STEngine
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Revision as of 15:57, 11 August 2007 by Mstovenour (Talk | contribs) (Added to Category: Programmer's Guide)
This page was written by Pluto and imported with their permission when LinuxMCE branched off in February, 2007. In general any information should apply to LinuxMCE. However, this page should be edited to reflect changes to LinuxMCE and remove old references to Pluto. |
STEngine is a simple framework that operates with high level objects to not mess with OpenGL code.
Prerequisites before entering and modifying the code
- texture mapping with a simple and a complex tutorial
The STEngine covers the next parts:
- geometry containers
- texture management
- font management