
+ | - texture management | ||
+ | |||
+ | - font management |
Revision as of 15:56, 6 October 2006
This page was written by Pluto and imported with their permission when LinuxMCE branched off in February, 2007. In general any information should apply to LinuxMCE. However, this page should be edited to reflect changes to LinuxMCE and remove old references to Pluto. |
STEngine is a simple framework that operates with high level objects to not mess with OpenGL code.
Prerequisites before entering and modifying the code
- texture mapping with a simple and a complex tutorial
The STEngine covers the next parts:
- geometry containers
- texture management
- font management