Difference between revisions of "OpenGL implementation"

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<table width="100%"> <tr><td bgcolor="#FFCFCF">This page was written by Pluto and imported with their permission when LinuxMCE branched off in February, 2007.  In general any information should apply to LinuxMCE.  However, this page should be edited to reflect changes to LinuxMCE and remove old references to Pluto.</td></tr> </table>If your hardware have 3D capabilities, Orbiter can enable the "OpenGL mode", and that thing is made by have in /etc/Orbiter.conf the line: UseOpenGL=1
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<table width="100%"> <tr><td bgcolor="#FFCFCF">This page was written by Pluto and imported with their permission when LinuxMCE branched off in February, 2007.  In general any information should apply to LinuxMCE.  However, this page should be edited to reflect changes to LinuxMCE and remove old references to Pluto.</td></tr> </table>[[Category: Programmer's Guide]]
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If your hardware have 3D capabilities, Orbiter can enable the "OpenGL mode", and that thing is made by have in /etc/Orbiter.conf the line: UseOpenGL=1
 
The next sections will cover the way that OpenGL is implemented in Orbiter and how you may customize and extend the current implementation.
 
The next sections will cover the way that OpenGL is implemented in Orbiter and how you may customize and extend the current implementation.
  

Revision as of 04:15, 29 August 2006

This page was written by Pluto and imported with their permission when LinuxMCE branched off in February, 2007. In general any information should apply to LinuxMCE. However, this page should be edited to reflect changes to LinuxMCE and remove old references to Pluto.

If your hardware have 3D capabilities, Orbiter can enable the "OpenGL mode", and that thing is made by have in /etc/Orbiter.conf the line: UseOpenGL=1 The next sections will cover the way that OpenGL is implemented in Orbiter and how you may customize and extend the current implementation.

That document will cover the next sections:

OpenGL Introduction

Orbiter with OpenGL enabled

 Drawing widgets engine
 GL2DEffectFactory