Difference between revisions of "Common Events Examples"

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[[Category: Admin Website]]
 
[[Category: Admin Website]]
 
[[Category: Automation]]
 
[[Category: Automation]]
 
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{{versioninfo}}
 
I've begun dealing with Events and Events handler and I'm describing few common events I've added to my setup. Please contribute yours as well...
 
I've begun dealing with Events and Events handler and I'm describing few common events I've added to my setup. Please contribute yours as well...
  
  
[[Image:TimedEvents.jpg|thumb|200px|Timed Events Admin Page]]
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=House Mode Change Based Events=
This is how you tell LinuxMCE to do certain tasks at specific times or at regular intervals.  For example, you may want to do something every hour, or at 9:00am on Sundays.  
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I need those events, so I can do certain things - for instance switch user modes for call routing. In this way, whenever House Mode is changed, also appropriate User modes are set. To be precise, only Going To Sleep event actually works, don't have a clue why other two are not working. I'd be glad to hear your experiences...
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==Going To Sleep==
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Basically switches Users #5 and #6 to Sleep mode when house mode changes from other modes. As an example, I'm also showing actions that are triggered when Event Criteria is met...
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[[Image:Sleep_criteria.png|200px|Common Events Examples Page]]
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[[Image:Sleep_actions.png|200px|Common Events Examples Page]]
  
===House Mode Based Events===
 
 
==Coming Home==
 
==Coming Home==
 
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Basically switches Users #5 and #6 to Home mode when house mode changes from one of Away modes to Home Unarmed. [[Image:Coming_home_criteria.png|200px|Common Events Examples Page]]
==Going To Sleep==
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==Waking Up==
 
==Waking Up==
 
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Basically switches Users #5 and #6 to Home mode when house mode changes from one of Home modes (Sleeping, Home Armed). [[Image:Waking_up_criteria.png|200px|Common Events Examples Page]]
==Editing a Time Event==
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[[Image:EditTimedEvents.jpg|thumb|200px|Edit Timed Events Admin Page]]
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Simply choose the room for which you would like this Timed Event associated and at the bottom of the page you will see a drop down menu of all of the device in your system.  Choose the device you want to activate and then chose the command you would like to issue that device.  After adding this event, click Update to save the information.
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If you would like to use this event as an alarm clock, choose what rooms this event should act as an alarm clock in. It will appear on the Orbiters' sleeping menu and you can turn the alarm on or off. Please note that currently, this function is only available via UI1 as there is no sleeping menu accessible on UI2.
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==Advanced Menu==
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[[Image:AdvancedTimedEvents.jpg|thumb|200px|Advanced Timed Events Admin Page]]
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This menu becomes available only after you have added the first Timed Event, but it does give you access to some predefined events that you can edit.
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Take the example of Sunset.  By clicking the commands text, you can now associate any device with this Timed Event.  After adding the device, you will receive a drop down menu with commands to issue this device.  This allows you to customize your system to your liking.
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Please note that testing any advanced event will likely result in their deletion. This is a bug currently.
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Latest revision as of 14:46, 26 September 2010

Version Status Date Updated Updated By
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Usage Information

I've begun dealing with Events and Events handler and I'm describing few common events I've added to my setup. Please contribute yours as well...


House Mode Change Based Events

I need those events, so I can do certain things - for instance switch user modes for call routing. In this way, whenever House Mode is changed, also appropriate User modes are set. To be precise, only Going To Sleep event actually works, don't have a clue why other two are not working. I'd be glad to hear your experiences...

Going To Sleep

Basically switches Users #5 and #6 to Sleep mode when house mode changes from other modes. As an example, I'm also showing actions that are triggered when Event Criteria is met... Common Events Examples Page Common Events Examples Page

Coming Home

Basically switches Users #5 and #6 to Home mode when house mode changes from one of Away modes to Home Unarmed. Common Events Examples Page

Waking Up

Basically switches Users #5 and #6 to Home mode when house mode changes from one of Home modes (Sleeping, Home Armed). Common Events Examples Page