Fonts in OpenGL

From LinuxMCE
Revision as of 01:48, 6 September 2007 by Rwilson131 (Talk | contribs)

(diff) ←Older revision | view current revision (diff) | Newer revision→ (diff)
Jump to: navigation, search

The fonts are made by next algorithm:

- enable font operations via SDL_ttf (GLFontRenderer)

- when appears a text, with a specified font, on demand it will be reused if doesn't exist already (GLFontRenderer based on a GLFontManager creates a GLFont)

- secondly it creates a for specified font, the color and style if is not already set (GLFont does the setup which creates a GLFontTextureList)

- for letters that are used, it will creates image pictures and it will create a texture for them (GLFontTextureList::TextOut) and meshcontainers for them