Creating a Media Plug-in
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Revision as of 14:55, 27 August 2009 by Ray N (Talk | contribs) (fixing templates and category, didn't touch page contents)
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To create the Media Plug-In, you must
- Create the DCE Skeleton
- Implement the methods. at very least, the base plugin subclass, and a media stream subclass.
Implementing DCE Skeleton
First, you must create the appropriate information in the database so that the DCEGen tool can create a C++ skeleton for you. The new templates can be created using the Device Templates menu.
The Necessary DCE Parameters
- Create a DCE device implemented in C++, make sure to use the category "Media Router Plugins < Plugins for the Router"
- Plug-ins traditionally have the name of the paired media player and the name "Plug-In" i.e. "MAME Plug-In"
- Use the following form as a template:
- This Device is Controlled by Category: DCERouter
- Is PlugIn should be selected
- Device Data should have the following added to it:
- #85 Priority - set a default value of 70, check Allowed to Modify
- Events should have the following added to it:
- Playback Info Changed
Once this is done, use DCEGen to create the appropriate devices.
Now that the code is created, you need to implement the following methods:
This is inside MAME_Plugin.h
//<-dceag-d-b-> #ifndef MAME_PlugIn_h #define MAME_PlugIn_h // DCE Implemenation for #1906 MAME Plug-In #include "Gen_Devices/MAME_PlugInBase.h" //<-dceag-d-e-> #include "../Media_Plugin/Media_Plugin.h" #include "../Media_Plugin/MediaStream.h" #include "../Media_Plugin/MediaHandlerBase.h" #include "MAMEMediaStream.h" //<-dceag-decl-b-> namespace DCE { class MAME_PlugIn : public MAME_PlugIn_Command, public MediaHandlerBase { //<-dceag-decl-e-> pluto_pthread_mutex_t m_MAMEMediaMutex; //protect us from ourselves //<-dceag-const-b-> public: // Constructors/Destructor MAME_PlugIn(int DeviceID, string ServerAddress,bool bConnectEventHandler=true,bool bLocalMode=false,class Router *pRouter=NULL); virtual ~MAME_PlugIn(); virtual bool GetConfig(); virtual bool Register(); virtual void ReceivedCommandForChild(DeviceData_Impl *pDeviceData_Impl,string &sCMD_Result,Message *pMessage); virtual void ReceivedUnknownCommand(string &sCMD_Result,Message *pMessage); //<-dceag-const-e-> // Private member variables protected: class Orbiter_Plugin *m_pOrbiter_Plugin; /** Mandatory implementations */ /** * @brief */ virtual class MediaStream *CreateMediaStream( class MediaHandlerInfo *pMediaHandlerInfo, int iPK_MediaProvider, vector<class EntertainArea *> &vectEntertainArea, MediaDevice *pMediaDevice, int iPK_Users, deque<MediaFile *> *dequeFilenames, int StreamID ); /** * @brief Start media playback */ virtual bool StartMedia( class MediaStream *pMediaStream,string &sError ); /** * @brief Stop media playback */ virtual bool StopMedia( class MediaStream *pMediaStream ); virtual MediaDevice *FindMediaDeviceForEntertainArea(EntertainArea *pEntertainArea); /** * @brief We need to see all media inserted events so we can start the appropriate media devices */ MAMEMediaStream *ConvertToMAMEMediaStream(MediaStream *pMediaStream, string callerIdMessage = ""); //<-dceag-h-b-> /* AUTO-GENERATED SECTION Do not change the declarations */ /* *****DATA***** accessors inherited from base class int DATA_Get_Priority(); *****EVENT***** accessors inherited from base class void EVENT_Playback_Info_Changed(string sMediaDescription,string sSectionDescription,string sSynposisDescription); *****COMMANDS***** we need to implement */ //<-dceag-h-e-> }; //<-dceag-end-b-> } #endif //<-dceag-end-e-> //<-dceag-const2-b->!
Some notes here, basically, these are the methods you need to get a working media plugin.
- continue*