Difference between revisions of "STEngine"

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<table width="100%"> <tr><td bgcolor="#FFCFCF">This page was written by Pluto and imported with their permission when LinuxMCE branched off in February, 2007.  In general any information should apply to LinuxMCE.  However, this page should be edited to reflect changes to LinuxMCE and remove old references to Pluto.</td></tr> </table>'''STEngine - Simple Type Engine'''
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<table width="100%"> <tr><td bgcolor="#FFCFCF">This page was written by Pluto and imported with their permission when LinuxMCE branched off in February, 2007.  In general any information should apply to LinuxMCE.  However, this page should be edited to reflect changes to LinuxMCE and remove old references to Pluto.</td></tr> </table>STEngine - Simple Type Engine
  
 
STEngine is a simple framework that operates with high level objects to not mess with OpenGL code.  
 
STEngine is a simple framework that operates with high level objects to not mess with OpenGL code.  
  
It defines very simple concepts related with the OpenGL codes and they are:
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Prerequisites before entering and modifying the code
  
 
- [http://gpwiki.org/index.php/3D:Matrix_Math multiply matrix theory]
 
- [http://gpwiki.org/index.php/3D:Matrix_Math multiply matrix theory]
  
 
- texture mapping with a [http://www.gamedev.net/reference/articles/article947.asp  simple] and a [http://www.flipcode.com/articles/article_advgltextures.shtml complex] tutorial
 
- texture mapping with a [http://www.gamedev.net/reference/articles/article947.asp  simple] and a [http://www.flipcode.com/articles/article_advgltextures.shtml complex] tutorial
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The STEngine covers the next parts:
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- geometry containers
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- texture management
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- font management

Revision as of 16:56, 6 October 2006

This page was written by Pluto and imported with their permission when LinuxMCE branched off in February, 2007. In general any information should apply to LinuxMCE. However, this page should be edited to reflect changes to LinuxMCE and remove old references to Pluto.
STEngine - Simple Type Engine

STEngine is a simple framework that operates with high level objects to not mess with OpenGL code.

Prerequisites before entering and modifying the code

- multiply matrix theory

- texture mapping with a simple and a complex tutorial

The STEngine covers the next parts:

- geometry containers

- texture management

- font management