Difference between revisions of "Remote Mapping Table"
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The Remote Mapping Tables are differentiated by a ScreenType. This is defined on a per DesignObj basis, You use this on the DesignObj you make as the top-most level of your screen to determine which remote mapping to use. If you do not specify one, the Default mapping is used. The ScreenType must manually be set in the database, as there is no way to edit this in Designer. | The Remote Mapping Tables are differentiated by a ScreenType. This is defined on a per DesignObj basis, You use this on the DesignObj you make as the top-most level of your screen to determine which remote mapping to use. If you do not specify one, the Default mapping is used. The ScreenType must manually be set in the database, as there is no way to edit this in Designer. | ||
− | + | * For example, start by choosing one of the descriptions in Table MediaType that matches the screen for which you want to know the RemoteMapping. Then follow the path of the tables as follows: | |
− | MediaType: PK_MediaType = 1 (LinuxMCE LiveTV) | + | MediaType: PK_MediaType = 1 (LinuxMCE LiveTV) |
− | MediaType_DesignObj: | + | MediaType_DesignObj: PK_MediaType = 3, FK_MediaType = 1, FK_Screen_OSD = 128 |
− | Screen_DesignObj: FK_Screen = 128, FK_DesignObj = 3156 | + | Screen_DesignObj: FK_Screen = 128, FK_DesignObj = 3156 |
− | DesignObj: PK_DesignObj = 3156, ScreenType = N | + | DesignObj: PK_DesignObj = 3156, ScreenType = N |
== Contents of RemoteMapping == | == Contents of RemoteMapping == |
Latest revision as of 00:57, 24 April 2011
Contents
- 1 What is The Remote Mapping Table?
- 2 Contents of RemoteMapping
- 2.1 Default: All screen types Inherit this remote mapping
- 2.2 Non Pluto Remote - used by the Legacy AV Control screens, Screen type 'r'
- 2.3 Generic Computing App Full Screen, Remote type 'C'
- 2.4 Navigable OSD on media director, Remote type 'N'
- 2.5 Computing List - screen type 'c'
- 2.6 Media full screen app - screen type 'f'
- 2.7 Media Browser - Screen type 'B'
What is The Remote Mapping Table?
The RemoteMapping table is used by Orbiter to map key presses from Infra-red and HID remotes to DCE messages.
It is a list of button symbols, with corresponding DCE messages, similar to those used by MessageSend.
The Remote Mapping Tables are differentiated by a ScreenType. This is defined on a per DesignObj basis, You use this on the DesignObj you make as the top-most level of your screen to determine which remote mapping to use. If you do not specify one, the Default mapping is used. The ScreenType must manually be set in the database, as there is no way to edit this in Designer.
- For example, start by choosing one of the descriptions in Table MediaType that matches the screen for which you want to know the RemoteMapping. Then follow the path of the tables as follows:
MediaType: PK_MediaType = 1 (LinuxMCE LiveTV) MediaType_DesignObj: PK_MediaType = 3, FK_MediaType = 1, FK_Screen_OSD = 128 Screen_DesignObj: FK_Screen = 128, FK_DesignObj = 3156 DesignObj: PK_DesignObj = 3156, ScreenType = N
Contents of RemoteMapping
It is populated thusly:
Default: All screen types Inherit this remote mapping
Power;|0 -203 1 194 Shutdown;|0 -203 1 741 159 249 Halt;|0 -103 1 323 1;One;|0 -203 1 28 26 16 2;Two;|0 -203 1 28 26 17 3;Three;|0 -203 1 28 26 18 4;Four;|0 -203 1 28 26 19 5;Five;|0 -203 1 28 26 20 6;Six;|0 -203 1 28 26 21 7;Seven;|0 -203 1 28 26 22 8;Eight;|0 -203 1 28 26 23 9;Nine;|0 -203 1 28 26 24 0;Zero;|0 -203 1 28 26 25 enter;|0 -203 1 28 26 5 shortcut0|0 -203 1 834 48 48 shortcut1|0 -203 1 834 48 49 shortcut2|0 -203 1 834 48 50 shortcut3|0 -203 1 834 48 51 shortcut4|0 -203 1 834 48 52 shortcut5|0 -203 1 834 48 53 shortcut6|0 -203 1 834 48 54 shortcut7|0 -203 1 834 48 55 shortcut8|0 -203 1 834 48 56 shortcut9|0 -203 1 834 48 57 shortcutR|0 -203 1 834 48 82 shortcutG|0 -203 1 834 48 71 shortcutY|0 -203 1 834 48 89 shortcutB|0 -203 1 834 48 66 SkipNext;skipfwd;Skip|0 -106 1 65 5 +1 SkipPrior;skipback;Replay|0 -106 1 65 5 -1 chup;ChanUp;|0 -106 1 65 5 +1 chdown;ChanDown;|0 -106 1 65 5 -1 fastforward;Forward;|0 -106 1 41 43 +2 Rewind;|0 -106 1 41 43 -2 Pause;|0 -106 1 39 Play;|0 -106 1 37 Mute;|0 -106 1 97 Stop;|0 -106 1 95 203 1 Down;|0 -203 1 201 Up;|0 -203 1 200 Left;|0 -203 1 202 Right;|0 -203 1 203 ok;|0 -203 1 190 voldn;VolDown;|0 -106 1 90 VolUp;|0 -106 1 89 recorded_tv;RecTV;|0 -203 1 401 29 5 DVD;|0 -106 1 43 menu;|0 -106 1 548 tv;live_tv;LiveTV;|0 -106 1 43 29 1 Back;|0 -203 1 240 Clear;|0 -203 1 363 epg;Guide;|0 -106 1 126 start;Home;|0 -203 1 548 Music;|0 -203 1 401 29 4 Videos;|0 -203 1 401 29 5 Pictures;|0 -203 1 401 29 7 Radio;|0 -106 1 43 29 6 Record;|0 -106 1 102 display;info;list;|0 -203 1 399 green;|0 -203 1 28 26 177 yellow;|0 -203 1 28 26 178 red;|0 -203 1 28 26 179 blue;|0 -203 1 28 26 180 input;|0 -106 1 91 avwizard;|0 -101 1 918 *;Asterisk;|0 -203 1 28 26 32 #;Pound;|0 -203 1 28 26 33 media;|0 -203 1 28 26 176 lights;|0 -203 1 28 26 178
Explanation of parameters:
The parameters are separated by vertical bars.
The First parameter, is the Button symbol. This is used to map a button code to something meaningful. You can specify multiple symbol names by separating them with semicolons. The Second parameter, is the DCE message to send in response to pressing said button. Like other DCE messages, it takes the form of:
- Device from, usually 0
- Device To, Common destinations include
- -203 - The On Screen Orbiter in this room.
- -106 - The current Playing Media Player (by way of the Media Plugin)
- To see others, look at the Virtual Device List
- The Message type, either 1 for command, or 2 for Event
- If Type 1, the Command to execute (see the Command Table), if type 2, the Event to execute, (see the Event Table)
- The remainder of the parameters are merely Command Parameters and their Values.
- For example, Command 28 is Simulate Keypress, which takes one parameter, (26), which is the PK_Button to press, so:
- 0 -203 1 28 26 176 means Simulate Keypress for PK_Button 176.. If you look at the Button Table, you'll find 176 is F6. So you're sending the keypress F6 to the On Screen Orbiter.
Non Pluto Remote - used by the Legacy AV Control screens, Screen type 'r'
Up;|0 -106 1 200 Left;|0 -106 1 202 Right;|0 -106 1 203 ok;|0 -106 1 190 1;One;|0 -106 1 205 2;Two;|0 -106 1 206 3;Three;|0 -106 1 207 4;Four;|0 -106 1 208 5;Five;|0 -106 1 209 6;Six;|0 -106 1 210 7;Seven;|0 -106 1 211 8;Eight;|0 -106 1 212 9;Nine;|0 -106 1 213 0;Zero;|0 -106 1 204 enter;|0 -106 1 190 recorded_tv;RecTV;|0 -106 1 777 tv;live_tv;LiveTV;|0 -106 1 611 Back;|0 -106 1 240 Clear;|0 -106 1 363the display;info;list;|0 -106 225
Notice how the number keys are redefined? These change the destination of the number keys to the media player. If you look up the command values for these in the Command Table, you'll find these are changed to commands called '1', '2', '3', etc... to be handled by the media player.
Generic Computing App Full Screen, Remote type 'C'
Power;|0 -201 1 69 50 generic_app & 0 -203 1 5 3 <%=M%> Down;|0 -203 1 28 26 2 Up;|0 -203 1 28 26 1 Left;|0 -203 1 28 26 3 Right;|0 -203 1 28 26 4 ok;|0 -203 1 28 26 5
Notice here an orbiter substitution is here. Yes, Orbiter reads variables here, so you can use them just as you use them in Designer.
Down;|0 -106 1 201 Up;|0 -106 1 200 Left;|0 -106 1 202 Right;|0 -106 1 203 ok;|0 -106 1 190 recorded_tv;RecTV;|0 -106 1 548 9 old_recordings live_tv;|0 -106 1 548 9 livetv back;|0 -106 1 240 display;info;list;|0 -106 1 123 1;One;|0 -106 1 28 26 16 2;Two;|0 -106 1 28 26 17 3;Three;|0 -106 1 28 26 18 4;Four;|0 -106 1 28 26 19 5;Five;|0 -106 1 28 26 20 6;Six;|0 -106 1 28 26 21 7;Seven;|0 -106 1 28 26 22 8;Eight;|0 -106 1 28 26 23 9;Nine;|0 -106 1 28 26 24 0;Zero;|0 -106 1 28 26 25 enter;|0 -106 1 28 26 5 Clear;|0 -106 1 28 26 112
Here, most of the commands go to the media player, again. using Move up/down/left/right for the arrows, and sending simulate keypresses to the media player for the numbers.
Computing List - screen type 'c'
Power;|0 -201 1 69 50 generic_app
This screen lists the computing apps. The only change here is that the Power button will disable the running computer app instead of showing the usual power screen. Notice that we are finely overriding buttons to provide a sense of context...
Media full screen app - screen type 'f'
Down;|0 -203 1 28 26 5 Up;|0 -203 1 28 26 5 Left;|0 -203 1 28 26 5 Right;|0 -203 1 28 26 5 ok;|0 -203 1 28 26 5 recorded_tv;RecTV;|0 -106 1 548 9 old_recordings
A tweak for full screen media apps.
Media Browser - Screen type 'B'
chup;ChanUp;|0 -203 1 28 26 6 chdown;ChanDown;|0 -203 1 28 26 7 SkipNext;skipfwd;Skip|0 -203 1 28 26 7 SkipPrior;skipback;Replay|0 -203 1 28 26 6 Back;|0 -203 1 28 26 112 Play;|0 -203 1 37
This screen type is used when browsing media. Note the SkipNext/SkipPrior buttons (typically mapped to page up and page down or channel buttons), are now used to send page up and page down commands to the media browser (as simulate keypresses)