Difference between revisions of "Orbiter-OpenGL 3D Engine"

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rbiter's OpenGL 3D engine adds special a smoother experience to the user showing that Orbiter is capable to work not only on 2D interfaces, and get shines effects on highlight and has support for composite extension (if the SDL library is patched in that way).
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Orbiter's OpenGL 3D engine adds special a smoother experience to the user showing that Orbiter is capable to work not only on 2D interfaces, and get shines effects on highlight and has support for composite extension (if the SDL library is patched in that way).
  
The OpenGL is completly rewriten layer which manages all graphics, fonts, animations and works in a separate thread which will not make more complicated the implementation of Orbiter that is done for it.
+
The OpenGL is completely rewritten layer which manages all graphics, fonts, animations and works in a separate thread which will not make more complicated the implementation of Orbiter that is done for it.
  
 
OpenGL implementation has in large next items:
 
OpenGL implementation has in large next items:
  
- [[Texture Manager and OpenGLGraphic description]]  
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* [[Texture Manager and OpenGLGraphic description]]  
  
- [[Mesh classes - geometry container classes]]
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* [[Mesh classes - geometry container classes]]
  
 
[[Category:Orbiters]]
 
[[Category:Orbiters]]

Revision as of 12:54, 2 October 2007

Orbiter's OpenGL 3D engine adds special a smoother experience to the user showing that Orbiter is capable to work not only on 2D interfaces, and get shines effects on highlight and has support for composite extension (if the SDL library is patched in that way).

The OpenGL is completely rewritten layer which manages all graphics, fonts, animations and works in a separate thread which will not make more complicated the implementation of Orbiter that is done for it.

OpenGL implementation has in large next items: