Orbiter with OpenGL enabled
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Also OpenGL painting is not frame based: to understand easy what means that you may think that OpenGL "screenshots" on one moment the stage of the animation and display on screen. If it gets many "frames" the look will be animated. If you computer's hardware is capable to made a fluid animation, everything will look nice, else the animation skip the frames to complete in setted time. If you get lower performance you may reduce the resolution of your screen or bpp (bits/pixel = bit color depth of image). Too you must assure that your accelerated drivers are enable.
That implementation splits the OpenGL drawing by Effect part.
- the high level class for drawing of 2D components is named Widget, and is covered by DrawingWidgetsEngine. - effects are covered by class GL2DEffectFactory