Difference between revisions of "Orbiter-OpenGL 3D Engine"

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OpenGL implementation has in large next items:
 
OpenGL implementation has in large next items:
- TextureManager
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- [[Texture Manager and OpenGLGraphic description]]
 
- Mesh system
 
- Mesh system
 
-
 
-

Revision as of 17:24, 14 September 2006

This page was written by Pluto and imported with their permission when LinuxMCE branched off in February, 2007. In general any information should apply to LinuxMCE. However, this page should be edited to reflect changes to LinuxMCE and remove old references to Pluto.
Orbiter's OpenGL 3D engine adds special a smoother experience to the user showing that Orbiter is capable to work not only on 2D interfaces, and get shines effects on highlight and has support for composite extension (if the SDL library is patched in that way).

The OpenGL is completly rewriten layer which manages all graphics, fonts, animations and works in a separate thread which will not make more complicated the implementation of Orbiter that is done for it.

OpenGL implementation has in large next items: - Texture Manager and OpenGLGraphic description - Mesh system -