Apex Legends Mirage Guide
Wingman (Sniper): Perhaps the best thematic weapon for Mirage, the Wingman is one of the best Snipers players could use in conjunction with his kit. At its core, players can position decoys within the relative area of the original Mirage and then shoot enemies who try to hit the clone. With the relative firepower of the Wingman, chances are players can fire a killing shot or have enough room to run after their decoy is destro
Properties: This ability has a cooldown of 1 minute. When activated, Mirage deploys five (5) decoys that copy his movement. Each decoy has 45HP. During activation, Mirage will blink in and out of view for a sec
The Sentinel is a bolt-loaded sniper rifle in this free-to-play shooter that players have grown to love, which is why it can only be found in high-tier loot areas. It does some wicked headshot damage, but its body damage is a bit low compared to others on this l
Life of the Party (Ultimate): When activated, Mirage uses the full-blown might of his tech to release five (5) decoys that can distract enemies. Players can control all of these clones to do whatever their Mirage is currently do
CAR (SMG): Compared to other weapons in the game, the CAR SMG is perhaps unique in its dual-ammo nature. Aside from boasting a decent RPM and DPS ratio, the fact that players can alternate between Light Ammo and Heavy Ammo can give Mirage players the most versatility when hunting for other weapons. Not to mention, the CAR is a decent mid-to-long-ranged option, allowing players to adjust to most combat situati
Revenant's passive ability is called Stalker, and it allows him to crouch-walk faster and climb to higher heights than other legends, which is something few players know about him . This allows for him to put himself in optimal fighting positions as he is able to quickly sneak around and flank an enemy, or take the high gro
Every character in Apex Legends Weapons Legends has something called a Tactical Ability, which is triggered by the touch of a button and has a small cooldown period. Players often find that some tactical abilities are better than others, although it does partly rely on your personal playstyle. They can be useful to the player themselves, or work to benefit the entire sq
The fire will damage and slow your enemies , so one tip is to make sure you have it ready for the end-game. It comes in handy as the circle grows smaller since you can use it to dictate where your opponents go and how fast they can r
The great thing about it is that your teammates can see where your opponents might be located after a scan. This way everyone knows right where they are and don't have to waste their time searching, which is one thing everyone who wants to get better at the game should kn
Not only does it block bullets, but it amps up your own from your best loadout by increasing your damage by 20% when you shoot through the top screen. You can deploy up to five covers at a time, making it so you can create your own protected corner by laying them down side by s
The Triple Take is the worst sniper of all, but that doesn't make it a bad gun, just mislabeled. It is pretty much a combination of a shotgun and sniper in one, which makes it great for close-range battles. The only downside is that distance shots are pretty impossible due to the large bullet drop-
Fuse has something called the Knuckle Cluster as his tactical and it allows him to shoot a barrage of explosives that explode in the air . The entire charade lasts for a total of 1.5 seconds and it can make things very difficult for your opponents to
The end game can be brutal, especially when it lands you in an open area with limited cover. However, Rampart's Amped Cover changes this as it provides a wall to protect you from your opponent's bull
Silence is an ability that Revenant can throw which deals damage and prevents your opponents from using their abilities for 20 seconds. It is basically a trap, and leaves them open to gunfire and for your teammates to use their own abilities on a t
You might think the Charge Rifle would use energy ammo, but surprisingly it takes sniper ammo. The best way to use this weapon is to pick it up early on in the game and then use it to level up your shield as it does 90 damage for each body s
Pathfinder's Grappling Hook makes him a very mobile player as he is able to maneuver himself between buildings and even onto roofs. It can even allow him to cover greater distances at a faster speed by shooting it at the ground in the dista
There is never a time where knowing your opponent's position can hurt you, which is why Crypto's Surveillance Drone is so useful. He can send it out into an area and use it to mark opponents, as well as distract t
Revive in the thick of battle: Mirage’s nature as a Skirmisher doesn’t just mean he relies on surprise tactics, but rather utilizes even the worst of situations to the team’s advantage. Since Now You See Me… (Passive) allows Mirage and a downed ally to become temporarily invisible during revives, it’s perfectly possible to move in an obstructed area in the middle of an intense firefight and do the revive there. Not only does this give the team immediate room to counter, but it also gives the team time to gear up and take down various teams. This is more efficient when used in firefights with multiple te