Mesh classes - geometry container classes
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- MeshContainer: geometry keeper, a triangle based triangle keeper.
A mesh container contains two lists: one list of vertexes, which keeps for every point coordinate and color informations, UV texturing coordinate, etc. - a list of triangles which keeps 3 indices to vertexes, one pointer to an OpenGLGraphic (the picture that is setup for every triangle)
- MeshBuilder: helper class that creates a MeshContainer
- MeshTransform: a class that keeps all transformations that may apply to a MeshContainer. No object is drawn on the screen with default geometry. To all geometry are applied one or more transformations, even they does nothing or they do more transforms
- MeshFrame: creates an hierarchy of objects, the single role of the MeshFrame is to keep a similar tree organisation of the objects. Every MeshFrame match that content:
- MeshTransform: all transforms that applies to itself and all childrens - Name: unique name that is used to find different objects - MeshContainer: which describe the geometry of the current MeshFrame - Children: a list of children MeshFrames. They will get from Parent the current transform (like translation, scale, rotate or combined transforms) - Parent: a reference to the parent - helpers that simplify the management of children, geometry, transforms, name