Nintendo WiiMote

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Revision as of 05:00, 1 December 2008 by Rwilson131 (Talk | contribs)

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This device is not out of the box supported by LinuxMCE, but it is known to work [1] [2] [3].

Wiimote setup

I will try to explain what i have done to make the wiimote work with linuxmce.

The wiimote is a cheap gyration device which could work for linuxmce instead of the chief remote from fiire which i find too expensive!!


Login (Logging_In) as root to the media director which has a bluetooth stick with ssh. Install the cwiid driver as follows

apt-get install libcwiid0
apt-get install wminput

Make sure the uinput kernel module is loaded at boot-time:

echo "uinput" >>/etc/modules

Load it manually in the mean time:

modprobe uinput

create the daemon

cat >/usr/sbin/wminputd <<"EOF"
#read the config file
. /etc/wminputd.conf
export DISPLAY=:0

while true
        #check if the Orbiter/OrbiterGL is already running!
        if [ "$(pidof OrbiterGL)$(pidof Orbiter)" ]

                #check if the wiimote is already connected
                if [ -z "$(hcitool con|grep $WIIMOTE_BDADDR)" ]
                        PID=$(pidof wminput)
                        if [ "$PID" ]
                                kill -9 $PID
                        #mouse acceleration, adjust to your liking
                        #see also: "man xset" and/or "xset -h"
#                       xset m 1/2 3
                        wminput -c ir_ptr $WIIMOTE_BDADDR &


       sleep 5



Make it executable

chmod 755 /usr/sbin/wminputd
vi /etc/wminputd.conf
#this is the config file for the wminputd
#enter the wiimote mac address, you can find it with
#hcitool scan  and then press the red button
#besides the battery's off the wiimote
#Then place the show'n mac address as follows

you can find your address with hcitool scan

  • Edit the file /etc/cwiid/wminput/buttons
vi /etc/cwiid/wminput/buttons

And make it suitable to your needs below is mine


Wiimote.A       = BTN_LEFT
Wiimote.B       = BTN_RIGHT
Wiimote.Up      = KEY_UP
Wiimote.Down    = KEY_DOWN
Wiimote.Left    = KEY_LEFT
Wiimote.Right   = KEY_RIGHT
Wiimote.Minus   = KEY_F7
Wiimote.Plus    = KEY_F8
Wiimote.Home    = KEY_F3
Wiimote.1       = KEY_F1
Wiimote.2       = KEY_F6

  • create the init file
vi /etc/init.d/wminputd
# Start/stop the wminputd daemon.
# Provides:          wminputd
# Required-Start:    $syslog $time
# Required-Stop:     $syslog $time
# Default-Start:     2 3 4 5
# Default-Stop:      0 1 6
# Short-Description: mousemodule
# Description:       wminputd

test -f /usr/sbin/wminputd || exit 0
. /lib/lsb/init-functions

case "$1" in
start)  log_daemon_msg "Starting wii-remote mousemodule" "wminputd"
        start-stop-daemon -b --start --quiet --pidfile /var/run/ --name wminputd --startas /usr/sbin/wminputd -- $LSBNAMES
        log_end_msg $?
stop)   log_daemon_msg "Stopping wii-mote mousemodule" "wminputd"
        start-stop-daemon --stop --quiet --pidfile /var/run/ --name wminputd
        log_end_msg $?
restart) log_daemon_msg "Restarting wii-mote mousemdule" "wminputd"
        start-stop-daemon --stop --retry 5 --quiet --pidfile /var/run/ --name wminputd
        start-stop-daemon -b --start --quiet --pidfile /var/run/ --name wminputd --startas /usr/sbin/wminputd -- $LSBNAMES
        log_end_msg $?
*)      log_action_msg "Usage: /etc/init.d/wminputd {start|stop|restart}"
        exit 2
exit 0

Make it executable

chmod 755 /etc/init.d/wminputd

run the script and push the red button beside the battery and your wiimote is ready to go

enable the script so that it will start at boot time

update-rc.d wminputd defaults

now start the script and see if it works

/etc/init.d/wminputd start


  • Q: When i reload the router then the wiimote will be slow
  • A: Just push the red button besides the wiimote so it will connect again

Added 3-30-2008

I tried this and it works beautifully!

A couple of other notes...

Its a pain to get to the little red button by the battery. Instead, you can press and hold the '1' and '2' buttons at the same time for the same effect. The power button will not start the system, but once the system is started (with either the Red button or the button 1+2 being held down together), holding the power button for a couple of seconds will turn the wiimote off and break the connection.